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+/*************************************************************************/
+/* font_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef FONT_EDITOR_PLUGIN_H
+#define FONT_EDITOR_PLUGIN_H
+
+#include "scene/resources/font.h"
+#include "scene/gui/texture_frame.h"
+#include "scene/gui/option_button.h"
+#include "tools/editor/editor_node.h"
+
+
+class FontEditor : public Control {
+
+ OBJ_TYPE( FontEditor, Control );
+
+ Panel *panel;
+ LineEdit *font_size;
+ //TextureFrame *tframe; //for debug
+ Label *label;
+ LineEdit *preview_text;
+ FileDialog *file;
+ FileDialog* _source_file;
+ FileDialog* _export_file;
+ OptionButton *import_option;
+
+ Ref<Font> font;
+
+ Map<CharType, int> import_chars;
+
+ void _export_fnt(const String& p_name, Ref<Font> p_font);
+ void _export_fnt_pressed();
+ void _export_fnt_accept(const String& p_file);
+
+ void _import_ttf(const String& p_string);
+ void _import_fnt(const String& p_string);
+ void _preview_text_changed(const String& p_text);
+
+ void _add_source();
+ void _add_source_accept(const String& p_file);
+
+ void _import_accept(const String&);
+ void _import();
+protected:
+ static void _bind_methods();
+public:
+
+ void edit(const Ref<Font>& p_font);
+
+ FontEditor();
+};
+
+
+
+class FontEditorPlugin : public EditorPlugin {
+
+ OBJ_TYPE( FontEditorPlugin, EditorPlugin );
+
+ FontEditor *font_editor;
+ EditorNode *editor;
+
+public:
+
+ virtual String get_name() const { return "Font"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ FontEditorPlugin(EditorNode *p_node);
+
+};
+
+
+#endif // FONT_EDITOR_PLUGIN_H