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path: root/tools/editor/plugins/animation_player_editor_plugin.cpp
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Diffstat (limited to 'tools/editor/plugins/animation_player_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/animation_player_editor_plugin.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp
index fcb9f4db1..010753e88 100644
--- a/tools/editor/plugins/animation_player_editor_plugin.cpp
+++ b/tools/editor/plugins/animation_player_editor_plugin.cpp
@@ -621,10 +621,11 @@ void AnimationPlayerEditor::ensure_visibility() {
Dictionary AnimationPlayerEditor::get_state() const {
+
Dictionary d;
d["visible"]=is_visible();
- if (is_visible() && player) {
+ if (EditorNode::get_singleton()->get_edited_scene() && is_visible() && player) {
d["player"]=EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
d["animation"]=player->get_current_animation();
@@ -637,6 +638,9 @@ void AnimationPlayerEditor::set_state(const Dictionary& p_state) {
if (p_state.has("visible") && p_state["visible"]) {
+ if (!EditorNode::get_singleton()->get_edited_scene())
+ return;
+
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
if (n && n->cast_to<AnimationPlayer>()) {
player=n->cast_to<AnimationPlayer>();