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* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-10/+11
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0836-0/+36
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-23/+0
* Merge pull request #8214 from tagcup/bounce_reflect_slideRémi Verschelde2017-04-053-9/+35
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| * Made slide and reflect active verbs acting on itself in Vector2 and Vector3.Ferenc Arn2017-04-033-9/+35
* | Merge pull request #8146 from supagu/astarRémi Verschelde2017-04-032-3/+25
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| * Added ability to change A-star cost functionFabian Mathews2017-04-012-3/+25
* | Fix polar decomposition in 2D.Ferenc Arn2017-03-291-2/+2
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* Merge pull request #8132 from tagcup/vector3_angle_toRémi Verschelde2017-03-241-1/+1
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| * Use atan2 rather than acos in Vector3.angle_to.Ferenc Arn2017-03-241-1/+1
* | Merge pull request #8122 from tagcup/axis_check_normalizationRémi Verschelde2017-03-242-0/+7
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| * | Explicitly documented that Transform.basis is not necessarily an orthogonal m...Ferenc Arn2017-03-232-0/+7
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* / Fix typos in source code using codespellRémi Verschelde2017-03-246-7/+7
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0536-5050/+4530
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-052-0/+56
* Fix RANDOM_MAX, which is 2^32-1 with PCG32.Leandro Motta Barros2017-03-011-1/+1
* Inf and NaN support added to GDScript.Saracen2017-02-281-0/+1
* Correct hash behavior for floating point numbersHein-Pieter van Braam2017-02-161-0/+1
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-0/+28
* Revert "Make nan==nan true for GDScript"Juan Linietsky2017-02-148-48/+1
* Make nan==nan true for GDScriptHein-Pieter van Braam2017-02-148-1/+48
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-13/+13
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-0/+33
* Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky2017-01-2026-474/+402
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| * Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-1626-474/+402
* | Some changes in the header so Godot3 compiles again on Windows.BastiaanOlij2017-01-182-7/+2
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* Merge pull request #7532 from tagcup/pcg_prngRémi Verschelde2017-01-164-16/+45
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| * Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...Ferenc Arn2017-01-154-16/+45
* | Fix compile errors related to audio on OSXBastiaanOlij2017-01-161-8/+8
* | Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-162-34/+56
* | Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* | Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-168-9/+9
* | Oops! Audio engine has vanished :DJuan Linietsky2017-01-152-0/+30
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* Style: Fix whole-line commented codeRémi Verschelde2017-01-146-14/+20
* Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky2017-01-131-1/+1
* made math functions inlnieJuan Linietsky2017-01-122-131/+119
* Type renames:Juan Linietsky2017-01-1122-297/+296
* Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky2017-01-104-2/+163
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| * Fixed inertia tensor computation and center of massm4nu3lf2017-01-094-2/+163
* | Merge pull request #7445 from tagcup/2d_math_fixesJuan Linietsky2017-01-102-94/+107
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| * | Various corrections in 2D math.Ferenc Arn2017-01-102-94/+107
* | | Merge pull request #7438 from tagcup/matrix3_rotate_fixJuan Linietsky2017-01-104-27/+58
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| * | | Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn2017-01-084-27/+58
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* / / Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-078-82/+82
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* / Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-036-82/+159
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-023-15/+15
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-023-2/+138
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| * DOF blur, near and far fields..Juan Linietsky2016-12-102-2/+2
| * Support for SSAOJuan Linietsky2016-12-042-0/+10
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-093-1/+25