aboutsummaryrefslogtreecommitdiff
path: root/core/globals.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-160/+0
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-8/+13
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky2016-08-281-0/+1
|
* Added add_property_info function to Globals and EditorSettings classesFranklin Sobrinho2016-08-161-0/+2
|
* remove trailing whitespaceHubert Jarosz2016-03-091-8/+8
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* -split view of property editor and editor settingsJuan Linietsky2015-12-151-0/+7
|
* Forbid renaming input presetsIgnacio Etcheverry2015-12-141-0/+3
|
* -some changes by okamJuan Linietsky2015-06-301-0/+1
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* Misc FixesJuan Linietsky2014-06-271-1/+1
| | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-2/+2
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* -improved physics ccdJuan Linietsky2014-02-191-0/+3
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+138