| Commit message (Collapse) | Author | Age | Files | Lines |
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Use mono_gc_wbarrier_set_arrayref for Array marshalling
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Remove text on enter, issue 12494
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Clear action name text input when the action is successfully added to the Input Map
[ci skip]
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When editing the Input Map under Project Settings:
Clear the action name the 'Add' button is clicked and the action is
successfully added.
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Improved WASAPI driver logic when devices are connected or disconnected
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Mono: support custom script templates.
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Also fixes a bug that prevented methods like `duplicate()` from copying the source code. (Copied from GDScript implementation)
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Added new Wrap functions for numbers
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Fix inertia tensor update & Generic6DOFJoint & Simplify Basis::get_euler()
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Fix joints collision exceptions, plus a bit more
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Since joint resources are created by joint nodes and also they take care of freeing them, the physics server doesn't need to free bodies' joints explicitly.
The logic for clearing the constraints map/set is still relevant as there may be collision pairs and in their case its the server itself the one creating them and therefore releasing them.
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Fix 3D joint handling of collision exceptions, so that they lose effect when the joint is not valid in every case; also some redundant code removed.
Also avoid trying to create the joint when not neither body A nor body B are set.
Make 2D joints be handled like their 3D counterparts, which adds the fixes to them while also removing duplicated code.
(adapted from commit 4a98a59aa6810a679370e3664e89b3d83eb3d879)
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Make the File System Dock more user friendly
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Edited files:
editor/filesystem_dock.h
editor/filesystem_dock.cpp
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Fix msbuild hint paths returning only the directory
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Fixed GitHub detection of license in LICENSE.txt file.
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Unfortunately licensee also looks at the COPYRIGHT.txt file and detects it as "other".
GitHub therefore still doesn't add the correct license to the project. This is
however a step in the right direction.
Before:
$ licensee LICENSE.txt
License: Other
Matched files: ["LICENSE.txt"]
LICENSE.txt:
Content hash: 8dd7a8f24846f434ce7fdb96f6440909b5469277
Attribution: Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.
License: Other
After:
$ licensee LICENSE.txt
License: MIT License
Matched files: ["LICENSE.txt"]
LICENSE.txt:
Content hash: d64f3bb4282a97b37454b5bb96a8a264a3363dc3
Attribution: Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.
Confidence: 100.00%
Matcher: Licensee::Matchers::Exact
License: MIT License
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godotengine/revert-12351-fix_item_list_selection_clipping
Revert "Fixes the selection rect in item_list drawn not clipped"
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3D scene courtesy of @fracteed.
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When attaching a script to a node that isn't saved to a scene file,
use its name as default filename. If the edited scene's root node *has*
been saved to a file, use that directory.
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Add option to use freelook with a toggle shortcut
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holding RMB (like Unity)
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Add viewport to the other SceneData struct.
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This was missed in #12288.
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Remove Visual Studio for now from the external editors list
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Fix viewport margins drawn after swapping buffers
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Expose VIEWPORT_SIZE in shader language.
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Fixes #11710.
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Fix LineEdit drag selection to the left
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Fixes the selection rect in item_list drawn not clipped
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Implement 2D editor guides
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Now ADDFUNC with suffix R add function with return value.
It was changed because addfunc considers that the function
doesn't return a value if it returns NIL.
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Fix get_node() and $ autocompletion when using single quotes
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