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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Author
Age
Files
Lines
*
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
1
-3
/
+3
*
Set proper ip_type default for listen() and resolve_hostname()
Fabio Alessandrelli
2016-10-30
3
-4
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+4
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Add optional IP type param in TCP/UDP connect/set_send_address
Fabio Alessandrelli
2016-10-30
4
-5
/
+24
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TCPServer listen now default to IP type ANY (v6 socket with v4 support)
Fabio Alessandrelli
2016-10-30
2
-3
/
+3
*
Merge pull request #6925 from godotengine/ipv6
Rémi Verschelde
2016-10-26
10
-52
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+258
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*
added windows support for ipv6, cleaned up unix code
Ariel Manzur
2016-10-20
2
-2
/
+15
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*
address type for http client
Ariel Manzur
2016-10-19
2
-4
/
+5
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*
fixed some byte order and parsing problems
Ariel Manzur
2016-10-19
1
-20
/
+32
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*
adding ipv6
Ariel Manzur
2016-10-18
8
-45
/
+225
*
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SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-17
1
-0
/
+2
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/
*
PCKPacker: moved from tools into core, fixes #4129
J08nY
2016-10-01
2
-0
/
+250
*
Merge pull request #6363 from vnen/winrt
Juan Linietsky
2016-09-10
1
-0
/
+2
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*
Fix root path resolution on PCK file
George Marques
2016-09-03
1
-0
/
+2
*
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More improvements to visual script..
Juan Linietsky
2016-08-31
2
-0
/
+7
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/
*
Fix StreamPeerBuffer::duplicate() does not return value
volzhs
2016-08-22
1
-0
/
+1
*
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-22
4
-15
/
+189
*
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-19
2
-2
/
+2
*
Brand new networked multiplayer
Juan Linietsky
2016-08-19
2
-9
/
+25
*
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-14
1
-0
/
+2
*
Missing some bits, and added connection status.
Juan Linietsky
2016-08-14
2
-1
/
+14
*
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...
Juan Linietsky
2016-08-14
2
-10
/
+5
*
-Added yield nodes to visual script
Juan Linietsky
2016-08-07
1
-9
/
+15
*
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
1
-2
/
+1
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*
Turn some prints to error logs, remove others
Rémi Verschelde
2016-07-24
1
-2
/
+1
*
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WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
2
-0
/
+69
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*
put text formats for resources and scenes as priority
Juan Linietsky
2016-07-19
4
-6
/
+24
*
Revert "Homogeinize resource formats loaders/savers"
Rémi Verschelde
2016-07-19
2
-1644
/
+0
*
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
Juan Linietsky
2016-07-16
3
-17
/
+1645
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*
Tidy up population of extensions list
Pedro J. Estébanez
2016-06-28
1
-17
/
+1
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*
Homogeinize resource formats loaders/savers
Pedro J. Estébanez
2016-06-28
2
-0
/
+1644
*
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Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
4
-9
/
+0
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/
*
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-06-22
2
-2
/
+1
*
added missing status, closes #4361
Juan Linietsky
2016-06-20
1
-0
/
+1
*
corrently parse utf8 from zip_io open, closes #1708
Juan Linietsky
2016-06-18
1
-2
/
+5
*
Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872
Juan Linietsky
2016-06-18
1
-3
/
+3
*
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-18
6
-0
/
+168
*
Merge pull request #5250 from bojidar-bg/add-sha256
Juan Linietsky
2016-06-17
3
-0
/
+300
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*
Add sha256 to String and File/FileAccess.
Bojidar Marinov
2016-06-17
3
-0
/
+300
*
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Fixed PacketPeer.get_var() return type in docs
J08nY
2016-06-16
1
-1
/
+1
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/
*
Classref: Added docs for StreamPeer* (#5216)
J08nY
2016-06-15
1
-1
/
+0
*
Zip-align exported APK
Pedro J. Estébanez
2016-06-13
1
-4
/
+13
*
Merge pull request #4895 from TheoXD/_fix_interactive_loader_cache
Juan Linietsky
2016-06-06
1
-1
/
+5
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*
fixed interactive_loader() not returning a cached scene
TheoXD
2016-05-30
1
-1
/
+5
*
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Add missing license information (MiniZip)
Roberto
2016-06-06
8
-6
/
+98
*
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Fix typo in http_client.h
J08nY
2016-06-03
1
-1
/
+1
*
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Removed invalid DEFVAL for HTTPClient::request_raw
Ignacio Etcheverry
2016-06-01
1
-1
/
+1
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/
*
Added translation support to Godot
Juan Linietsky
2016-05-27
3
-9
/
+22
*
Changed import workflow
Juan Linietsky
2016-05-27
1
-0
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-05-21
1
-1
/
+1
*
classref: Directory and ConfigFile
Rémi Verschelde
2016-05-12
1
-1
/
+1
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