aboutsummaryrefslogtreecommitdiff
path: root/core/dictionary.h
Commit message (Collapse)AuthorAgeFilesLines
* Dictionary editing support in inspectorJuan Linietsky2018-05-191-0/+2
|
* Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov2018-03-131-1/+1
| | | | | | Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Dictionary::copy -> ::duplicateWill Nations2017-12-171-1/+1
|
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-20/+16
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky2017-01-111-5/+2
|
* Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky2017-01-081-3/+0
|
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+2
|
* Added Dictionary.values()J08nY2016-06-051-0/+1
|
* dictionary has_allAlexander Holland2016-04-041-0/+2
|
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+88