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* Add Color.from_hsv()Bernhard Liebl2018-01-181-0/+1
* -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes #14...Juan Linietsky2018-01-121-6/+6
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Add Color.lightened and Color.darkened (like LESS.css or SASS)Kyle Van Berendonck2017-11-211-0/+18
* Implement +,-,/, * and negate operators for Color type.bncastle2017-09-161-0/+17
* Change Color.to_32() to to_rgba32() and format as RGBAmrawlingst2017-09-071-3/+3
* added to_ABGR32() to core/Colortoger52017-08-301-2/+2
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky2017-08-021-1/+9
* -Added .hdr format supportJuan Linietsky2017-05-281-0/+34
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-41/+46
* Merge pull request #7093 from bojidar-bg/named-colorsRémi Verschelde2017-01-111-0/+1
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| * Add named colors to GDScript/Visual Script/core.Bojidar Marinov2016-12-171-0/+1
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-9/+9
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* More 3D WorkJuan Linietsky2014-06-161-0/+11
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+136