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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-052-0/+2
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-013-6/+6
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-5/+4
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* Style: Apply clang-format again on all filesRémi Verschelde2017-12-071-2/+2
| | | | | Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook.
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-4/+4
| | | | Fixes #12973.
* Fix files headerPoommetee Ketson2017-09-012-2/+2
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-273-3/+3
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* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-3/+3
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-083-0/+3
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-053-7/+13
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Style: prevent bogus macro formatting by clang-formatRémi Verschelde2017-03-051-50/+55
| | | | Also prevent formatting of thirdparty snippet
* Implement single-field property change for multinode editPedro J. Estébanez2017-03-023-0/+218
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-181-1/+1
| | | Also removes a couple wrong Godot headers from third-party source files.
* Add math/script expression evaluation in editor (#3620)Franco Eusébio Garcia2016-05-011-0/+43
Rebase of #453