| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | fixed PowerState enum cast | Karroffel | 2017-06-01 | 1 | -1/+0 |
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -1/+0 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -1/+0 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -247/+237 |
| * | really fixed PTRCALL now | Karroffel | 2017-03-05 | 1 | -0/+1 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
| * | updated method_ptrcall.h to use 3.0 naming | karroffel | 2017-01-17 | 1 | -8/+8 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -2/+2 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -32/+32 |
| * | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati... | Juan Linietsky | 2016-06-22 | 1 | -0/+354 |
