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path: root/core/os/dir_access.h
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* found via cppcheck:firefly24422018-01-031-2/+2
| | | | | | | remove code that will never run make definition and declaration names for parameters match change floats that were being set to bool values remove pointer that is never used
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Allow configuring iOS exportRuslan Mustakov2017-11-211-0/+4
| | | | | | | | | | | | | | | | | - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
* Fix x11 exported executables not getting the +x flagMarcelo Fernandez2017-09-171-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-38/+32
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky2017-01-141-1/+1
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky2016-06-181-2/+0
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* remove trailing whitespaceHubert Jarosz2016-03-091-6/+6
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* more fixesJuan Linietsky2015-05-191-0/+1
| | | | | | -only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* improved save path error messages for scene, textures and audio, fixes #1514Juan Linietsky2015-04-121-1/+1
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* New option to show/hide hidden filesrollenrolm2015-03-211-0/+1
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* Add DirAccess:dir_exist apimarynate2014-05-251-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+143