| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Duplicate Arrays and Dictionaries when instancing scene in editor | Bojidar Marinov | 2018-03-13 | 1 | -1/+1 |
| | | | | | | | Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971 | ||||
| * | Add shuffle() method to Array | poke1024 | 2018-01-10 | 1 | -0/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Add bsearch and bsearch_custom to Array | poke1024 | 2017-11-21 | 1 | -0/+2 |
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| * | Array::sort, sort_custom and invert now return reference to Array to allow ↵ | Marius Guggenmos | 2017-10-09 | 1 | -3/+3 |
| | | | | | chaining of operations | ||||
| * | -Fixed changes to default input actions not working, closes #10502 | Juan Linietsky | 2017-09-06 | 1 | -0/+2 |
| | | | | | -Added Array.duplicate() method, needed to fix above | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -21/+19 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | 2017-01-11 | 1 | -3/+1 |
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| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Add Array.front() and Array.back() | Kazuo256 | 2016-11-18 | 1 | -0/+3 |
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| * | (Array) pop_front, pop_back return values | Răzvan Cosmin Rădulescu | 2016-09-11 | 1 | -2/+2 |
| | | | | | | | | | | | pop_front, pop_back now return values instead of `void`. Things I didn't know how to properly implement: 1. pop_front & pop_back shows in the help menu Object as return value. I know this is incorrect but if not Object than what? Cause it can't be void. It needs to be a generic type that includes all the Array types | ||||
| * | Array has(var value) function | Pawel Kowal | 2016-07-07 | 1 | -0/+1 |
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| * | Add 'rfind' function to Array | George Marques | 2016-06-10 | 1 | -0/+1 |
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| * | Add 'from' argument to Array.find() | George Marques | 2016-06-10 | 1 | -1/+1 |
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| * | Added Array.find_last() and Array.count() | J08nY | 2016-06-03 | 1 | -0/+2 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | add pop_back/pop_front/push_back/push_front to array, to make it according ↵ | Juan Linietsky | 2015-12-12 | 1 | -1/+5 |
| | | | | | to doc, fixes #3040 | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+84 |
