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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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core_bind.h
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Author
Age
Files
Lines
*
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unus...
Juan Linietsky
2016-01-10
1
-1
/
+1
*
-Added a new mode, WRITE_READ to File, to recover compatibility with old proj...
Juan Linietsky
2016-01-10
1
-0
/
+1
*
thread set name
Ariel Manzur
2015-12-17
1
-0
/
+2
*
Properly implement OS.alert() from script, and use xmessage on X11
Juan Linietsky
2015-09-21
1
-0
/
+3
*
Add OS.get_system_time_msec
Maximillian
2015-08-06
1
-0
/
+1
*
added bindings for screen rotation in OS
Juan Linietsky
2015-08-04
1
-0
/
+15
*
adding some base64 marshalls
punto-
2015-07-28
1
-0
/
+6
*
Add OS.get_time_zone_info function
est31
2015-06-06
1
-0
/
+1
*
Add utc param to get_time and get_date methods
est31
2015-06-06
1
-2
/
+2
*
properly save external resources, fixes #1924
Juan Linietsky
2015-05-17
1
-0
/
+5
*
-Changed bootsplash option to use a file, fixes #1539
Juan Linietsky
2015-04-12
1
-0
/
+1
*
fixes to new window management API
Juan Linietsky
2015-03-22
1
-12
/
+12
*
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
hurikhan
2015-02-15
1
-1
/
+1
*
Merge remote-tracking branch 'upstream/master' into x11-window-management
hurikhan
2015-02-15
1
-0
/
+4
|
\
|
*
begin new serialization framework
Juan Linietsky
2015-02-15
1
-0
/
+2
|
*
New Navigation & Pathfinding support for 2D
Juan Linietsky
2015-02-14
1
-0
/
+2
*
|
added the following methods:
hurikhan
2015-01-17
1
-4
/
+8
*
|
WIP -- set_resizable() + is_resizable added
hurikhan
2015-01-15
1
-0
/
+2
*
|
get_screen() + set_screen() added
hurikhan
2015-01-14
1
-1
/
+3
*
|
get_screen_position() added
hurikhan
2015-01-13
1
-0
/
+1
*
|
introduced the scons experimental_wm_api switch:
hurikhan
2015-01-13
1
-0
/
+2
*
|
get_screen_size() added
hurikhan
2015-01-11
1
-0
/
+1
*
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get_screen_count() added
hurikhan
2015-01-11
1
-0
/
+1
*
|
get_window_size() + set_window_size() added
hurikhan
2015-01-11
1
-1
/
+2
*
|
get_window_position() + set_window_position() added
hurikhan
2015-01-11
1
-0
/
+2
*
|
API change to set_fullscreen(enabled,screen)
hurikhan
2015-01-10
1
-1
/
+1
*
|
x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )
hurikhan
2015-01-10
1
-0
/
+4
|
/
*
Fixes
Juan Linietsky
2014-12-20
1
-1
/
+1
*
-Ability to ask for documents/pictures/etc system dirs.
Juan Linietsky
2014-12-02
1
-0
/
+17
*
NavMesh
Juan Linietsky
2014-11-17
1
-1
/
+1
*
Bug Fixes
Juan Linietsky
2014-11-02
1
-0
/
+2
*
Build System Changes
Juan Linietsky
2014-10-07
1
-0
/
+1
*
Huge Amount of BugFix
Juan Linietsky
2014-10-03
1
-0
/
+2
*
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-09-21
1
-0
/
+3
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+1
*
hoh# On branch master
Juan Linietsky
2014-06-29
1
-1
/
+2
*
Add DirAccess:dir_exist api
marynate
2014-05-25
1
-0
/
+1
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-0
/
+10
*
A bit of everything:
Juan Linietsky
2014-05-14
1
-1
/
+2
*
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-14
1
-0
/
+4
*
-Support for changing fonts
Juan Linietsky
2014-04-05
1
-0
/
+2
*
Add possibility to limit frame to main loop (application/target_fps)
marynate
2014-03-18
1
-0
/
+3
*
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
1
-0
/
+9
*
-Added ATITC texture support
Juan Linietsky
2014-02-26
1
-0
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+417