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| author | Chris Bradfield | 2017-10-22 15:57:03 -0700 |
|---|---|---|
| committer | GitHub | 2017-10-22 15:57:03 -0700 |
| commit | 99493e2243ddb40072b961f94a36e1d6dbcc599d (patch) | |
| tree | 431540a82a97c5c26b6025fd64cc9a84156189f0 | |
| parent | 0564f96ab461ffd6eec6662c7a83cc8d2c498206 (diff) | |
| parent | aaa4142a37e77e1974e7620a50cf6d9682c5dc51 (diff) | |
| download | godot-99493e2243ddb40072b961f94a36e1d6dbcc599d.tar.gz godot-99493e2243ddb40072b961f94a36e1d6dbcc599d.tar.zst godot-99493e2243ddb40072b961f94a36e1d6dbcc599d.zip | |
Merge pull request #12305 from Grosskopf/arvr-docs
[DOCS] added some arvr docs
| -rw-r--r-- | doc/classes/ARVRAnchor.xml | 1 | ||||
| -rw-r--r-- | doc/classes/ARVRController.xml | 2 | ||||
| -rw-r--r-- | doc/classes/ARVROrigin.xml | 2 | ||||
| -rw-r--r-- | doc/classes/ARVRPositionalTracker.xml | 4 | ||||
| -rw-r--r-- | doc/classes/ARVRServer.xml | 1 |
5 files changed, 10 insertions, 0 deletions
diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml index 6e1103407..ecd882cdb 100644 --- a/doc/classes/ARVRAnchor.xml +++ b/doc/classes/ARVRAnchor.xml @@ -60,6 +60,7 @@ </methods> <members> <member name="anchor_id" type="int" setter="set_anchor_id" getter="get_anchor_id"> + The anchor's id. You can set this before the anchor itself exists. The first anchor gets an id of [code]1[/code], the second an id of [code]2[/code], etc. When anchors get removed, the engine can then assign the corresponding id to new anchors. The most common situation where anchors 'disappear' is when the AR server identifies that two anchors represent different parts of the same plane and merges them. </member> </members> <constants> diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml index 557f915c1..af1deda2f 100644 --- a/doc/classes/ARVRController.xml +++ b/doc/classes/ARVRController.xml @@ -31,6 +31,7 @@ <return type="int" enum="ARVRPositionalTracker.TrackerHand"> </return> <description> + Returns the hand holding this controller, if known. See TRACKER_* constants in [ARVRPositionalTracker]. </description> </method> <method name="get_is_active" qualifiers="const"> @@ -77,6 +78,7 @@ </methods> <members> <member name="controller_id" type="int" setter="set_controller_id" getter="get_controller_id"> + The controller's id. The first controller that the [ARVRServer] detects will have id 1, the second id 2, the third id 3, etc. When a controller is turned off, it's slot is freed. This ensures controllers will keep the same id even when controllers with lower ids are turned off. </member> </members> <signals> diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml index 28864bb3a..226a69dea 100644 --- a/doc/classes/ARVROrigin.xml +++ b/doc/classes/ARVROrigin.xml @@ -35,6 +35,8 @@ </methods> <members> <member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale"> + Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 meter in the real world. + Note that this method is a passthrough to the [ARVRServer] itself. </member> </members> <constants> diff --git a/doc/classes/ARVRPositionalTracker.xml b/doc/classes/ARVRPositionalTracker.xml index 137967734..686ac1db7 100644 --- a/doc/classes/ARVRPositionalTracker.xml +++ b/doc/classes/ARVRPositionalTracker.xml @@ -17,6 +17,7 @@ <return type="int" enum="ARVRPositionalTracker.TrackerHand"> </return> <description> + Returns the hand holding this tracker, if known. See TRACKER_* constants. </description> </method> <method name="get_joy_id" qualifiers="const"> @@ -80,10 +81,13 @@ </methods> <constants> <constant name="TRACKER_HAND_UNKNOWN" value="0"> + The hand this tracker is held in is unknown or not applicable. </constant> <constant name="TRACKER_LEFT_HAND" value="1"> + This tracker is the left hand controller. </constant> <constant name="TRACKER_RIGHT_HAND" value="2"> + This tracker is the right hand controller. </constant> </constants> </class> diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml index 069385120..bb7ac2c05 100644 --- a/doc/classes/ARVRServer.xml +++ b/doc/classes/ARVRServer.xml @@ -121,6 +121,7 @@ </methods> <members> <member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale"> + Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 meter in the real world. </member> </members> <signals> |
