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path: root/core/io/networked_multiplayer_peer.h (follow)
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-17/+15
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+28
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-1/+1
* Changed API to use sequenced packets for UDP (drop old)Juan Linietsky2016-08-191-1/+1
* Brand new networked multiplayerJuan Linietsky2016-08-191-5/+12
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-141-0/+2
* Missing some bits, and added connection status.Juan Linietsky2016-08-141-1/+9
* -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ...Juan Linietsky2016-08-141-6/+3
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+40