| Commit message (Expand) | Author | Age | Files | Lines |
| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -10/+11 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 36 | -0/+36 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -23/+0 |
| * | Merge pull request #8214 from tagcup/bounce_reflect_slide | Rémi Verschelde | 2017-04-05 | 3 | -9/+35 |
| |\ |
|
| | * | Made slide and reflect active verbs acting on itself in Vector2 and Vector3. | Ferenc Arn | 2017-04-03 | 3 | -9/+35 |
| * | | Merge pull request #8146 from supagu/astar | Rémi Verschelde | 2017-04-03 | 2 | -3/+25 |
| |\ \
| |/
|/| |
|
| | * | Added ability to change A-star cost function | Fabian Mathews | 2017-04-01 | 2 | -3/+25 |
| * | | Fix polar decomposition in 2D. | Ferenc Arn | 2017-03-29 | 1 | -2/+2 |
| |/ |
|
| * | Merge pull request #8132 from tagcup/vector3_angle_to | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| |\ |
|
| | * | Use atan2 rather than acos in Vector3.angle_to. | Ferenc Arn | 2017-03-24 | 1 | -1/+1 |
| * | | Merge pull request #8122 from tagcup/axis_check_normalization | Rémi Verschelde | 2017-03-24 | 2 | -0/+7 |
| |\ \ |
|
| | * | | Explicitly documented that Transform.basis is not necessarily an orthogonal m... | Ferenc Arn | 2017-03-23 | 2 | -0/+7 |
| | |/ |
|
| * / | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 6 | -7/+7 |
| |/ |
|
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 36 | -5050/+4530 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 2 | -0/+56 |
| * | Fix RANDOM_MAX, which is 2^32-1 with PCG32. | Leandro Motta Barros | 2017-03-01 | 1 | -1/+1 |
| * | Inf and NaN support added to GDScript. | Saracen | 2017-02-28 | 1 | -0/+1 |
| * | Correct hash behavior for floating point numbers | Hein-Pieter van Braam | 2017-02-16 | 1 | -0/+1 |
| * | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -0/+28 |
| * | Revert "Make nan==nan true for GDScript" | Juan Linietsky | 2017-02-14 | 8 | -48/+1 |
| * | Make nan==nan true for GDScript | Hein-Pieter van Braam | 2017-02-14 | 8 | -1/+48 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -13/+13 |
| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 1 | -0/+33 |
| * | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky | 2017-01-20 | 26 | -474/+402 |
| |\ |
|
| | * | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 26 | -474/+402 |
| * | | Some changes in the header so Godot3 compiles again on Windows. | BastiaanOlij | 2017-01-18 | 2 | -7/+2 |
| |/ |
|
| * | Merge pull request #7532 from tagcup/pcg_prng | Rémi Verschelde | 2017-01-16 | 4 | -16/+45 |
| |\ |
|
| | * | Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit... | Ferenc Arn | 2017-01-15 | 4 | -16/+45 |
| * | | Fix compile errors related to audio on OSX | BastiaanOlij | 2017-01-16 | 1 | -8/+8 |
| * | | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 2 | -34/+56 |
| * | | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 8 | -9/+9 |
| * | | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 2 | -0/+30 |
| |/ |
|
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 6 | -14/+20 |
| * | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na... | Juan Linietsky | 2017-01-13 | 1 | -1/+1 |
| * | made math functions inlnie | Juan Linietsky | 2017-01-12 | 2 | -131/+119 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 22 | -297/+296 |
| * | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky | 2017-01-10 | 4 | -2/+163 |
| |\ |
|
| | * | Fixed inertia tensor computation and center of mass | m4nu3lf | 2017-01-09 | 4 | -2/+163 |
| * | | Merge pull request #7445 from tagcup/2d_math_fixes | Juan Linietsky | 2017-01-10 | 2 | -94/+107 |
| |\ \ |
|
| | * | | Various corrections in 2D math. | Ferenc Arn | 2017-01-10 | 2 | -94/+107 |
| * | | | Merge pull request #7438 from tagcup/matrix3_rotate_fix | Juan Linietsky | 2017-01-10 | 4 | -27/+58 |
| |\ \ \ |
|
| | * | | | Fix the order in which additional transformations are applied in Matrix3 and ... | Ferenc Arn | 2017-01-08 | 4 | -27/+58 |
| | |/ / |
|
| * / / | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 8 | -82/+82 |
| |/ / |
|
| * / | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn | 2017-01-03 | 6 | -82/+159 |
| |/ |
|
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 3 | -15/+15 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 3 | -2/+138 |
| |\ |
|
| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 2 | -2/+2 |
| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 2 | -0/+10 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 3 | -1/+25 |