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*
Fix a pesky bug in marshalls.cpp/encode_variant
Bojidar Marinov
2017-04-11
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-583
/
+534
*
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-28
1
-4
/
+0
*
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
1
-6
/
+6
*
Type renames:
Juan Linietsky
2017-01-11
1
-26
/
+26
*
Variant INT and REAL are now 64 bits (other types remain at 32)
Juan Linietsky
2017-01-08
1
-18
/
+80
*
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
1
-4
/
+4
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-31
/
+31
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-1
/
+1
|
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|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-1
/
+1
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-08
1
-3
/
+0
*
Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.
Hinsbart
2016-04-23
1
-2
/
+4
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-4
/
+4
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-fixes to ring buffer (fixes network error)
Juan Linietsky
2015-10-21
1
-1
/
+4
*
ran cppcheck, found unused variables
firefly2442
2015-09-16
1
-3
/
+0
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Add Matrix32/Vector2Array support for marshal library
sanikoyes
2013-04-10
1
-0
/
+100
*
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
1
-12
/
+136
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+1195