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PCRE2 JIT uses functions not available in UWP, which makes it fail to
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[DOCS] @GlobalScope
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[DOCS] RemoteTransform & RemoteTransform2D
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[DOCS] EditorScript: Small formatting fixes
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[DOCS] added several small docs
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[DOCS] added some arvr docs
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[DOCS] String
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[DOCS] ParallaxBackground and ParallaxLayer
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Partially undo #11807.
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Specular light at zero roughness needs some discussion. Until we do that, this fixes #12309.
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Fix set field from MonoObject*
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Don't add clearcoat BRDF to specular light as-is.
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BRDF needs to be multiplied with N.L, the incoming light and attenuation. Also specular_blob_intensity should affect clearcoat.
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Also fix hyperlink references to same class as per the guidelines.
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[DOCS] 2D joints docs
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Added snapping to spatial drag and drop.
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Also doccumented Filter member variables and methods.
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[ci skip]
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[DOCS] Updated the TabContainer docs for depth and readability
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FileDialog: enlarge the file list a bit
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Rename Schlick GGX to GGX.
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Schlick's approximation and GGX are orthogonal concepts.
Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it.
The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
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Fix TileMap editor not getting input
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Fixes #12265.
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AudioEffectFilter: lowercase dB property to db
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CubeMap: fix duplicate flags property
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Added Basis::get_quat().
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Rename RayCasts collision_layer to collision_mask
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The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`.
Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property.
Fixes #7589, where it's also discussed.
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Added properties for CubeMap.
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