| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | added rgbe_to_srgb method to Image | karroffel | 2018-05-30 | 1 | -0/+32 |
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| * | Merge pull request #18219 from AlexHolly/fix-image-blit-blend | Juan Linietsky | 2018-05-07 | 1 | -0/+24 |
| |\ | | | | | blit and blend fix when dst<Vector2 | ||||
| | * | blit and blend fix when dst<Vector2 | Alexander Holland | 2018-04-15 | 1 | -0/+24 |
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| * | | Merge pull request #18505 from AlexHolly/image-point2-helper | Juan Linietsky | 2018-05-07 | 1 | -1/+11 |
| |\ \ | | | | | | | add Point2 helper for Image.get_pixel and Image.set_pixel | ||||
| | * | | add Point2 helper for Image.get_pixel and Image.set_pixel | Alexander Holland | 2018-04-29 | 1 | -1/+11 |
| | |/ | | | | | image-point2-helper | ||||
| * | | add condition check in Imgae::create(...) | RaphaelHunter | 2018-05-05 | 1 | -0/+3 |
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| * | | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code | Rémi Verschelde | 2018-05-01 | 1 | -1/+4 |
| |\ \ | | | | | | | Fixes logically dead code (Coverity) | ||||
| | * | | Fixes logically dead code (Coverity) | Crazy-P | 2018-04-21 | 1 | -1/+4 |
| | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment. | ||||
| * / | Add option to renormalize mipmaps when generating them for normalmaps. | Juan Linietsky | 2018-04-29 | 1 | -12/+36 |
| |/ | | | | Reduces some aliasing. | ||||
| * | Merge pull request #16898 from Lerc/master | Juan Linietsky | 2018-04-08 | 1 | -0/+42 |
| |\ | | | | | add Image::bumpmap_to_normalmap conversion function | ||||
| | * | change bumpmap_to_normalmap range from [1...255] to [0...255] | Neil Graham | 2018-03-16 | 1 | -3/+3 |
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| | * | change to clang format | Neil Graham | 2018-02-24 | 1 | -19/+19 |
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| | * | add Image::bumpmap_to_normalmap conversion function | Neil Graham | 2018-02-21 | 1 | -0/+42 |
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| * | | enhance mipmaps | Mavropoulos Ioannis | 2018-03-03 | 1 | -49/+17 |
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| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -1/+1 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Fix crash when using Image.resize() without calling Image.create() first | Jerome67000 | 2018-01-06 | 1 | -2/+5 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky | 2018-01-03 | 1 | -24/+0 |
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| * | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde | 2018-01-03 | 1 | -0/+24 |
| |\ | | | | | Add missing image format RGB10A2. Fixes #14964 | ||||
| | * | Add missing image format RGB10A2. Fixes #14964 | binbitten | 2017-12-25 | 1 | -0/+24 |
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| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| |/ | | | | Happy new year to the wonderful Godot community! | ||||
| * | Add functions to image to load a PNG or JPG from a buffer, closes #4024 | Juan Linietsky | 2017-12-20 | 1 | -0/+37 |
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| * | Improved packed scene previews. | Daniel J. Ramirez | 2017-11-17 | 1 | -7/+16 |
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| * | Cleanup unnecessary debug prints | Rémi Verschelde | 2017-10-21 | 1 | -1/+0 |
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| * | Fix Alpha Border bugfix | Comanche_Ak | 2017-10-13 | 1 | -0/+1 |
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| * | Change to shrink_x2 function preventing it set a 0 width/height | Gabriel | 2017-09-30 | 1 | -2/+2 |
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| * | Fixed a bunch of typos, including an error code. | Ross Hadden | 2017-09-21 | 1 | -3/+3 |
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| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -3/+3 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Add handy get_size() method to Image class | Andrii Doroshenko (Xrayez) | 2017-08-26 | 1 | -0/+6 |
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| * | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 1 | -52/+52 |
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| * | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 1 | -3/+3 |
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| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -6/+6 |
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| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -1/+1 |
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| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -17/+17 |
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| * | [#9292] Renamed Image.put_pixel() to set_pixel(). | ducdetronquito | 2017-07-07 | 1 | -8/+8 |
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| * | Added 'blit_rect_mask' for 3.0 too | dumitru-stama | 2017-06-24 | 1 | -0/+57 |
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| * | Image: Fix wrong method DEFVAL | Ignacio Etcheverry | 2017-06-23 | 1 | -1/+1 |
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| * | Added two new methods to 3.0 'blend_rect_mask' and 'fill' | d | 2017-06-18 | 1 | -0/+130 |
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| * | Merge pull request #9231 from dumitru-stama/constimg | George Marques | 2017-06-16 | 1 | -1/+1 |
| |\ | | | | | Fixed a bug in get_pixel not being const | ||||
| | * | Fixed a bug in get_pixel not being const | dumitru.stama | 2017-06-16 | 1 | -1/+1 |
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| * | | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -6/+10 |
| |/ | | | | -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | ||||
| * | Rewrite Image::blit_rect to use the following algorithm: | Benjamin Dahse | 2017-06-14 | 1 | -10/+10 |
| | | | | | | | 1. Let r1 be the source rectangle clipped against the entire source image rectangle. 2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle. 3. Copy pixels from r1 to r2. | ||||
| * | Merge pull request #8548 from tagcup/etc2comp | Juan Linietsky | 2017-06-13 | 1 | -11/+11 |
| |\ | | | | | Add ETC1/ETC2 compression support though etc2comp. | ||||
| | * | Add ETC1/ETC2 compression support though etc2comp. | Ferenc Arn | 2017-05-31 | 1 | -11/+11 |
| | | | | | | | | | | | | | Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457. | ||||
| * | | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -8/+8 |
| | | | | | | | | | -Restored resource previews! | ||||
| * | | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -6/+6 |
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| * | rewritten PBR implementation to make it friendlier with Blender | Juan Linietsky | 2017-05-31 | 1 | -15/+5 |
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| * | -Added .hdr format support | Juan Linietsky | 2017-05-28 | 1 | -29/+1 |
| | | | | | | | -Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant | ||||
| * | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | 2017-05-26 | 1 | -31/+481 |
| | | | | | | | -Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 | ||||
