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matrix3.cpp
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Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-24
1
-28
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+98
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Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
1
-28
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+98
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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Merge pull request #8122 from tagcup/axis_check_normalization
Rémi Verschelde
2017-03-24
1
-0
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+2
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Explicitly documented that Transform.basis is not necessarily an orthogonal m...
Ferenc Arn
2017-03-23
1
-0
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+2
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Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-205
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+174
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Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-10
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+10
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Type renames:
Juan Linietsky
2017-01-11
1
-75
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+75
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Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-10
1
-0
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+74
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Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-09
1
-0
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+74
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Fix the order in which additional transformations are applied in Matrix3 and ...
Ferenc Arn
2017-01-08
1
-20
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+46
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Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
1
-40
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+86
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-21
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+21
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
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+479