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-rw-r--r--tools/editor/plugins/light_occluder_2d_editor_plugin.h115
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diff --git a/tools/editor/plugins/light_occluder_2d_editor_plugin.h b/tools/editor/plugins/light_occluder_2d_editor_plugin.h
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--- a/tools/editor/plugins/light_occluder_2d_editor_plugin.h
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@@ -1,115 +0,0 @@
-/*************************************************************************/
-/* light_occluder_2d_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
-#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
-
-
-
-#include "tools/editor/editor_plugin.h"
-#include "tools/editor/editor_node.h"
-#include "scene/2d/light_occluder_2d.h"
-#include "scene/gui/tool_button.h"
-#include "scene/gui/button_group.h"
-
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-class CanvasItemEditor;
-
-class LightOccluder2DEditor : public HBoxContainer {
-
- GDCLASS(LightOccluder2DEditor, HBoxContainer );
-
- UndoRedo *undo_redo;
- enum Mode {
-
- MODE_CREATE,
- MODE_EDIT,
-
- };
-
- Mode mode;
-
- ToolButton *button_create;
- ToolButton *button_edit;
-
- CanvasItemEditor *canvas_item_editor;
- EditorNode *editor;
- Panel *panel;
- LightOccluder2D *node;
- MenuButton *options;
-
- int edited_point;
- Vector2 edited_point_pos;
- Vector<Vector2> pre_move_edit;
- Vector<Vector2> wip;
- bool wip_active;
-
- ConfirmationDialog *create_poly;
-
- void _wip_close(bool p_closed);
- void _canvas_draw();
- void _menu_option(int p_option);
- void _create_poly();
-
-protected:
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- static void _bind_methods();
-public:
-
- Vector2 snap_point(const Vector2& p_point) const;
- bool forward_gui_input(const InputEvent& p_event);
- void edit(Node *p_collision_polygon);
- LightOccluder2DEditor(EditorNode *p_editor);
-};
-
-class LightOccluder2DEditorPlugin : public EditorPlugin {
-
- GDCLASS( LightOccluder2DEditorPlugin, EditorPlugin );
-
- LightOccluder2DEditor *collision_polygon_editor;
- EditorNode *editor;
-
-public:
-
- virtual bool forward_canvas_gui_input(const Transform2D& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
-
- virtual String get_name() const { return "LightOccluder2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
-
- LightOccluder2DEditorPlugin(EditorNode *p_node);
- ~LightOccluder2DEditorPlugin();
-
-};
-
-#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H