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* Fix a pesky bug in marshalls.cpp/encode_variantBojidar Marinov2017-04-111-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-583/+534
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-4/+0
* Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky2017-01-111-6/+6
* Type renames:Juan Linietsky2017-01-111-26/+26
* Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky2017-01-081-18/+80
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-4/+4
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-31/+31
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1/+1
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| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-3/+0
* Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.Hinsbart2016-04-231-2/+4
* remove trailing whitespaceHubert Jarosz2016-03-091-4/+4
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -fixes to ring buffer (fixes network error)Juan Linietsky2015-10-211-1/+4
* ran cppcheck, found unused variablesfirefly24422015-09-161-3/+0
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Add Matrix32/Vector2Array support for marshal librarysanikoyes2013-04-101-0/+100
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-12/+136
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1195