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* make popup emit index when id is not definedJuan Linietsky2015-12-123-12/+12
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* add pop_back/pop_front/push_back/push_front to array, to make it according ↵Juan Linietsky2015-12-123-1/+29
| | | | to doc, fixes #3040
* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-122-3/+3
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| * Merge pull request #590 from marynate/PR-fix-ios-release-eventpunto-2015-12-111-2/+2
| |\ | | | | | | Fixed ios release event not been dispatched when app entering background
| | * Fixed ios release event not been dispatched when app entering background ↵marynate2014-07-131-2/+2
| | | | | | | | | | | | (only first touch been registered in mouse_list)
| * | Merge pull request #3039 from TheHX/pr-in-operatorRémi Verschelde2015-12-111-1/+1
| |\ \ | | | | | | | | Fix "in" operator, make it use evaluate() instead of operator==
| | * | Fix "in" operator, make it use evaluate() instead of operator==Franklin Sobrinho2015-12-111-1/+1
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* | | | -collision debug is shown above all else, fixes #2985Juan Linietsky2015-12-123-6/+29
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* | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-1111-107/+256
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| * | | remove editor driver splitJuan Linietsky2015-12-111-30/+33
| | | | | | | | | | | | | | | | fixes #3001
| * | | Merge pull request #3038 from TheHX/pr-script-signalRémi Verschelde2015-12-111-0/+4
| |\ \ \ | | |/ / | |/| | Fix error message when using is_connected with a script signal
| | * | Fix error message when using is_connected with a script signalFranklin Sobrinho2015-12-111-0/+4
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| * | | Merge pull request #2306 from dbsGen/patch-1Rémi Verschelde2015-12-101-0/+2
| |\ \ \ | | |/ / | |/| | Fixed the mouse position for control when it is in a canvas_layer.
| | * | Fixed the mouse position for control when it is in a canvas_layer.Gen2015-07-271-0/+2
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| * | | Merge pull request #3019 from neikeq/spinbox_timerRémi Verschelde2015-12-104-2/+102
| |\ \ \ | | | | | | | | | | Spinbox update range on mouse held
| | * | | Spinbox: increase/decrease with mouse heldneikeq2015-12-104-2/+102
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| * | | | Merge pull request #2883 from TheHX/mesh_editor_pluginRémi Verschelde2015-12-102-72/+75
| |\ \ \ \ | | | | | | | | | | | | Add StaticBody collision generation for all selected MeshInstance nodes
| | * | | | Add StaticBody collision generation for all selected MeshInstance nodesFranklin Sobrinho2015-11-222-72/+75
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| * | | | | Merge pull request #3029 from neikeq/textedit_select_impRémi Verschelde2015-12-102-3/+40
| |\ \ \ \ \ | | | | | | | | | | | | | | TextEdit: Scroll while selecting with mouse idle
| | * | | | | TextEdit: Scroll while selecting with mouse idleneikeq2015-12-092-3/+40
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* | | | | | | -remove (can be added back in editor settings) icons from property editorJuan Linietsky2015-12-113-26/+55
| | | | | | | | | | | | | | | | | | | | | | | | | | | | -remove ".." from file dialog when opening res://, fixes #2994
* | | | | | | added fallbacks proprty to fontsJuan Linietsky2015-12-102-23/+32
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* | | | | | Merge pull request #3028 from TheHX/pr-tscn-formatRémi Verschelde2015-12-091-0/+4
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix tscn format not being recongnized by EditorFileSystem
| * | | | | | Fix tscn format not being recongnized by EditorFileSystemFranklin Sobrinho2015-12-091-0/+4
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* | | | | | Merge pull request #3027 from TheHX/pr-project-manager-fontRémi Verschelde2015-12-091-4/+13
|\ \ \ \ \ \ | | | | | | | | | | | | | | Fix project manager not picking up custom font
| * | | | | | Fix project manager not picking custom fontFranklin Sobrinho2015-12-091-4/+13
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* | | | | | | Merge pull request #3026 from est31/fix_win_buildRémi Verschelde2015-12-091-5/+7
|\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | Fix windows build
| * | | | | | | Fix windows buildest312015-12-091-5/+7
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* | | | | | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-09210-9757/+4197
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| * | | | | | Merge pull request #2853 from akien-mga/pr-demos-code-formattingRémi Verschelde2015-12-09208-9692/+4087
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | Improve demos code formatting and update to 2.0
| | * | | | | | Use get_current_scene() instead of hackRémi Verschelde2015-12-091-6/+2
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| | * | | | | | Move polygon_path_finder demo to demos/3d since it uses 3D nodesRémi Verschelde2015-12-094-0/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager.
| | * | | | | | Remove systematic "Init(i)alization here" from _ready()Rémi Verschelde2015-12-0939-39/+0
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| | * | | | | | Improve code formattingRémi Verschelde2015-12-0940-1100/+840
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter
| | * | | | | | Update 2D demos scenes for 2.0 formatRémi Verschelde2015-12-0969-2839/+2683
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| | * | | | | | Use upper-cased first letter at the start of comment sentencesRémi Verschelde2015-12-0930-164/+150
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| | * | | | | | Improve code formatting and update to 2.0Rémi Verschelde2015-12-0995-5631/+499
| |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos.
| * | | | | | Merge pull request #2986 from TheHX/pr-shader-editorRémi Verschelde2015-12-091-0/+5
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | Fix shader editor focus when switching tabs
| | * | | | | | Fix shader editor focus when switching tabsFranklin Sobrinho2015-12-061-0/+5
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| * | | | | | | Merge pull request #3022 from romulox-x/aes256Juan Linietsky2015-12-081-65/+105
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | Updated aes256 implementation
| | * | | | | | | updated aes256 implementation to newer version from upstream. Also uses ↵romulox_x2015-12-081-65/+105
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | faster lookup table implemetation.
* / / / / / / / -ability to change scripts in external editor and still have properties ↵Juan Linietsky2015-12-097-19/+117
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | reloaded in godot UI, fixes #3003
* | | | | | | changed a bit to use system()Juan Linietsky2015-12-081-1/+1
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* | | | | | | improve detection of linux, fixes #3201Juan Linietsky2015-12-081-1/+1
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* | | | | | -New mask mode for lights, makes using masks MUCH easier.Juan Linietsky2015-12-088-18/+71
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* | | | | | -made it add the node name from the file, closes #3010Juan Linietsky2015-12-081-8/+21
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* | | | | | Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-0849-575/+1105
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| * \ \ \ \ \ Merge pull request #2719 from SaracenOne/clipping_fixJuan Linietsky2015-12-082-12/+51
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | | Canvas Clipping fix
| | * | | | | | Extended clipping fix to missing clipping-related features.Saracen2015-12-071-8/+34
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| | * | | | | | Modification to GUI in 3D demo to show resolved viewport clipping bug and ↵Saracen2015-11-192-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | small fix to bug causing viewport clipping to be inverted.