| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove methods from code completion which are already exposed by properties, ... | Juan Linietsky | 2017-06-23 | 1 | -2/+12 |
| * | Fix recognition of resource extensions. | Andreas Haas | 2017-04-26 | 1 | -1/+1 |
| * | Move VERSION_MKSTRING logic to version.h | Rémi Verschelde | 2017-04-20 | 1 | -0/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -441/+375 |
| * | Correct hash behavior for floating point numbers | Hein-Pieter van Braam | 2017-02-16 | 1 | -1/+1 |
| * | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -1/+1 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -11/+11 |
| * | Enable WebGL2 in web export, start fixing build | eska | 2017-02-01 | 1 | -0/+5 |
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+1299 |
