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Files
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*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-18
1
-3
/
+3
*
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-30
1
-15
/
+14
*
Added 'blit_rect_mask' method
dumitru-stama
2017-06-24
1
-2
/
+65
*
Added two new methods 'blend_rect_mask' and 'fill'
d
2017-06-18
1
-0
/
+75
*
Merge pull request #9167 from dumitru-stama/blitalpha
Rémi Verschelde
2017-06-17
1
-0
/
+46
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*
Added a new 'blend_rect' method acting as 'blit_rect' with alpha-blending
dumitru.stama
2017-06-14
1
-0
/
+46
*
|
Fixed a blit_rect crash with out-of-bounds coords
dumitru.stama
2017-06-17
1
-4
/
+4
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/
*
Use builtin BC decompression when libsquish not available
Pedro J. Estébanez
2017-05-28
1
-1
/
+327
*
Use libsquish to decompress DXT textures.
Ferenc Arn
2017-05-26
1
-325
/
+5
*
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-05-26
1
-1
/
+4
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Bring that Whole New World to the Old Continent too
Rémi Verschelde
2017-03-19
1
-1088
/
+956
*
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-03-18
1
-4
/
+4
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-12
1
-1
/
+1
*
fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c...
Juan Linietsky
2016-06-20
1
-1
/
+1
*
fix bug decompressing bc texture, closes #4404
Juan Linietsky
2016-06-20
1
-2
/
+17
*
Finalized DynamicFont implementation
Juan Linietsky
2016-05-29
1
-1
/
+39
*
ability to shrink all images x2 on load
Juan Linietsky
2016-05-04
1
-0
/
+60
*
-Made editor support SSL certs by default (embedded them)
Juan Linietsky
2016-03-12
1
-2
/
+9
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-60
/
+60
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add icon to exe file in windows export
masoud bh
2015-11-09
1
-1
/
+1
*
-Ability to debug video memory usage
Juan Linietsky
2015-10-21
1
-0
/
+33
*
-Added ability to use cubic interpolation on image resize (little more qualit...
Juan Linietsky
2015-10-01
1
-0
/
+107
*
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-4
/
+4
*
-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-06-01
1
-0
/
+77
*
work in progress, resource previews
Juan Linietsky
2015-05-31
1
-3
/
+7
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Added a PVRTC encoder for iOS
Juan Linietsky
2015-04-06
1
-0
/
+12
*
UDP Fixes
Juan Linietsky
2014-11-13
1
-0
/
+9
*
missing fils from yesterday comit.
Juan Linietsky
2014-10-03
1
-0
/
+20
*
FineTune HDR and Other Stuff
Juan Linietsky
2014-06-17
1
-2
/
+336
*
More 3D Work
Juan Linietsky
2014-06-16
1
-0
/
+39
*
Light Baker!
Juan Linietsky
2014-06-11
1
-3
/
+6
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-0
/
+25
*
-Added ATITC texture support
Juan Linietsky
2014-02-26
1
-1
/
+16
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+1737