| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Move core engine tests to core/ | Rémi Verschelde | 2017-01-08 | 1 | -166/+0 |
| | | |||||
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -33/+1 |
| | | | | | | | | | -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -16/+16 |
| | | |||||
| * | Update copyright in remaining files + prints in the UI | Rémi Verschelde | 2016-01-11 | 1 | -1/+1 |
| | | |||||
| * | -completely rewritten filesystem dock and internal editor filesystem ↵ | Juan Linietsky | 2016-01-05 | 1 | -1/+1 |
| | | | | | | | management, fixes #1926 -filesystem dock now tracks objects and directories in real-time, fixes #2009 | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| | | |||||
| * | add missing physics unit test to --help listing in main.cpp | firefly2442 | 2015-09-16 | 1 | -0/+1 |
| | | |||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| | | |||||
| * | -scripts are converted to bytecode on export | Juan Linietsky | 2014-02-25 | 1 | -0/+5 |
| | | | | | -fix bug in doc where touchscreen events were not documented | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+192 |
