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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-126/+115
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-2/+2
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky2016-09-071-7/+12
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-0/+1
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-1/+6
* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-221-0/+40
* remove trailing whitespaceHubert Jarosz2016-03-091-6/+6
* -Added method flags to global constants for scriptJuan Linietsky2016-01-311-0/+1
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
* -More strict argument type-checking, will make many bugs visible, fixes #1809Juan Linietsky2015-05-041-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+306