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* Fix some warnings about unhandled switch casesJohan Manuel2016-08-131-0/+1
* fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c...Juan Linietsky2016-06-201-1/+1
* fix bug decompressing bc texture, closes #4404Juan Linietsky2016-06-201-2/+17
* Finalized DynamicFont implementationJuan Linietsky2016-05-291-1/+39
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+60
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-2/+9
* remove trailing whitespaceHubert Jarosz2016-03-091-60/+60
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add icon to exe file in windows exportmasoud bh2015-11-091-1/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+33
* -Added ability to use cubic interpolation on image resize (little more qualit...Juan Linietsky2015-10-011-0/+107
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* -fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky2015-06-011-0/+77
* work in progress, resource previewsJuan Linietsky2015-05-311-3/+7
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Added a PVRTC encoder for iOSJuan Linietsky2015-04-061-0/+12
* UDP FixesJuan Linietsky2014-11-131-0/+9
* missing fils from yesterday comit.Juan Linietsky2014-10-031-0/+20
* FineTune HDR and Other StuffJuan Linietsky2014-06-171-2/+336
* More 3D WorkJuan Linietsky2014-06-161-0/+39
* Light Baker!Juan Linietsky2014-06-111-3/+6
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+25
* -Added ATITC texture supportJuan Linietsky2014-02-261-1/+16
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1737