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* State machine animation nodeJuan Linietsky2018-06-251-0/+45
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
| | | | Fixes #12973.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Use const reference where favorableWilson E. Alvarez2017-08-141-8/+49
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* Use specific size for numeric types in ptrcallRuslan Mustakov2017-07-201-28/+28
| | | | | | The script system does not provide information about specific int sizes, so we should establish convention to use the largest size (64 bits). For real types double is always used.
* fixed PowerState enum castKarroffel2017-06-011-1/+0
| | | | | | | Quite a while ago I made a commit (131631b) where I did a weird thing to fix compilation with PTRCALL_ENABLED. And I couldn't sleep because of this after all these months. So here is the proper version.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-1/+0
| | | | this might cause bugs I haven't found yet..
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+0
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-247/+237
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* really fixed PTRCALL nowKarroffel2017-03-051-0/+1
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* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
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* updated method_ptrcall.h to use 3.0 namingkarroffel2017-01-171-8/+8
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* Type renames:Juan Linietsky2017-01-111-2/+2
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-32/+32
| | | | renamed to PoolVector
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky2016-06-221-0/+354
statically typed languages, should help in the Mono integration. Disabled by default.