| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Move core engine tests to core/ | Rémi Verschelde | 2017-01-08 | 1 | -467/+0 |
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| * | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -5/+5 |
| | | | | | renamed to PoolVector | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -3/+3 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -5/+5 |
| | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | Remove some unused variables | Johan Manuel | 2016-08-13 | 1 | -1/+1 |
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| * | Update copyright in remaining files + prints in the UI | Rémi Verschelde | 2016-01-11 | 1 | -1/+1 |
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| * | -completely rewritten filesystem dock and internal editor filesystem ↵ | Juan Linietsky | 2016-01-05 | 1 | -1/+1 |
| | | | | | | | management, fixes #1926 -filesystem dock now tracks objects and directories in real-time, fixes #2009 | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 1 | -2/+2 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | -improved physics ccd | Juan Linietsky | 2014-02-19 | 1 | -0/+1 |
| | | | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+466 |
