aboutsummaryrefslogtreecommitdiff
path: root/core/io/resource_loader.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-114/+84
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Many fixes to make exported scenes work better, still buggy.Juan Linietsky2017-02-151-2/+6
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-5/+5
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-122/+23
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-4/+8
* rename String.extension() -> String.get_extension() / String.basename() -> St...Juan Linietsky2017-01-141-7/+7
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-7/+7
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-7/+7
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* put text formats for resources and scenes as priorityJuan Linietsky2016-07-191-2/+10
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-1/+0
* fixed interactive_loader() not returning a cached sceneTheoXD2016-05-301-1/+5
* Changed import workflowJuan Linietsky2016-05-271-0/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-7/+7
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* ran cppcheck, found unused variablesfirefly24422015-09-161-2/+0
* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-11/+54
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-0/+1
* -vec3 uniforms should now work, fixes #1773Juan Linietsky2015-05-041-8/+36
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-1/+12
* -Added ATITC texture supportJuan Linietsky2014-02-261-1/+1
* -scripts are converted to bytecode on exportJuan Linietsky2014-02-251-1/+2
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+378