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* Dictionary editing support in inspectorJuan Linietsky2018-05-191-0/+26
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* Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov2018-03-131-2/+2
| | | | | | Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971
* Use the appropriate Variant hash and compare functions for DictionariesHein-Pieter van Braam2018-01-271-13/+8
| | | | | | | | | | | | | | | Dictionaires did not use the VariantHasher and VariantComparator making them unsafe for use with NaN values as keys. This PR uses the appropriate Variant implementations for these functions. var d = {} d[Vector2(NAN, NAN)] = 0 d[Vector2(NAN, NAN)] = 0 print(d.size()) will now output '1' and not '2' This fixes #16031
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Dictionary::copy -> ::duplicateWill Nations2017-12-171-1/+1
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* fix Dictionary iterationkarroffel2017-12-051-1/+3
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* fix dictionary constant access crashKarroffel2017-11-091-1/+1
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* make Dictionary use OrderedHashMapKarroffel2017-11-051-68/+35
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* Dead code tells no talesRémi Verschelde2017-08-271-12/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Requesting for dictionary keys also respects insertion order, closes #9161Juan Linietsky2017-07-231-0/+21
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-79/+53
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky2017-01-111-27/+5
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* Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky2017-01-081-22/+0
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* Dictionary keys are now sorted by insertion orderJuan Linietsky2017-01-081-13/+75
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* WIP visual scripting, not working yet but you can check out stuffJuan Linietsky2016-08-021-0/+14
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* Added Dictionary.values()J08nY2016-06-051-2/+12
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* dictionary has_allAlexander Holland2016-04-041-0/+10
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -hash dictionaries properly instead of using pointer, fixes #2880Juan Linietsky2015-12-131-1/+14
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fix for bug 1088Muresan Vlad aka Mury2015-01-021-0/+2
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+229