| Commit message (Expand) | Author | Age | Files | Lines |
| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 1 | -0/+33 |
| * | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky | 2017-01-20 | 26 | -474/+402 |
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| | * | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 26 | -474/+402 |
| * | | Some changes in the header so Godot3 compiles again on Windows. | BastiaanOlij | 2017-01-18 | 2 | -7/+2 |
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| * | Merge pull request #7532 from tagcup/pcg_prng | Rémi Verschelde | 2017-01-16 | 4 | -16/+45 |
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| | * | Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit... | Ferenc Arn | 2017-01-15 | 4 | -16/+45 |
| * | | Fix compile errors related to audio on OSX | BastiaanOlij | 2017-01-16 | 1 | -8/+8 |
| * | | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 2 | -34/+56 |
| * | | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 8 | -9/+9 |
| * | | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 2 | -0/+30 |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 6 | -14/+20 |
| * | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na... | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| * | made math functions inlnie | Juan Linietsky | 2017-01-12 | 2 | -131/+119 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 22 | -297/+296 |
| * | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky | 2017-01-10 | 4 | -2/+163 |
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| | * | Fixed inertia tensor computation and center of mass | m4nu3lf | 2017-01-09 | 4 | -2/+163 |
| * | | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky | 2017-01-10 | 2 | -94/+107 |
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| | * | | Various corrections in 2D math. | Ferenc Arn | 2017-01-10 | 2 | -94/+107 |
| * | | | Merge pull request #7438 from tagcup/matrix3_rotate_fix | Juan Linietsky | 2017-01-10 | 4 | -27/+58 |
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| | * | | | Fix the order in which additional transformations are applied in Matrix3 and ... | Ferenc Arn | 2017-01-08 | 4 | -27/+58 |
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| * / / | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 8 | -82/+82 |
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| * / | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn | 2017-01-03 | 6 | -82/+159 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 3 | -15/+15 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 3 | -2/+138 |
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| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 2 | -2/+2 |
| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 2 | -0/+10 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 3 | -1/+25 |
| | * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -0/+102 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 34 | -34/+34 |
| * | | Merge pull request #7039 from RandomShaper/fix-triangulation | Rémi Verschelde | 2016-11-09 | 2 | -13/+5 |
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| | * | | Clean/fix triangulation internals | Pedro J. Estébanez | 2016-11-05 | 2 | -13/+5 |
| * | | | Some missing License notice has been added | SPTelur | 2016-11-07 | 2 | -0/+59 |
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| * | | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | 2016-11-01 | 1 | -1/+1 |
| * | | Merge pull request #6751 from SuperUserNameMan/new_PRNG_for_rand_from_seed | Rémi Verschelde | 2016-10-30 | 1 | -29/+8 |
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| | * | | xorshift32 PRNG for Math::rand_from_seed() | yg2f | 2016-10-10 | 1 | -29/+8 |
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| * | | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | 2016-10-17 | 1 | -0/+2 |
| * | | Added simple check to viewport, if matrix32 is invesile (https://github.com/g... | Mateusz Adamczyk | 2016-10-08 | 1 | -1/+1 |
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| * | Vector3: added angle_to(Vector3 other) | J08nY | 2016-10-03 | 1 | -5/+7 |
| * | Vector3: format properly, fix indents | J08nY | 2016-10-03 | 2 | -97/+100 |
| * | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl | 2016-09-19 | 2 | -24/+13 |
| * | Added a generic AStar implementation to Godot. | Juan Linietsky | 2016-09-13 | 2 | -0/+504 |
| * | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | 2016-09-10 | 1 | -1/+4 |
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| | * | Fix some warnings about misleading indentation | Johan Manuel | 2016-08-13 | 1 | -1/+4 |
| * | | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | 2016-09-06 | 1 | -7/+3 |
| * | | Matrix32: Add constructor that takes six real_t params | Ignacio Etcheverry | 2016-08-24 | 1 | -0/+9 |
| * | | Fix regression with str() improvements for math types | Ignacio Etcheverry | 2016-07-28 | 5 | -17/+10 |
| * | | Merge pull request #5921 from neikeq/pr-issue-5919 | Rémi Verschelde | 2016-07-27 | 5 | -10/+17 |
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| | * | | Prettier str() for some math types | Ignacio Etcheverry | 2016-07-27 | 5 | -10/+17 |
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| * / | Changed the way the step decimals are computed to a safer way, fixes many iss... | Juan Linietsky | 2016-07-26 | 2 | -16/+20 |
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