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path: root/core/math/matrix3.cpp (follow)
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* Merge pull request #8277 from tagcup/math_checksRémi Verschelde2017-04-241-28/+98
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| * Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn2017-04-061-28/+98
* | Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Merge pull request #8122 from tagcup/axis_check_normalizationRémi Verschelde2017-03-241-0/+2
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| * Explicitly documented that Transform.basis is not necessarily an orthogonal m...Ferenc Arn2017-03-231-0/+2
* | Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-205/+174
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-10/+10
* Type renames:Juan Linietsky2017-01-111-75/+75
* Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky2017-01-101-0/+74
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| * Fixed inertia tensor computation and center of massm4nu3lf2017-01-091-0/+74
* | Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn2017-01-081-20/+46
* | Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn2017-01-031-40/+86
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-21/+21
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+479