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path: root/core/os/file_access.h
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* Added File.get_path and File.get_path_absolute functionsMarcelo Fernandez2018-03-131-0/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Reimport now checks source path changes and imported files and their md5, ↵Juan Linietsky2017-12-271-0/+1
| | | | fixes #14728
* Fix Windows-to-Linux export errorPedro J. Estébanez2017-12-061-1/+1
| | | | Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation.
* Extract logging logicRuslan Mustakov2017-09-251-0/+1
| | | | | | | | | | | | | | | | | | | Previously logging logic was scattered over OS class implementations with plenty of duplication. Major changes in this commit: - Extracted logging logic into a separate Logger hierarchy. It allows easy configuration of logging mechanism depending on compile-time or run-time configuration. - Implemented RotatedFileLogger which is usually used with StdLogger, providing persistency of logs. It is often important to be able to obtain logs of the game even in production to be able to understand what happened prior to some problem. On mobile there previously was no way to obtain the logs aside from having the device connected to your machine. - flush() is not performed in release mode for every logged line. It is only performed for errors.
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Fix MSVC compilation errorsKonstantin Zaitsev2017-09-191-1/+1
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* Fix x11 exported executables not getting the +x flagMarcelo Fernandez2017-09-171-0/+2
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* Style: Apply clang-format to @reduz's changesRémi Verschelde2017-09-131-1/+1
| | | | [ci skip]
* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-0/+1
| | | | | | possible to save module files in module directories and the build system will recognize them.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
| | | | Fixes #10244.
* -Added .hdr format supportJuan Linietsky2017-05-281-0/+1
| | | | | | -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-58/+53
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add sha256 to String and File/FileAccess.Bojidar Marinov2016-06-171-0/+1
| | | | Probably does #4166
* -Add visible IO errors when closing a file fails due to it being locked ↵Juan Linietsky2016-06-131-1/+7
| | | | (most likely on windows), closes #4760
* remove trailing whitespaceHubert Jarosz2016-03-091-22/+22
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* File: Added delimiter to get_csv_linetmt2016-01-281-1/+1
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* -Added a new mode, WRITE_READ to File, to recover compatibility with old ↵Juan Linietsky2016-01-101-0/+1
| | | | projects but also achieve desired functionality. Closes #3272
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-0/+3
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+175