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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-181-3/+3
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-15/+14
* Added 'blit_rect_mask' methoddumitru-stama2017-06-241-2/+65
* Added two new methods 'blend_rect_mask' and 'fill'd2017-06-181-0/+75
* Merge pull request #9167 from dumitru-stama/blitalphaRémi Verschelde2017-06-171-0/+46
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| * Added a new 'blend_rect' method acting as 'blit_rect' with alpha-blendingdumitru.stama2017-06-141-0/+46
* | Fixed a blit_rect crash with out-of-bounds coordsdumitru.stama2017-06-171-4/+4
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* Use builtin BC decompression when libsquish not availablePedro J. Estébanez2017-05-281-1/+327
* Use libsquish to decompress DXT textures.Ferenc Arn2017-05-261-325/+5
* Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde2017-05-261-1/+4
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-1088/+956
* Style: Fix statements ending with ';;'Rémi Verschelde2017-03-181-4/+4
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
* fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c...Juan Linietsky2016-06-201-1/+1
* fix bug decompressing bc texture, closes #4404Juan Linietsky2016-06-201-2/+17
* Finalized DynamicFont implementationJuan Linietsky2016-05-291-1/+39
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+60
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-121-2/+9
* remove trailing whitespaceHubert Jarosz2016-03-091-60/+60
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add icon to exe file in windows exportmasoud bh2015-11-091-1/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+33
* -Added ability to use cubic interpolation on image resize (little more qualit...Juan Linietsky2015-10-011-0/+107
* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-4/+4
* -fixes to navigation, so edge-merging is more flexible on conflictJuan Linietsky2015-06-011-0/+77
* work in progress, resource previewsJuan Linietsky2015-05-311-3/+7
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Added a PVRTC encoder for iOSJuan Linietsky2015-04-061-0/+12
* UDP FixesJuan Linietsky2014-11-131-0/+9
* missing fils from yesterday comit.Juan Linietsky2014-10-031-0/+20
* FineTune HDR and Other StuffJuan Linietsky2014-06-171-2/+336
* More 3D WorkJuan Linietsky2014-06-161-0/+39
* Light Baker!Juan Linietsky2014-06-111-3/+6
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+25
* -Added ATITC texture supportJuan Linietsky2014-02-261-1/+16
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1737