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* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-3/+3
* Set proper ip_type default for listen() and resolve_hostname()Fabio Alessandrelli2016-10-303-4/+4
* Add optional IP type param in TCP/UDP connect/set_send_addressFabio Alessandrelli2016-10-304-5/+24
* TCPServer listen now default to IP type ANY (v6 socket with v4 support)Fabio Alessandrelli2016-10-302-3/+3
* Merge pull request #6925 from godotengine/ipv6Rémi Verschelde2016-10-2610-52/+258
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| * added windows support for ipv6, cleaned up unix codeAriel Manzur2016-10-202-2/+15
| * address type for http clientAriel Manzur2016-10-192-4/+5
| * fixed some byte order and parsing problemsAriel Manzur2016-10-191-20/+32
| * adding ipv6Ariel Manzur2016-10-188-45/+225
* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
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* PCKPacker: moved from tools into core, fixes #4129J08nY2016-10-012-0/+250
* Merge pull request #6363 from vnen/winrtJuan Linietsky2016-09-101-0/+2
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| * Fix root path resolution on PCK fileGeorge Marques2016-09-031-0/+2
* | More improvements to visual script..Juan Linietsky2016-08-312-0/+7
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* Fix StreamPeerBuffer::duplicate() does not return valuevolzhs2016-08-221-0/+1
* -High Level protocol optimization (should be smaller)Juan Linietsky2016-08-224-15/+189
* Changed API to use sequenced packets for UDP (drop old)Juan Linietsky2016-08-192-2/+2
* Brand new networked multiplayerJuan Linietsky2016-08-192-9/+25
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-141-0/+2
* Missing some bits, and added connection status.Juan Linietsky2016-08-142-1/+14
* -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky2016-08-142-10/+5
* -Added yield nodes to visual scriptJuan Linietsky2016-08-071-9/+15
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2016-08-021-2/+1
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| * Turn some prints to error logs, remove othersRémi Verschelde2016-07-241-2/+1
* | WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-022-0/+69
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* put text formats for resources and scenes as priorityJuan Linietsky2016-07-194-6/+24
* Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde2016-07-192-1644/+0
* Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky2016-07-163-17/+1645
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| * Tidy up population of extensions listPedro J. Estébanez2016-06-281-17/+1
| * Homogeinize resource formats loaders/saversPedro J. Estébanez2016-06-282-0/+1644
* | Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-084-9/+0
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* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...Juan Linietsky2016-06-222-2/+1
* added missing status, closes #4361Juan Linietsky2016-06-201-0/+1
* corrently parse utf8 from zip_io open, closes #1708Juan Linietsky2016-06-181-2/+5
* Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky2016-06-181-3/+3
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-186-0/+168
* Merge pull request #5250 from bojidar-bg/add-sha256Juan Linietsky2016-06-173-0/+300
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| * Add sha256 to String and File/FileAccess.Bojidar Marinov2016-06-173-0/+300
* | Fixed PacketPeer.get_var() return type in docsJ08nY2016-06-161-1/+1
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* Classref: Added docs for StreamPeer* (#5216)J08nY2016-06-151-1/+0
* Zip-align exported APKPedro J. Estébanez2016-06-131-4/+13
* Merge pull request #4895 from TheoXD/_fix_interactive_loader_cacheJuan Linietsky2016-06-061-1/+5
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| * fixed interactive_loader() not returning a cached sceneTheoXD2016-05-301-1/+5
* | Add missing license information (MiniZip)Roberto2016-06-068-6/+98
* | Fix typo in http_client.hJ08nY2016-06-031-1/+1
* | Removed invalid DEFVAL for HTTPClient::request_rawIgnacio Etcheverry2016-06-011-1/+1
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* Added translation support to GodotJuan Linietsky2016-05-273-9/+22
* Changed import workflowJuan Linietsky2016-05-271-0/+1
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
* classref: Directory and ConfigFileRémi Verschelde2016-05-121-1/+1