| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed float Color conversions to int types | Max | 2018-06-19 | 1 | -13/+13 |
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| * | Fix mismatch between Color.h and Color.from_hsv() | Bernhard Liebl | 2018-03-14 | 1 | -0/+4 |
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| * | Add Color.from_hsv() | Bernhard Liebl | 2018-01-18 | 1 | -0/+49 |
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| * | Revert "Fix bad color to HTML conversion. Alpha channel was added before RGB." | Rémi Verschelde | 2018-01-16 | 1 | -1/+1 |
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| * | -Remove color operator clamping, which is unnecesary. Fixes #15184, fixes ↵ | Juan Linietsky | 2018-01-12 | 1 | -54/+53 |
| | | | | | | | #14686. -Refresh progress bar less often, makes baking, exporting, etc. faster. | ||||
| * | Fix bad color to HTML conversion. Alpha channel was added befor RGB. | robfram | 2018-01-09 | 1 | -1/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Merge pull request #11208 from kitsune/hex-color-shortcuts | Rémi Verschelde | 2017-09-19 | 1 | -0/+8 |
| |\ | | | | | Adds 3 and 4 digit html shortcuts to Color | ||||
| | * | Adds 3 and 4 digit html shortcuts to Color | Dylan Enloe | 2017-09-12 | 1 | -0/+8 |
| | | | | | | | | | | | | | | | | | Color::html now expands 3 and 4 digit hex values into 6 and 8 digit values by repeating each digit. This is to bring it in line with how html handles these values fixes #10997 | ||||
| * | | Implement +,-,/, * and negate operators for Color type. | bncastle | 2017-09-16 | 1 | -0/+119 |
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| * | | Change Color.to_32() to to_rgba32() and format as RGBA | mrawlingst | 2017-09-07 | 1 | -6/+6 |
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| * | added to_ABGR32() to core/Color | toger5 | 2017-08-30 | 1 | -0/+12 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -151/+140 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+1 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | Merge pull request #7093 from bojidar-bg/named-colors | Rémi Verschelde | 2017-01-11 | 1 | -1/+21 |
| |\ | | | | | Add named colors to GDScript/Visual Script/core. | ||||
| | * | Add named colors to GDScript/Visual Script/core. | Bojidar Marinov | 2016-12-17 | 1 | -1/+21 |
| | | | | | | | | | Names and values taken from https://en.wikipedia.org/wiki/X11_color_names | ||||
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| |/ | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -7/+7 |
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| * | fix color when hue is set to 1 | Nuno Donato | 2016-02-18 | 1 | -5/+7 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | fix typo error in Color::invert | choikwa | 2015-05-24 | 1 | -1/+1 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | closes #163 | Dana Olson | 2014-12-08 | 1 | -1/+1 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+377 |
