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* -Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky2016-06-191-0/+1
* -added missing .inc filesJuan Linietsky2016-06-171-0/+1
* -All variables from script are visible through get_property_list(), not just ...Juan Linietsky2016-06-111-0/+1
* Fix indentation issues in last commitsRémi Verschelde2016-06-071-1/+1
* Added function get_signals_connected_to_this_this()Juan Linietsky2016-06-061-0/+1
* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-0/+1
* Added translation support to GodotJuan Linietsky2016-05-271-0/+1
* Changed import workflowJuan Linietsky2016-05-271-0/+2
* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-0/+1
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-2/+5
* -make signals throw an error when target method is not found, fixes #2036Juan Linietsky2016-01-041-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky2015-12-051-0/+2
* Edit default values. WARNING!!!Mariano Javier Suligoy2015-08-291-32/+32
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-6/+23
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+7
* improved animation editorJuan Linietsky2015-05-251-0/+2
* -convert to subscene keeps signal connections, fixes #1863Juan Linietsky2015-05-101-0/+1
* Sort xml files, so order is constantest312015-05-011-0/+3
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Update object.hUsernameIsAReservedWord2015-03-281-1/+1
* add : bool Object.is_queued_for_deletion()yg2f2015-03-281-1/+3
* merges from okam repoJuan Linietsky2015-03-031-0/+1
* New Code CompletionJuan Linietsky2014-12-161-0/+1
* Bug FixesJuan Linietsky2014-11-021-0/+1
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-1/+1
* -Support for changing fontsJuan Linietsky2014-04-051-2/+6
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+644