| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -25/+21 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -8/+8 |
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+28 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -8/+8 |
| * | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | 2016-08-19 | 1 | -1/+1 |
| * | Brand new networked multiplayer | Juan Linietsky | 2016-08-19 | 1 | -4/+13 |
| * | Missing some bits, and added connection status. | Juan Linietsky | 2016-08-14 | 1 | -0/+5 |
| * | -Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher ... | Juan Linietsky | 2016-08-14 | 1 | -4/+2 |
| * | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | 2016-08-02 | 1 | -0/+29 |
