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path: root/core/os/input_event.h (follow)
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Show proper string with InputEvent.as_text()volzhs2017-08-251-0/+7
* InputEventJoypadMotion: Add missing is_pressed() method.Andreas Haas2017-08-121-0/+1
* Fix shortcuts, make them visible again and work.Juan Linietsky2017-06-221-0/+4
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-8/+8
* Fix virtual methods in InputEventKey.Andreas Haas2017-05-251-2/+2
* Change InputEventScreenTouch from struct to classGeorge Marques2017-05-241-1/+1
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-68/+243
* Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-1/+5
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Input: Refactor JOY_* constants.Andreas Haas2017-03-241-31/+16
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-76/+60
* Made InputEvent use floating point coordinates.Juan Linietsky2017-01-121-6/+6
* Type renames:Juan Linietsky2017-01-111-1/+1
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-7/+7
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Properly deliver localized coordinates when passing gui events through parent...Juan Linietsky2016-06-271-1/+3
* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
* support horizontal mouse wheel, use in text editorhondres2016-02-041-0/+2
* Analog values for gamepad triggers, using axes 6 & 7hondres2016-01-021-0/+3
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Added helper methods to InputEventJaguar2015-06-231-0/+2
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+299