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TileMap: Drop unused center_x/center_y booleans
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Two years later they are still unused and we do not know
their intend use case, so tschüss.
Closes #2513.
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Drop unused OS_Unix::has_data and related logic
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Closes #5536.
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Implemented physics linear and angular lock
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Fix skybox generation imprecision with Clang
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The bug generated a "blue circle" at the bottom end of the y axis,
and probably one too at the other end.
This is caused by a normalization of a vector which results in its y component
to be sometimes > 1.0 or < -1.0 in Clang.
This value is then used with acos(), which returns NaN.
Fixes #11247
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Fix player window centering on macOS retina screens
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Fix SceneTreeEditor crashing when calling _deselect_items
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The crash can be triggered for instance by trying to reparent a node
and clicking on the background of the Reparent Node window.
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[DOCS] HTTPClient & HTTPRequest
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[DOCS] IP.xml typo fix
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[DOCS] IP
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[DOCS] IP_Unix
[ci skip]
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Updated controller mappings for windows/mac/linux
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Fix wrong return value in some virtual method bindings
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iOS: Drop obsolete code from never-public modules
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Fix crash in RichTextLabel::selection_copy()
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Fixed close current scene closing the wrong scene, issue 13844
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Added skeleton x-ray
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Removed code visibility code from popup menu
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[DOCS] ConcavePolygonShape2D, CubeMap
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Fixed a typo in `remove_and_skip`
[ci skip]
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Ray cast return correct shape id. Fixes #14473
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Make click on arrow properly open and close property editor modals
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Added splash screen with sponsors
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Fix no mouse if touch device present in X11
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Plus several improvements in this area.
Sadly, grabbing has been disabled until a better solution is found.
Fixes #14427.
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Fix crash on Android export
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Caused by a zero-length command-line segment.
Fixes #14343.
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New contributors added as AUTHORS:
@MillionOstrich, @Krakean, @YeldhamDev, @willnationsdev, @Chaosus,
@m4nu3lf, @rraallvv, @sersoong.
Welcome! :)
[ci skip]
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Only those from org/godotengine/godot though, not the thirdparty ones.
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This lets the empty "Global" category disappear again.
Also silence a debug print.
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