| Commit message (Expand) | Author | Age | Files | Lines |
| ... | |
| * | Use libsquish to decompress DXT textures. | Ferenc Arn | 2017-05-18 | 1 | -326/+3 |
| * | Fix two typos from previous commit | Rémi Verschelde | 2017-05-17 | 1 | -1/+1 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -54/+176 |
| * | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde | 2017-04-28 | 1 | -1/+2 |
| * | [3.0] Fix bug in Image::_get_pixelb | iam13islucky | 2017-04-23 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -1056/+930 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -29/+26 |
| * | Lot of work in new importer, importing textures now works. | Juan Linietsky | 2017-02-01 | 1 | -1/+1 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -4/+4 |
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+2 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -3/+3 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -50/+50 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -745/+462 |
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| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -1/+1 |
| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -11/+11 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -745/+462 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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| * | Fix some warnings about unhandled switch cases | Johan Manuel | 2016-08-13 | 1 | -0/+1 |
| * | fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c... | Juan Linietsky | 2016-06-20 | 1 | -1/+1 |
| * | fix bug decompressing bc texture, closes #4404 | Juan Linietsky | 2016-06-20 | 1 | -2/+17 |
| * | Finalized DynamicFont implementation | Juan Linietsky | 2016-05-29 | 1 | -1/+39 |
| * | ability to shrink all images x2 on load | Juan Linietsky | 2016-05-04 | 1 | -0/+60 |
| * | -Made editor support SSL certs by default (embedded them) | Juan Linietsky | 2016-03-12 | 1 | -2/+9 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -60/+60 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Add icon to exe file in windows export | masoud bh | 2015-11-09 | 1 | -1/+1 |
| * | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+33 |
| * | -Added ability to use cubic interpolation on image resize (little more qualit... | Juan Linietsky | 2015-10-01 | 1 | -0/+107 |
| * | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky | 2015-06-29 | 1 | -4/+4 |
| * | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky | 2015-06-01 | 1 | -0/+77 |
| * | work in progress, resource previews | Juan Linietsky | 2015-05-31 | 1 | -3/+7 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Added a PVRTC encoder for iOS | Juan Linietsky | 2015-04-06 | 1 | -0/+12 |
| * | UDP Fixes | Juan Linietsky | 2014-11-13 | 1 | -0/+9 |
| * | missing fils from yesterday comit. | Juan Linietsky | 2014-10-03 | 1 | -0/+20 |
| * | FineTune HDR and Other Stuff | Juan Linietsky | 2014-06-17 | 1 | -2/+336 |
| * | More 3D Work | Juan Linietsky | 2014-06-16 | 1 | -0/+39 |
| * | Light Baker! | Juan Linietsky | 2014-06-11 | 1 | -3/+6 |
| * | Making Godot Easier to Use.. | Juan Linietsky | 2014-05-24 | 1 | -0/+25 |
| * | -Added ATITC texture support | Juan Linietsky | 2014-02-26 | 1 | -1/+16 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+1737 |