| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -82/+71 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+29 |
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| * | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -2/+4 |
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| * | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 1 | -2/+0 |
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| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -1/+22 |
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| * | CSV translation import plugin | Juan Linietsky | 2017-02-01 | 1 | -3/+10 |
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| * | Lot of work in new importer, importing textures now works. | Juan Linietsky | 2017-02-01 | 1 | -5/+82 |
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| * | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -0/+154 |
