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| author | Juan Linietsky | 2015-02-18 00:51:28 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-02-18 00:51:28 -0300 |
| commit | 63165d80d5bbd6ecbd8a47e8f526db169cbb8dc7 (patch) | |
| tree | 75e0aed35b8a61b39c5eaede599452a0280731dc | |
| parent | 2bea642583efeb68886e71950384f297f2d7ee12 (diff) | |
| parent | ef565b977852bbcd4eb6fc5ed31087422fea632c (diff) | |
| download | godot-63165d80d5bbd6ecbd8a47e8f526db169cbb8dc7.tar.gz godot-63165d80d5bbd6ecbd8a47e8f526db169cbb8dc7.tar.zst godot-63165d80d5bbd6ecbd8a47e8f526db169cbb8dc7.zip | |
| -rw-r--r-- | platform/osx/os_osx.mm | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index af2552496..1c0d1f999 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -1100,7 +1100,7 @@ void OS_OSX::warp_mouse_pos(const Point2& p_to) { NSPoint localPoint = { p_to.x, p_to.y }; NSPoint pointInWindow = [window_view convertPoint:localPoint toView:nil]; - NSPoint pointOnScreen = [[window_view window] convertRectToScreen:(CGRect){.origin=pointInWindow}]; + NSPoint pointOnScreen = [[window_view window] convertRectToScreen:(NSRect){.origin=pointInWindow}].origin; //point in scren coords CGPoint lMouseWarpPos = { pointOnScreen.x, pointOnScreen.y}; |
