diff options
Diffstat (limited to 'tools/export/blender25/godot_export_manager.py')
| -rw-r--r-- | tools/export/blender25/godot_export_manager.py | 245 |
1 files changed, 173 insertions, 72 deletions
diff --git a/tools/export/blender25/godot_export_manager.py b/tools/export/blender25/godot_export_manager.py index 293e0173e..c91f55b51 100644 --- a/tools/export/blender25/godot_export_manager.py +++ b/tools/export/blender25/godot_export_manager.py @@ -18,24 +18,27 @@ # Script copyright (c) Andreas Esau +import bpy +from bpy.props import (StringProperty, BoolProperty, EnumProperty, + FloatProperty, IntProperty, CollectionProperty) +import os +from bpy.app.handlers import persistent +from mathutils import Matrix + bl_info = { "name": "Godot Export Manager", "author": "Andreas Esau", "version": (1, 0), "blender": (2, 7, 0), "location": "Scene Properties > Godot Export Manager", - "description": "Godot Export Manager uses the Better Collada Exporter to manage Export Groups and automatically export the objects groups to Collada Files.", + "description": "Godot Export Manager uses the Better Collada Exporter" + "to manage Export Groups and automatically export the objects groups" + "to Collada Files.", "warning": "", "wiki_url": ("http://www.godotengine.org"), "tracker_url": "", "category": "Import-Export"} -import bpy -from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty, FloatVectorProperty, IntProperty, CollectionProperty, PointerProperty -import os -from bpy.app.handlers import persistent -from mathutils import Vector, Matrix - class godot_export_manager(bpy.types.Panel): bl_label = "Godot Export Manager" @@ -45,8 +48,8 @@ class godot_export_manager(bpy.types.Panel): bpy.types.Scene.godot_export_on_save = BoolProperty(default=False) - ### draw function for all ui elements def draw(self, context): + """ Draw function for all ui elements """ layout = self.layout split = self.layout.split() scene = bpy.data.scenes[0] @@ -59,9 +62,13 @@ class godot_export_manager(bpy.types.Panel): row = layout.row() col = row.column(align=True) - op = col.operator("scene.godot_add_objects_to_group", text="Add selected objects to Group", icon="COPYDOWN") + op = col.operator("scene.godot_add_objects_to_group", + text="Add selected objects to Group", + icon="COPYDOWN") - op = col.operator("scene.godot_delete_objects_from_group", text="Delete selected objects from Group", icon="PASTEDOWN") + op = col.operator("scene.godot_delete_objects_from_group", + text="Delete selected objects from Group", + icon="PASTEDOWN") row = layout.row() col = row.column() @@ -70,11 +77,15 @@ class godot_export_manager(bpy.types.Panel): row = layout.row() col = row.column() - col.template_list("UI_List_Godot", "dummy", scene, "godot_export_groups", scene, "godot_export_groups_index", rows=1, maxrows=10, type='DEFAULT') + col.template_list("UI_List_Godot", "dummy", scene, + "godot_export_groups", scene, + "godot_export_groups_index", rows=1, maxrows=10, + type='DEFAULT') col = row.column(align=True) col.operator("scene.godot_add_export_group", text="", icon="ZOOMIN") - col.operator("scene.godot_delete_export_group", text="", icon="ZOOMOUT") + col.operator("scene.godot_delete_export_group", text="", + icon="ZOOMOUT") col.operator("scene.godot_export_all_groups", text="", icon="EXPORT") if len(scene.godot_export_groups) > 0: @@ -113,9 +124,10 @@ class godot_export_manager(bpy.types.Panel): col.prop(group, "use_metadata") -### Custom template_list look class UI_List_Godot(bpy.types.UIList): - def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + """ Custom template_list look """ + def draw_item(self, context, layout, data, item, icon, active_data, + active_propname, index): ob = data slot = item col = layout.row(align=True) @@ -123,11 +135,14 @@ class UI_List_Godot(bpy.types.UIList): col.label(text=item.name, icon="GROUP") col.prop(item, "active", text="") - op = col.operator("scene.godot_select_group_objects", text="", emboss=False, icon="RESTRICT_SELECT_OFF") + op = col.operator("scene.godot_select_group_objects", + text="", emboss=False, icon="RESTRICT_SELECT_OFF") op.idx = index - op = col.operator("scene.godot_export_group", text="", emboss=False, icon="EXPORT") + op = col.operator("scene.godot_export_group", text="", emboss=False, + icon="EXPORT") op.idx = index + class add_objects_to_group(bpy.types.Operator): bl_idname = "scene.godot_add_objects_to_group" bl_label = "Add Objects to Group" @@ -141,20 +156,24 @@ class add_objects_to_group(bpy.types.Operator): objects_str = "" if len(scene.godot_export_groups) > 0: for i, object in enumerate(context.selected_objects): - if object.name not in scene.godot_export_groups[scene.godot_export_groups_index].nodes: - node = scene.godot_export_groups[scene.godot_export_groups_index].nodes.add() + if object.name not in scene.godot_export_groups[ + scene.godot_export_groups_index].nodes: + node = scene.godot_export_groups[ + scene.godot_export_groups_index].nodes.add() node.name = object.name if i == 0: objects_str += object.name else: objects_str += ", "+object.name - self.report({'INFO'}, objects_str + " added to group." ) + self.report({'INFO'}, objects_str + " added to group.") if self.undo: bpy.ops.ed.undo_push(message="Objects added to group") else: - self.report({'WARNING'}, "Create a group first." ) - return{'FINISHED'} + self.report({'WARNING'}, "Create a group first.") + + return {'FINISHED'} + class del_objects_from_group(bpy.types.Operator): bl_idname = "scene.godot_delete_objects_from_group" @@ -172,21 +191,25 @@ class del_objects_from_group(bpy.types.Operator): objects_str = "" j = 0 - for i, node in enumerate(scene.godot_export_groups[scene.godot_export_groups_index].nodes): + for i, node in enumerate(scene.godot_export_groups[ + scene.godot_export_groups_index].nodes): if node.name in selected_objects: - scene.godot_export_groups[scene.godot_export_groups_index].nodes.remove(i) + scene.godot_export_groups[ + scene.godot_export_groups_index].nodes.remove(i) if j == 0: objects_str += object.name else: objects_str += ", "+object.name - j+=1 + j += 1 - self.report({'INFO'}, objects_str + " deleted from group." ) + self.report({'INFO'}, objects_str + " deleted from group.") bpy.ops.ed.undo_push(message="Objects deleted from group") else: - self.report({'WARNING'}, "There is no group to delete from." ) - return{'FINISHED'} + self.report({'WARNING'}, "There is no group to delete from.") + + return {'FINISHED'} + class select_group_objects(bpy.types.Operator): bl_idname = "scene.godot_select_group_objects" @@ -203,7 +226,8 @@ class select_group_objects(bpy.types.Operator): if node.name in bpy.data.objects: bpy.data.objects[node.name].select = True context.scene.objects.active = bpy.data.objects[node.name] - return{'FINISHED'} + + return {'FINISHED'} class export_groups_autosave(bpy.types.Operator): @@ -217,9 +241,10 @@ class export_groups_autosave(bpy.types.Operator): for i in range(len(scene.godot_export_groups)): if scene.godot_export_groups[i].active: bpy.ops.scene.godot_export_group(idx=i) - self.report({'INFO'}, "All Groups exported." ) + self.report({'INFO'}, "All Groups exported.") bpy.ops.ed.undo_push(message="Export all Groups") - return{'FINISHED'} + + return {'FINISHED'} class export_all_groups(bpy.types.Operator): @@ -233,46 +258,49 @@ class export_all_groups(bpy.types.Operator): for i in range(0, len(scene.godot_export_groups)): bpy.ops.scene.godot_export_group(idx=i, export_all=True) - self.report({'INFO'}, "All Groups exported." ) - return{'FINISHED'} + self.report({'INFO'}, "All Groups exported.") + + return {'FINISHED'} class export_group(bpy.types.Operator): bl_idname = "scene.godot_export_group" bl_label = "Export Group" - bl_description = "Exports the active group to destination folder as Collada file." + bl_description = "Exports the active group to destination folder"\ + " as Collada file." idx = IntProperty(default=0) export_all = BoolProperty(default=False) - def copy_object_recursive(self, ob, parent, single_user = True): + def copy_object_recursive(self, ob, parent, single_user=True): new_ob = bpy.data.objects[ob.name].copy() - if single_user or ob.type=="ARMATURE": + if single_user or ob.type == "ARMATURE": new_mesh_data = new_ob.data.copy() new_ob.data = new_mesh_data bpy.context.scene.objects.link(new_ob) if ob != parent: - new_ob.parent = parent + new_ob.parent = parent else: new_ob.parent = None for child in ob.children: self.copy_object_recursive(child, new_ob, single_user) new_ob.select = True + return new_ob def delete_object(self, ob): - if ob != None: + if ob is not None: for child in ob.children: self.delete_object(child) bpy.context.scene.objects.unlink(ob) bpy.data.objects.remove(ob) def convert_group_to_node(self, group): - if group.dupli_group != None: + if group.dupli_group is not None: for object in group.dupli_group.objects: - if object.parent == None: + if object.parent is None: object = self.copy_object_recursive(object, object, True) matrix = Matrix(object.matrix_local) object.matrix_local = Matrix() @@ -297,15 +325,16 @@ class export_group(bpy.types.Operator): bpy.ops.ed.undo_push(message="Clear not existent Group Nodes.") path = group[self.idx].export_path - if (path.find("//")==0 or path.find("\\\\")==0): - #if relative, convert to absolute + if (path.find("//") == 0 or path.find("\\\\") == 0): + # If relative, convert to absolute path = bpy.path.abspath(path) path = path.replace("\\", "/") - ### if path exists and group export name is set the group will be exported - if os.path.exists(path) and group[self.idx].export_name != "": + # If path exists and group export name is set the group will be + # exported + if os.path.exists(path) and group[self.idx].export_name != "": - context.scene.layers = [True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True, True] + context.scene.layers = [True] * 20 if group[self.idx].export_name.endswith(".dae"): path = os.path.join(path, group[self.idx].export_name) @@ -319,17 +348,19 @@ class export_group(bpy.types.Operator): object.select = False context.scene.objects.active = None - ### make particle duplicates, parent and select them + # Make particle duplicates, parent and select them nodes_to_be_added = [] if group[self.idx].use_include_particle_duplicates: for i, object in enumerate(group[self.idx].nodes): if bpy.data.objects[object.name].type != "EMPTY": - context.scene.objects.active = bpy.data.objects[object.name] + context.scene.objects.active = bpy.data.objects[ + object.name] bpy.data.objects[object.name].select = True bpy.ops.object.duplicates_make_real() for object in context.selected_objects: nodes_to_be_added.append(object) - bpy.ops.object.parent_set(type="OBJECT", keep_transform=False) + bpy.ops.object.parent_set(type="OBJECT", + keep_transform=False) for object in context.selected_objects: object.select = False @@ -338,17 +369,35 @@ class export_group(bpy.types.Operator): for object in nodes_to_be_added: object.select = True - ### select all other nodes from the group + # Select all other nodes from the group for i, object in enumerate(group[self.idx].nodes): if bpy.data.objects[object.name].type == "EMPTY": self.convert_group_to_node(bpy.data.objects[object.name]) else: bpy.data.objects[object.name].select = True - bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, rotation=group[self.idx].apply_rot, scale=group[self.idx].apply_scale) - bpy.ops.export_scene.dae(check_existing=True, filepath=path, filter_glob="*.dae", object_types=group[self.idx].object_types, use_export_selected=group[self.idx].use_export_selected, use_mesh_modifiers=group[self.idx].use_mesh_modifiers, use_tangent_arrays=group[self.idx].use_tangent_arrays, use_triangles=group[self.idx].use_triangles, use_copy_images=group[self.idx].use_copy_images, use_active_layers=group[self.idx].use_active_layers, use_anim=group[self.idx].use_anim, use_anim_action_all=group[self.idx].use_anim_action_all, use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, use_anim_optimize=group[self.idx].use_anim_optimize, anim_optimize_precision=group[self.idx].anim_optimize_precision, use_metadata=group[self.idx].use_metadata) + bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, + rotation=group[self.idx].apply_rot, + scale=group[self.idx].apply_scale) + bpy.ops.export_scene.dae( + check_existing=True, filepath=path, filter_glob="*.dae", + object_types=group[self.idx].object_types, + use_export_selected=group[self.idx].use_export_selected, + use_mesh_modifiers=group[self.idx].use_mesh_modifiers, + use_tangent_arrays=group[self.idx].use_tangent_arrays, + use_triangles=group[self.idx].use_triangles, + use_copy_images=group[self.idx].use_copy_images, + use_active_layers=group[self.idx].use_active_layers, + use_anim=group[self.idx].use_anim, + use_anim_action_all=group[self.idx].use_anim_action_all, + use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, + use_anim_optimize=group[self.idx].use_anim_optimize, + anim_optimize_precision=group[ + self.idx].anim_optimize_precision, + use_metadata=group[self.idx].use_metadata) - self.report({'INFO'}, '"'+group[self.idx].name+'"' + " Group exported." ) + self.report({'INFO'}, + '"' + group[self.idx].name + '" Group exported.') msg = "Export Group "+group[self.idx].name bpy.ops.ed.undo_push(message="") @@ -356,14 +405,16 @@ class export_group(bpy.types.Operator): bpy.ops.ed.undo_push(message=msg) else: - self.report({'INFO'}, "Define Export Name and Export Path." ) + self.report({'INFO'}, "Define Export Name and Export Path.") + return{'FINISHED'} class add_export_group(bpy.types.Operator): bl_idname = "scene.godot_add_export_group" bl_label = "Adds a new export Group" - bl_description = "Creates a new Export Group with the selected Objects assigned to it." + bl_description = "Creates a new Export Group with the selected"\ + " Objects assigned to it." def execute(self, context): scene = context.scene @@ -375,6 +426,7 @@ class add_export_group(bpy.types.Operator): node.name = object.name scene.godot_export_groups_index = len(scene.godot_export_groups)-1 bpy.ops.ed.undo_push(message="Create New Export Group") + return{'FINISHED'} @@ -385,6 +437,7 @@ class del_export_group(bpy.types.Operator): def invoke(self, context, event): wm = context.window_manager + return wm.invoke_confirm(self, event) def execute(self, context): @@ -394,7 +447,8 @@ class del_export_group(bpy.types.Operator): if scene.godot_export_groups_index > 0: scene.godot_export_groups_index -= 1 bpy.ops.ed.undo_push(message="Delete Export Group") - return{'FINISHED'} + + return {'FINISHED'} class godot_node_list(bpy.types.PropertyGroup): @@ -408,28 +462,74 @@ class godot_export_groups(bpy.types.PropertyGroup): export_path = StringProperty(subtype="DIR_PATH") active = BoolProperty(default=True, description="Export Group") - object_types = EnumProperty(name="Object Types", options={'ENUM_FLAG'}, items=(('EMPTY', "Empty", ""), ('CAMERA', "Camera", ""), ('LAMP', "Lamp", ""), ('ARMATURE', "Armature", ""), ('MESH', "Mesh", ""), ('CURVE', "Curve", ""), ), default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH', 'CURVE'}) + object_types = EnumProperty(name="Object Types", options={'ENUM_FLAG'}, + items=(('EMPTY', "Empty", ""), + ('CAMERA', "Camera", ""), + ('LAMP', "Lamp", ""), + ('ARMATURE', "Armature", ""), + ('MESH', "Mesh", ""), + ('CURVE', "Curve", ""), ), + default={'EMPTY', 'CAMERA', 'LAMP', + 'ARMATURE', 'MESH', 'CURVE'}) - apply_scale = BoolProperty(name="Apply Scale", description="Apply Scale before export.", default=False) - apply_rot = BoolProperty(name="Apply Rotation", description="Apply Rotation before export.", default=False) - apply_loc = BoolProperty(name="Apply Location", description="Apply Location before export.", default=False) + apply_scale = BoolProperty(name="Apply Scale", + description="Apply Scale before export.", + default=False) + apply_rot = BoolProperty(name="Apply Rotation", + description="Apply Rotation before export.", + default=False) + apply_loc = BoolProperty(name="Apply Location", + description="Apply Location before export.", + default=False) - use_export_selected = BoolProperty(name="Selected Objects", description="Export only selected objects (and visible in active layers if that applies).", default=True) - use_mesh_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers to mesh objects (on a copy!).", default=True) - use_tangent_arrays = BoolProperty(name="Tangent Arrays", description="Export Tangent and Binormal arrays (for normalmapping).", default=False) - use_triangles = BoolProperty(name="Triangulate", description="Export Triangles instead of Polygons.", default=False) + use_export_selected = BoolProperty(name="Selected Objects", + description="Export only selected" + "objects (and visible in active layers " + "if that applies).", default=True) + use_mesh_modifiers = BoolProperty(name="Apply Modifiers", + description="Apply modifiers to mesh" + " objects (on a copy!).", default=True) + use_tangent_arrays = BoolProperty(name="Tangent Arrays", + description="Export Tangent and Binormal" + " arrays (for normalmapping).", + default=False) + use_triangles = BoolProperty(name="Triangulate", + description="Export Triangles instead of" + " Polygons.", default=False) - use_copy_images = BoolProperty(name="Copy Images", description="Copy Images (create images/ subfolder)", default=False) - use_active_layers = BoolProperty(name="Active Layers", description="Export only objects on the active layers.", default=True) - use_anim = BoolProperty(name="Export Animation", description="Export keyframe animation", default=False) - use_anim_action_all = BoolProperty(name="All Actions", description=("Export all actions for the first armature found in separate DAE files"), default=False) - use_anim_skip_noexp = BoolProperty(name="Skip (-noexp) Actions", description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.", default=True) - use_anim_optimize = BoolProperty(name="Optimize Keyframes", description="Remove double keyframes", default=True) + use_copy_images = BoolProperty(name="Copy Images", + description="Copy Images (create images/ " + "subfolder)", default=False) + use_active_layers = BoolProperty(name="Active Layers", + description="Export only objects on the" + " active layers.", default=True) + use_anim = BoolProperty(name="Export Animation", + description="Export keyframe animation", + default=False) + use_anim_action_all = BoolProperty(name="All Actions", + description=("Export all actions for " + "the first armature found" + " in separate DAE files"), + default=False) + use_anim_skip_noexp = BoolProperty(name="Skip (-noexp) Actions", + description="Skip exporting of" + " actions whose name end in (-noexp)." + " Useful to skip control animations.", + default=True) + use_anim_optimize = BoolProperty(name="Optimize Keyframes", + description="Remove double keyframes", + default=True) - anim_optimize_precision = FloatProperty(name="Precision", description=("Tolerence for comparing double keyframes (higher for greater accuracy)"), min=1, max=16, soft_min=1, soft_max=16, default=6.0) + anim_optimize_precision = FloatProperty( + name="Precision", description=("Tolerence for comparing double " + "keyframes (higher for greater " + "accuracy)"), min=1, max=16, + soft_min=1, soft_max=16, default=6.0) - use_metadata = BoolProperty(name="Use Metadata", default=True, options={'HIDDEN'}) - use_include_particle_duplicates = BoolProperty(name="Include Particle Duplicates", default=True) + use_metadata = BoolProperty(name="Use Metadata", default=True, + options={'HIDDEN'}) + use_include_particle_duplicates = BoolProperty( + name="Include Particle Duplicates", default=True) def register(): @@ -446,7 +546,8 @@ def register(): bpy.utils.register_class(select_group_objects) bpy.utils.register_class(UI_List_Godot) - bpy.types.Scene.godot_export_groups = CollectionProperty(type=godot_export_groups) + bpy.types.Scene.godot_export_groups = CollectionProperty( + type=godot_export_groups) bpy.types.Scene.godot_export_groups_index = IntProperty(default=0, min=0) |
