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* Move core engine tests to core/Rémi Verschelde2017-01-081-467/+0
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-071-5/+5
| | | | renamed to PoolVector
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-3/+3
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-5/+5
| | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
* Remove some unused variablesJohan Manuel2016-08-131-1/+1
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* Update copyright in remaining files + prints in the UIRémi Verschelde2016-01-111-1/+1
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* -completely rewritten filesystem dock and internal editor filesystem ↵Juan Linietsky2016-01-051-1/+1
| | | | | | management, fixes #1926 -filesystem dock now tracks objects and directories in real-time, fixes #2009
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-2/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -improved physics ccdJuan Linietsky2014-02-191-0/+1
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+466