| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | make popup emit index when id is not defined | Juan Linietsky | 2015-12-12 | 3 | -12/+12 |
| | | |||||
| * | add pop_back/pop_front/push_back/push_front to array, to make it according ↵ | Juan Linietsky | 2015-12-12 | 3 | -1/+29 |
| | | | | | to doc, fixes #3040 | ||||
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-12-12 | 2 | -3/+3 |
| |\ | |||||
| | * | Merge pull request #590 from marynate/PR-fix-ios-release-event | punto- | 2015-12-11 | 1 | -2/+2 |
| | |\ | | | | | | | Fixed ios release event not been dispatched when app entering background | ||||
| | | * | Fixed ios release event not been dispatched when app entering background ↵ | marynate | 2014-07-13 | 1 | -2/+2 |
| | | | | | | | | | | | | | (only first touch been registered in mouse_list) | ||||
| | * | | Merge pull request #3039 from TheHX/pr-in-operator | Rémi Verschelde | 2015-12-11 | 1 | -1/+1 |
| | |\ \ | | | | | | | | | Fix "in" operator, make it use evaluate() instead of operator== | ||||
| | | * | | Fix "in" operator, make it use evaluate() instead of operator== | Franklin Sobrinho | 2015-12-11 | 1 | -1/+1 |
| | | | | | |||||
| * | | | | -collision debug is shown above all else, fixes #2985 | Juan Linietsky | 2015-12-12 | 3 | -6/+29 |
| |/ / / | |||||
| * | | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-12-11 | 11 | -107/+256 |
| |\ \ \ | |||||
| | * | | | remove editor driver split | Juan Linietsky | 2015-12-11 | 1 | -30/+33 |
| | | | | | | | | | | | | | | | | | fixes #3001 | ||||
| | * | | | Merge pull request #3038 from TheHX/pr-script-signal | Rémi Verschelde | 2015-12-11 | 1 | -0/+4 |
| | |\ \ \ | | |/ / | |/| | | Fix error message when using is_connected with a script signal | ||||
| | | * | | Fix error message when using is_connected with a script signal | Franklin Sobrinho | 2015-12-11 | 1 | -0/+4 |
| | | | | | |||||
| | * | | | Merge pull request #2306 from dbsGen/patch-1 | Rémi Verschelde | 2015-12-10 | 1 | -0/+2 |
| | |\ \ \ | | |/ / | |/| | | Fixed the mouse position for control when it is in a canvas_layer. | ||||
| | | * | | Fixed the mouse position for control when it is in a canvas_layer. | Gen | 2015-07-27 | 1 | -0/+2 |
| | | | | | |||||
| | * | | | Merge pull request #3019 from neikeq/spinbox_timer | Rémi Verschelde | 2015-12-10 | 4 | -2/+102 |
| | |\ \ \ | | | | | | | | | | | Spinbox update range on mouse held | ||||
| | | * | | | Spinbox: increase/decrease with mouse held | neikeq | 2015-12-10 | 4 | -2/+102 |
| | | | | | | |||||
| | * | | | | Merge pull request #2883 from TheHX/mesh_editor_plugin | Rémi Verschelde | 2015-12-10 | 2 | -72/+75 |
| | |\ \ \ \ | | | | | | | | | | | | | Add StaticBody collision generation for all selected MeshInstance nodes | ||||
| | | * | | | | Add StaticBody collision generation for all selected MeshInstance nodes | Franklin Sobrinho | 2015-11-22 | 2 | -72/+75 |
| | | | | | | | |||||
| | * | | | | | Merge pull request #3029 from neikeq/textedit_select_imp | Rémi Verschelde | 2015-12-10 | 2 | -3/+40 |
| | |\ \ \ \ \ | | | | | | | | | | | | | | | TextEdit: Scroll while selecting with mouse idle | ||||
| | | * | | | | | TextEdit: Scroll while selecting with mouse idle | neikeq | 2015-12-09 | 2 | -3/+40 |
| | | | | | | | | |||||
| * | | | | | | | -remove (can be added back in editor settings) icons from property editor | Juan Linietsky | 2015-12-11 | 3 | -26/+55 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -remove ".." from file dialog when opening res://, fixes #2994 | ||||
| * | | | | | | | added fallbacks proprty to fonts | Juan Linietsky | 2015-12-10 | 2 | -23/+32 |
| |/ / / / / / | |||||
| * | | | | | | Merge pull request #3028 from TheHX/pr-tscn-format | Rémi Verschelde | 2015-12-09 | 1 | -0/+4 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Fix tscn format not being recongnized by EditorFileSystem | ||||
| | * | | | | | | Fix tscn format not being recongnized by EditorFileSystem | Franklin Sobrinho | 2015-12-09 | 1 | -0/+4 |
| |/ / / / / / | |||||
| * | | | | | | Merge pull request #3027 from TheHX/pr-project-manager-font | Rémi Verschelde | 2015-12-09 | 1 | -4/+13 |
| |\ \ \ \ \ \ | | | | | | | | | | | | | | | Fix project manager not picking up custom font | ||||
| | * | | | | | | Fix project manager not picking custom font | Franklin Sobrinho | 2015-12-09 | 1 | -4/+13 |
| | | | | | | | | |||||
| * | | | | | | | Merge pull request #3026 from est31/fix_win_build | Rémi Verschelde | 2015-12-09 | 1 | -5/+7 |
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | Fix windows build | ||||
| | * | | | | | | | Fix windows build | est31 | 2015-12-09 | 1 | -5/+7 |
| |/ / / / / / / | |||||
| * | | | | | | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-12-09 | 210 | -9757/+4197 |
| |\ \ \ \ \ \ \ | | |/ / / / / | |/| | | | | | |||||
| | * | | | | | | Merge pull request #2853 from akien-mga/pr-demos-code-formatting | Rémi Verschelde | 2015-12-09 | 208 | -9692/+4087 |
| | |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | Improve demos code formatting and update to 2.0 | ||||
| | | * | | | | | | Use get_current_scene() instead of hack | Rémi Verschelde | 2015-12-09 | 1 | -6/+2 |
| | | | | | | | | | |||||
| | | * | | | | | | Move polygon_path_finder demo to demos/3d since it uses 3D nodes | Rémi Verschelde | 2015-12-09 | 4 | -0/+0 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Also took the opportunity to "touch" each demo's engine.cfg in reverse alphabetical order to get the listed in natural order in the project manager. | ||||
| | | * | | | | | | Remove systematic "Init(i)alization here" from _ready() | Rémi Verschelde | 2015-12-09 | 39 | -39/+0 |
| | | | | | | | | | |||||
| | | * | | | | | | Improve code formatting | Rémi Verschelde | 2015-12-09 | 40 | -1100/+840 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - spaces around weak operators (+, -), no spaces around strong operators (*, /) - spaces around comparison operators and compound assignment operators - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines - comment sentences start with an upper-case letter | ||||
| | | * | | | | | | Update 2D demos scenes for 2.0 format | Rémi Verschelde | 2015-12-09 | 69 | -2839/+2683 |
| | | | | | | | | | |||||
| | | * | | | | | | Use upper-cased first letter at the start of comment sentences | Rémi Verschelde | 2015-12-09 | 30 | -164/+150 |
| | | | | | | | | | |||||
| | | * | | | | | | Improve code formatting and update to 2.0 | Rémi Verschelde | 2015-12-09 | 95 | -5631/+499 |
| | |/ / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The scripts were streamlined using more or less the following conventions: - space after a comma in lists of arguments - space around weak operators (+, -), no space around strong operators (*, /) - space after a comment start (#) - removed trailing spaces or tabs, apart from those that delimit the function indentation level (those could be removed too but since they are added automatically by the editor when typing code, keeping them for now) - function blocks separate by two newlines The scene files were resaved with the (current) 2.0 format, and some scenes that were in XML format were converted to SCN, to be consistent across all demos. | ||||
| | * | | | | | | Merge pull request #2986 from TheHX/pr-shader-editor | Rémi Verschelde | 2015-12-09 | 1 | -0/+5 |
| | |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | Fix shader editor focus when switching tabs | ||||
| | | * | | | | | | Fix shader editor focus when switching tabs | Franklin Sobrinho | 2015-12-06 | 1 | -0/+5 |
| | | | | | | | | | |||||
| | * | | | | | | | Merge pull request #3022 from romulox-x/aes256 | Juan Linietsky | 2015-12-08 | 1 | -65/+105 |
| | |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | Updated aes256 implementation | ||||
| | | * | | | | | | | updated aes256 implementation to newer version from upstream. Also uses ↵ | romulox_x | 2015-12-08 | 1 | -65/+105 |
| | |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | faster lookup table implemetation. | ||||
| * / / / / / / / | -ability to change scripts in external editor and still have properties ↵ | Juan Linietsky | 2015-12-09 | 7 | -19/+117 |
| |/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | reloaded in godot UI, fixes #3003 | ||||
| * | | | | | | | changed a bit to use system() | Juan Linietsky | 2015-12-08 | 1 | -1/+1 |
| | | | | | | | | |||||
| * | | | | | | | improve detection of linux, fixes #3201 | Juan Linietsky | 2015-12-08 | 1 | -1/+1 |
| | |/ / / / / |/| | | | | | |||||
| * | | | | | | -New mask mode for lights, makes using masks MUCH easier. | Juan Linietsky | 2015-12-08 | 8 | -18/+71 |
| | | | | | | | |||||
| * | | | | | | -made it add the node name from the file, closes #3010 | Juan Linietsky | 2015-12-08 | 1 | -8/+21 |
| | | | | | | | |||||
| * | | | | | | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-12-08 | 49 | -575/+1105 |
| |\ \ \ \ \ \ | |||||
| | * \ \ \ \ \ | Merge pull request #2719 from SaracenOne/clipping_fix | Juan Linietsky | 2015-12-08 | 2 | -12/+51 |
| | |\ \ \ \ \ \ | | | | | | | | | | | | | | | | | Canvas Clipping fix | ||||
| | | * | | | | | | Extended clipping fix to missing clipping-related features. | Saracen | 2015-12-07 | 1 | -8/+34 |
| | | | | | | | | | |||||
| | | * | | | | | | Modification to GUI in 3D demo to show resolved viewport clipping bug and ↵ | Saracen | 2015-11-19 | 2 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | small fix to bug causing viewport clipping to be inverted. | ||||
