index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge pull request #1504 from marynate/PR-fix-backbuffer-compile
Juan Linietsky
2015-03-12
1
-1
/
+1
|
\
|
*
Fix compile error in back_buffer_copy.h
marynate
2015-03-12
1
-1
/
+1
|
/
*
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-12
20
-12
/
+272
*
simple shader effects library for 2D
Juan Linietsky
2015-03-11
3
-0
/
+4
*
small optimizations to isometric light demo
Juan Linietsky
2015-03-10
19
-1
/
+317
*
increase minimum range in property editor a bit
Juan Linietsky
2015-03-10
1
-1
/
+1
*
New Demo, Screen Space Shaders
Juan Linietsky
2015-03-10
17
-8
/
+76
*
Merge pull request #1491 from marynate/PR-fix-tilemap-compile
Juan Linietsky
2015-03-09
2
-6
/
+7
|
\
|
*
Fix compie error in TileMap::_fix_cell_transform(...)
marynate
2015-03-09
2
-6
/
+7
|
/
*
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-09
214
-283
/
+1067
*
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
151
-905
/
+12074
|
\
|
*
time was not being set properly with the rest of the uniforms.
Juan Linietsky
2015-03-02
1
-5
/
+7
|
*
Merge pull request #1437 from Hinsbart/fix_win_joy
Juan Linietsky
2015-03-02
1
-3
/
+8
|
|
\
|
|
*
fix get joystick name from registry on some systems
Hinsbart
2015-02-25
1
-3
/
+8
|
*
|
support for 2D shadow casters
Juan Linietsky
2015-03-02
43
-268
/
+2583
|
*
|
Merge pull request #1459 from romulox-x/blend_with_transparent_background
Juan Linietsky
2015-03-01
1
-9
/
+54
|
|
\
\
|
|
*
|
changed the blending function when using a transparent render target so that ...
romulox_x
2015-03-01
1
-9
/
+54
|
|
/
/
|
*
|
Merge pull request #1414 from romulox-x/viewport_clear_alpha
Juan Linietsky
2015-03-01
2
-2
/
+7
|
|
\
\
|
|
|
/
|
|
/
|
|
|
*
changed viewport clearing to use the alpha value of the clear color, and made...
romulox_x
2015-02-21
2
-2
/
+7
|
|
/
|
*
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
21
-106
/
+255
|
|
\
|
|
*
Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation
Carl Olsson
2015-02-16
3
-4
/
+58
|
|
|
\
|
|
*
\
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-15
47
-241
/
+4862
|
|
|
\
\
|
|
*
|
|
Reorder tile transforms so transpose occurs before flips. Much more intuitive...
Carl Olsson
2015-02-13
4
-24
/
+28
|
|
*
|
|
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-13
2
-1
/
+52
|
|
|
\
\
\
|
|
*
\
\
\
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
2
-0
/
+40
|
|
|
\
\
\
\
|
|
*
|
|
|
|
Moved wrapper function to TileMapEditor.
Carl Olsson
2015-02-11
4
-11
/
+12
|
|
*
|
|
|
|
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-11
35
-160
/
+1350
|
|
|
\
\
\
\
\
|
|
*
|
|
|
|
|
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set...
Carl Olsson
2015-02-11
5
-14
/
+20
|
|
*
|
|
|
|
|
Forgot to update tile transform buttons when picking tiles.
Carl Olsson
2015-02-03
2
-4
/
+6
|
|
*
|
|
|
|
|
Finish GUI for tile transform.
Carl Olsson
2015-02-02
1
-1
/
+43
|
|
*
|
|
|
|
|
Merge branch 'master' of https://github.com/okamstudio/godot
Carl Olsson
2015-02-02
20
-42
/
+369
|
|
|
\
\
\
\
\
\
|
|
*
|
|
|
|
|
|
Working TileMap tile transpose transform.
Carl Olsson
2015-02-02
16
-89
/
+110
|
|
*
|
|
|
|
|
|
Prep for tile transpose transform.
Carl Olsson
2015-01-19
12
-35
/
+109
|
*
|
|
|
|
|
|
|
Merge pull request #1410 from romulox-x/viewport_clear
Juan Linietsky
2015-02-21
6
-2
/
+72
|
|
\
\
\
\
\
\
\
\
|
|
*
|
|
|
|
|
|
|
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-21
6
-2
/
+72
|
|
/
/
/
/
/
/
/
/
|
*
|
|
|
|
|
|
|
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-02-19
1
-1
/
+1
|
|
\
\
\
\
\
\
\
\
|
|
*
\
\
\
\
\
\
\
Merge pull request #1398 from NateWardawg/rewording
Juan Linietsky
2015-02-19
1
-1
/
+1
|
|
|
\
\
\
\
\
\
\
\
|
|
|
*
|
|
|
|
|
|
|
Changed the tooltip message for instancing a scene.
Nathan Warden
2015-02-19
1
-1
/
+1
|
*
|
|
|
|
|
|
|
|
|
restored @ for nodepaths/stringnames
Juan Linietsky
2015-02-19
1
-2
/
+5
|
|
/
/
/
/
/
/
/
/
/
|
*
/
/
/
/
/
/
/
/
-fix compilation of godot server
Juan Linietsky
2015-02-19
2
-2
/
+2
|
|
/
/
/
/
/
/
/
/
|
*
|
|
|
|
|
|
|
-improved pathfinding accuracy
Juan Linietsky
2015-02-19
2
-1
/
+39
|
*
|
|
|
|
|
|
|
support for light and normal mapping in 2D
Juan Linietsky
2015-02-18
20
-286
/
+952
|
*
|
|
|
|
|
|
|
Merge pull request #1389 from greay/osx_build
Juan Linietsky
2015-02-18
1
-1
/
+1
|
|
\
\
\
\
\
\
\
\
|
|
*
|
|
|
|
|
|
|
fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to 'CGPoint'â...
greay
2015-02-17
1
-1
/
+1
|
|
/
/
/
/
/
/
/
/
|
*
|
|
|
|
|
|
/
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
2015-02-16
7
-1
/
+349
|
|
|
_
|
_
|
_
|
_
|
_
|
/
|
|
/
|
|
|
|
|
|
|
*
|
|
|
|
|
|
Merge pull request #1371 from erbridge/fix_shadow_declaration
Juan Linietsky
2015-02-15
1
-2
/
+2
|
|
\
\
\
\
\
\
\
|
|
*
|
|
|
|
|
|
Fix a shadow declaration.
Felix Laurie von Massenbach
2015-02-15
1
-2
/
+2
|
|
/
/
/
/
/
/
/
|
*
|
|
|
|
|
|
Godot UI is quick and snappy again!
Juan Linietsky
2015-02-15
2
-2
/
+56
|
*
|
|
|
|
|
|
fix return value of slide and reflect
Juan Linietsky
2015-02-15
1
-2
/
+2
|
|
|
_
|
_
|
_
|
_
|
/
|
|
/
|
|
|
|
|
|
*
|
|
|
|
|
begin new serialization framework
Juan Linietsky
2015-02-15
13
-206
/
+729
[next]