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* Improved packed scene previews.Daniel J. Ramirez2017-11-171-7/+16
* Cleanup unnecessary debug printsRémi Verschelde2017-10-211-1/+0
* Fix Alpha Border bugfixComanche_Ak2017-10-131-0/+1
* Change to shrink_x2 function preventing it set a 0 width/heightGabriel2017-09-301-2/+2
* Fixed a bunch of typos, including an error code.Ross Hadden2017-09-211-3/+3
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-3/+3
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add handy get_size() method to Image classAndrii Doroshenko (Xrayez)2017-08-261-0/+6
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-52/+52
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-3/+3
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-6/+6
* Add object type hint for docsPoommetee Ketson2017-07-191-1/+1
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-17/+17
* [#9292] Renamed Image.put_pixel() to set_pixel().ducdetronquito2017-07-071-8/+8
* Added 'blit_rect_mask' for 3.0 toodumitru-stama2017-06-241-0/+57
* Image: Fix wrong method DEFVALIgnacio Etcheverry2017-06-231-1/+1
* Added two new methods to 3.0 'blend_rect_mask' and 'fill'd2017-06-181-0/+130
* Merge pull request #9231 from dumitru-stama/constimgGeorge Marques2017-06-161-1/+1
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| * Fixed a bug in get_pixel not being constdumitru.stama2017-06-161-1/+1
* | -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-6/+10
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* Rewrite Image::blit_rect to use the following algorithm:Benjamin Dahse2017-06-141-10/+10
* Merge pull request #8548 from tagcup/etc2compJuan Linietsky2017-06-131-11/+11
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| * Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn2017-05-311-11/+11
* | -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-8/+8
* | renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-6/+6
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* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-15/+5
* -Added .hdr format supportJuan Linietsky2017-05-281-29/+1
* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-261-31/+481
* Use libsquish to decompress DXT textures.Ferenc Arn2017-05-181-326/+3
* Fix two typos from previous commitRémi Verschelde2017-05-171-1/+1
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-54/+176
* Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde2017-04-281-1/+2
* [3.0] Fix bug in Image::_get_pixelbiam13islucky2017-04-231-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1056/+930
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-29/+26
* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-1/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-4/+4
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+2
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-3/+3
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-50/+50
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-745/+462
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| * Some fixes and clean upsJuan Linietsky2016-12-311-1/+1
| * work in progress global illuminationJuan Linietsky2016-12-201-11/+11
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-745/+462
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Fix some warnings about unhandled switch casesJohan Manuel2016-08-131-0/+1
* fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c...Juan Linietsky2016-06-201-1/+1
* fix bug decompressing bc texture, closes #4404Juan Linietsky2016-06-201-2/+17
* Finalized DynamicFont implementationJuan Linietsky2016-05-291-1/+39