aboutsummaryrefslogtreecommitdiff
path: root/core/object.cpp
Commit message (Expand)AuthorAgeFilesLines
...
| * Fix some warnings about unhandled switch casesJohan Manuel2016-08-131-0/+1
* | Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky2016-09-071-20/+4
* | More visual script workJuan Linietsky2016-08-251-29/+92
* | Allow documenting unexposed return types in bind_native_methodeska2016-08-061-1/+1
|/
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-1/+1
* Object: get_signal_connection_list fixedJ08nY2016-06-211-8/+10
* Fix indentation issues in last commitsRémi Verschelde2016-06-071-3/+3
* Added function get_signals_connected_to_this_this()Juan Linietsky2016-06-061-0/+7
* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-0/+18
* Changed import workflowJuan Linietsky2016-05-271-0/+7
* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-1/+1
* First version of ProfilerJuan Linietsky2016-05-211-0/+1
* New reworked AnimatedSprite!Juan Linietsky2016-05-141-0/+5
* remove trailing whitespaceHubert Jarosz2016-03-091-30/+30
* -make signals throw an error when target method is not found, fixes #2036Juan Linietsky2016-01-041-67/+53
* Merge pull request #3184 from vnen/update-copyright-2016Juan Linietsky2016-01-011-1/+1
|\
| * Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* | introspection of signals and signal connections from GDScript was not working...Juan Linietsky2016-01-011-16/+53
|/
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-2/+2
* replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-141-1/+1
* Fix error message when using is_connected with a script signalFranklin Sobrinho2015-12-111-0/+4
* -Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky2015-12-051-3/+24
* fixed crash when creating new object with wrong number of argumentsadmix2015-11-281-1/+4
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-2/+5
* added ability to define signals in scriptJuan Linietsky2015-06-241-0/+9
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+58
* work in progress, resource previewsJuan Linietsky2015-05-311-1/+1
* improved animation editorJuan Linietsky2015-05-251-0/+33
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-4/+4
* -convert to subscene keeps signal connections, fixes #1863Juan Linietsky2015-05-101-0/+17
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+14
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Made sure that "free" function appears in documentation and code completion,...Juan Linietsky2015-04-121-0/+2
* add : bool Object.is_queued_for_deletion()yg2f2015-03-281-0/+7
* merges from okam repoJuan Linietsky2015-03-031-0/+8
* New Code CompletionJuan Linietsky2014-12-161-0/+5
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-0/+2
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-4/+6
* -Support for changing fontsJuan Linietsky2014-04-051-2/+52
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1660