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*
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-20
1
-1
/
+0
*
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-05-17
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-126
/
+115
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-2
/
+2
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-09-07
1
-7
/
+12
*
-Added yield nodes to visual script
Juan Linietsky
2016-08-07
1
-0
/
+1
*
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
1
-1
/
+6
*
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-22
1
-0
/
+40
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-6
/
+6
*
-Added method flags to global constants for script
Juan Linietsky
2016-01-31
1
-0
/
+1
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-Rename unexisting by nonexistant, closes #1940
Juan Linietsky
2015-05-18
1
-1
/
+1
*
-More strict argument type-checking, will make many bugs visible, fixes #1809
Juan Linietsky
2015-05-04
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+306