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* Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov2017-11-211-0/+5
* Fixed a bunch of typos, including an error code.Ross Hadden2017-09-211-3/+3
* Moved class_name and return_val to initializer listWilson E. Alvarez2017-09-141-2/+3
* Remove NULL check from Object::cast_to()Hein-Pieter van Braam2017-09-041-12/+0
* DocData and type hints fixesIgnacio Etcheverry2017-08-291-0/+6
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* MethodBind: Adds operator== to compare by idIgnacio Etcheverry2017-08-261-0/+1
* Fix refactored Object::cast_to in NO_SAFE_CAST branchHenrik Andersson2017-08-261-3/+3
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-40/+0
* Add a static version of Object::cast_to()Hein-Pieter van Braam2017-08-241-0/+40
* Changed MethodBind API to request information from methods. It's much claner ...Juan Linietsky2017-08-231-1/+18
* Rename localization method to `tr` againRémi Verschelde2017-08-181-2/+2
* -Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky2017-08-181-0/+1
* Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde2017-08-171-3/+2
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* Moved member variables from constructor to initialization listWilson E. Alvarez2017-08-081-13/+13
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* keep default exported script values unless overriden, closes #8127Juan Linietsky2017-08-061-0/+1
* Made bool constructor explicit in Variant to avoid bugs, fixes #7843Juan Linietsky2017-08-051-2/+2
* function to add script and instance at once, as needed by neikeqJuan Linietsky2017-07-221-0/+2
* Added a simpler/faster way to bind script languages instance wrappers to GodotJuan Linietsky2017-07-161-0/+9
* Merge pull request #8943 from RandomShaper/fix-error-handlingRémi Verschelde2017-07-051-0/+10
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| * Implement well-defined handling of unrecoverable errorsPedro J. Estébanez2017-07-051-0/+10
* | Merge pull request #9195 from kubecz3k/obj-incoming-connectionsRémi Verschelde2017-06-271-0/+1
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| * | Ability to get a list of signals that are targeting objectJakub Grzesik2017-06-151-0/+1
* | | -Added folding to property editor, persistent on objects it editsJuan Linietsky2017-06-251-0/+6
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* / -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-6/+6
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-328/+328
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-161-1/+1
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-6/+6
* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-0/+1
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-2/+2
* It is now possible to name layers of different kinds!Juan Linietsky2017-01-101-1/+4
* -All types have editable script now in propertiesJuan Linietsky2017-01-091-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-1/+7
* Begin modifying properties to make them more friendly to script and doc.Juan Linietsky2017-01-031-1/+2
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-70/+70
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* More visual script workJuan Linietsky2016-08-251-0/+8
* Proper function/property selection in visual script editing for property.Juan Linietsky2016-08-231-0/+8
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+2
* -Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky2016-06-191-0/+1
* -added missing .inc filesJuan Linietsky2016-06-171-0/+1
* -All variables from script are visible through get_property_list(), not just ...Juan Linietsky2016-06-111-0/+1
* Fix indentation issues in last commitsRémi Verschelde2016-06-071-1/+1
* Added function get_signals_connected_to_this_this()Juan Linietsky2016-06-061-0/+1
* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-0/+1