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Diffstat (limited to 'tools/editor/plugins/light_occluder_2d_editor_plugin.h')
| -rw-r--r-- | tools/editor/plugins/light_occluder_2d_editor_plugin.h | 115 |
1 files changed, 0 insertions, 115 deletions
diff --git a/tools/editor/plugins/light_occluder_2d_editor_plugin.h b/tools/editor/plugins/light_occluder_2d_editor_plugin.h deleted file mode 100644 index 431c01fe7..000000000 --- a/tools/editor/plugins/light_occluder_2d_editor_plugin.h +++ /dev/null @@ -1,115 +0,0 @@ -/*************************************************************************/ -/* light_occluder_2d_editor_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H -#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H - - - -#include "tools/editor/editor_plugin.h" -#include "tools/editor/editor_node.h" -#include "scene/2d/light_occluder_2d.h" -#include "scene/gui/tool_button.h" -#include "scene/gui/button_group.h" - -/** - @author Juan Linietsky <reduzio@gmail.com> -*/ -class CanvasItemEditor; - -class LightOccluder2DEditor : public HBoxContainer { - - GDCLASS(LightOccluder2DEditor, HBoxContainer ); - - UndoRedo *undo_redo; - enum Mode { - - MODE_CREATE, - MODE_EDIT, - - }; - - Mode mode; - - ToolButton *button_create; - ToolButton *button_edit; - - CanvasItemEditor *canvas_item_editor; - EditorNode *editor; - Panel *panel; - LightOccluder2D *node; - MenuButton *options; - - int edited_point; - Vector2 edited_point_pos; - Vector<Vector2> pre_move_edit; - Vector<Vector2> wip; - bool wip_active; - - ConfirmationDialog *create_poly; - - void _wip_close(bool p_closed); - void _canvas_draw(); - void _menu_option(int p_option); - void _create_poly(); - -protected: - void _notification(int p_what); - void _node_removed(Node *p_node); - static void _bind_methods(); -public: - - Vector2 snap_point(const Vector2& p_point) const; - bool forward_gui_input(const InputEvent& p_event); - void edit(Node *p_collision_polygon); - LightOccluder2DEditor(EditorNode *p_editor); -}; - -class LightOccluder2DEditorPlugin : public EditorPlugin { - - GDCLASS( LightOccluder2DEditorPlugin, EditorPlugin ); - - LightOccluder2DEditor *collision_polygon_editor; - EditorNode *editor; - -public: - - virtual bool forward_canvas_gui_input(const Transform2D& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); } - - virtual String get_name() const { return "LightOccluder2D"; } - bool has_main_screen() const { return false; } - virtual void edit(Object *p_node); - virtual bool handles(Object *p_node) const; - virtual void make_visible(bool p_visible); - - LightOccluder2DEditorPlugin(EditorNode *p_node); - ~LightOccluder2DEditorPlugin(); - -}; - -#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H |
