diff options
Diffstat (limited to 'tools/editor/plugins/animation_player_editor_plugin.cpp')
| -rw-r--r-- | tools/editor/plugins/animation_player_editor_plugin.cpp | 1157 |
1 files changed, 1157 insertions, 0 deletions
diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp new file mode 100644 index 000000000..0d709b9a7 --- /dev/null +++ b/tools/editor/plugins/animation_player_editor_plugin.cpp @@ -0,0 +1,1157 @@ +/*************************************************************************/ +/* animation_player_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "animation_player_editor_plugin.h" +#include "io/resource_loader.h" + + +void AnimationPlayerEditor::_node_removed(Node *p_node) { + + if (player && player == p_node) { + player=NULL; + hide(); + set_process(false); + if (edit_anim->is_pressed()) { + + editor->get_animation_editor()->set_animation(Ref<Animation>()); + editor->get_animation_editor()->set_root(NULL); + editor->animation_editor_make_visible(false); + edit_anim->set_pressed(false); + } + } +} + +void AnimationPlayerEditor::_input_event(InputEvent p_event) { + + +} + +void AnimationPlayerEditor::_notification(int p_what) { + + if (p_what==NOTIFICATION_PROCESS) { + + if (!player) + return; + + updating = true; + + if (player->is_playing()) { + + { + String animname=player->get_current_animation(); + + if (player->has_animation(animname)) { + Ref<Animation> anim = player->get_animation(animname); + if (!anim.is_null()) { + + seek->set_max(anim->get_length()); + } + } + } + seek->set_val(player->get_current_animation_pos()); + if (edit_anim->is_pressed()) + editor->get_animation_editor()->set_anim_pos(player->get_current_animation_pos()); + } else if (last_active) { + //need the last frame after it stopped + + seek->set_val(player->get_current_animation_pos()); + } + + last_active=player->is_playing(); + //seek->set_val(player->get_pos()); + updating = false; + } + + if (p_what==NOTIFICATION_ENTER_SCENE) { + + editor->connect("hide_animation_player_editors",this,"_hide_anim_editors"); + add_anim->set_icon( get_icon("New","EditorIcons") ); + rename_anim->set_icon( get_icon("Rename","EditorIcons") ); + duplicate_anim->set_icon( get_icon("Duplicate","EditorIcons") ); + autoplay->set_icon( get_icon("AutoPlay","EditorIcons") ); + load_anim->set_icon( get_icon("Folder","EditorIcons") ); + remove_anim->set_icon( get_icon("Del","EditorIcons") ); + edit_anim->set_icon( get_icon("Edit","EditorIcons") ); + blend_anim->set_icon( get_icon("Blend","EditorIcons") ); + play->set_icon( get_icon("Play","EditorIcons") ); + autoplay_icon=get_icon("AutoPlay","EditorIcons"); + stop->set_icon( get_icon("Stop","EditorIcons") ); + resource_edit_anim->set_icon( get_icon("EditResource","EditorIcons") ); + pin->set_normal_texture(get_icon("Pin","EditorIcons") ); + pin->set_pressed_texture( get_icon("PinPressed","EditorIcons") ); + + blend_editor.next->connect("text_changed",this,"_blend_editor_next_changed"); + +/* + anim_editor_load->set_normal_texture( get_icon("AnimGet","EditorIcons")); + anim_editor_store->set_normal_texture( get_icon("AnimSet","EditorIcons")); + anim_editor_load->set_pressed_texture( get_icon("AnimGet","EditorIcons")); + anim_editor_store->set_pressed_texture( get_icon("AnimSet","EditorIcons")); + anim_editor_load->set_hover_texture( get_icon("AnimGetHl","EditorIcons")); + anim_editor_store->set_hover_texture( get_icon("AnimSetHl","EditorIcons")); +*/ + } + + if (p_what==NOTIFICATION_READY) { + + get_scene()->connect("node_removed",this,"_node_removed"); + } + + if (p_what==NOTIFICATION_DRAW) { + + } +} + +void AnimationPlayerEditor::_autoplay_pressed() { + + if (updating) + return; + if (animation->get_item_count()==0) { + return; + } + + String current = animation->get_item_text( animation->get_selected() ); + if (player->get_autoplay()==current) { + //unset + undo_redo->create_action("Toggle Autoplay"); + undo_redo->add_do_method(player,"set_autoplay",""); + undo_redo->add_undo_method(player,"set_autoplay",player->get_autoplay()); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + + + } else { + //set + undo_redo->create_action("Toggle Autoplay"); + undo_redo->add_do_method(player,"set_autoplay",current); + undo_redo->add_undo_method(player,"set_autoplay",player->get_autoplay()); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + } + +} + +void AnimationPlayerEditor::_play_pressed() { + + String current; + if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) { + + current = animation->get_item_text( animation->get_selected() ); + } + + if (current!="") { + + if (current==player->get_current_animation()) + player->stop(); //so it wont blend with itself + player->play(current ); + } + + //unstop + stop->set_pressed(false); + //unpause + //pause->set_pressed(false); +} +void AnimationPlayerEditor::_stop_pressed() { + + player->stop(); + play->set_pressed(false); + stop->set_pressed(true); + //pause->set_pressed(false); + //player->set_pause(false); +} + +void AnimationPlayerEditor::_pause_pressed() { + + //player->set_pause( pause->is_pressed() ); +} +void AnimationPlayerEditor::_animation_selected(int p_which) { + + if (updating) + return; + // when selecting an animation, the idea is that the only interesting behavior + // ui-wise is that it should play/blend the next one if currently playing + String current; + if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) { + + current = animation->get_item_text( animation->get_selected() ); + } + + if (current!="") { + + + player->set_current_animation( current ); + + Ref<Animation> anim = player->get_animation(current); + if (edit_anim->is_pressed()) { + Ref<Animation> anim = player->get_animation(current); + editor->get_animation_editor()->set_animation(anim); + Node *root = player->get_node(player->get_root()); + if (root) { + editor->get_animation_editor()->set_root(root); + } + } + seek->set_max(anim->get_length()); + + + } else { + if (edit_anim->is_pressed()) { + editor->get_animation_editor()->set_animation(Ref<Animation>()); + editor->get_animation_editor()->set_root(NULL); + } + + } + + + autoplay->set_pressed(current==player->get_autoplay()); +} + +void AnimationPlayerEditor::_animation_new() { + + renaming=false; + name_title->set_text("New Animation Name:"); + + int count=1; + String base="New Anim"; + while(true) { + String attempt = base; + if (count>1) + attempt+=" ("+itos(count)+")"; + if (player->has_animation(attempt)) { + count++; + continue; + } + base=attempt; + break; + } + + name->set_text(base); + name_dialog->popup_centered(Size2(300,90)); + name->select_all(); + name->grab_focus(); +} +void AnimationPlayerEditor::_animation_rename() { + + if (animation->get_item_count()==0) + return; + int selected = animation->get_selected(); + String selected_name = animation->get_item_text(selected); + + name_title->set_text("Change Animation Name:"); + name->set_text(selected_name); + renaming=true; + name_dialog->popup_centered(Size2(300,90)); + name->select_all(); + name->grab_focus(); + +} +void AnimationPlayerEditor::_animation_load() { + ERR_FAIL_COND(!player); + file->set_mode( FileDialog::MODE_OPEN_FILE ); + file->clear_filters(); + List<String> extensions; + + ResourceLoader::get_recognized_extensions_for_type("Animation",&extensions); + for (List<String>::Element *E=extensions.front();E;E=E->next()) { + + file->add_filter("*."+E->get()+" ; "+E->get().to_upper() ); + + } + + file->popup_centered_ratio(); + + +} +void AnimationPlayerEditor::_animation_remove() { + + if (animation->get_item_count()==0) + return; + + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + + + undo_redo->create_action("Remove Animation"); + undo_redo->add_do_method(player,"remove_animation",current); + undo_redo->add_undo_method(player,"add_animation",current,anim); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + +} + +void AnimationPlayerEditor::_select_anim_by_name(const String& p_anim) { + + int idx=-1; + for(int i=0;i<animation->get_item_count();i++) { + + if (animation->get_item_text(i)==p_anim) { + + idx=i; + break; + } + } + + ERR_FAIL_COND(idx==-1); + + + animation->select(idx); + + _animation_selected(idx); + +} + +void AnimationPlayerEditor::_animation_name_edited() { + + player->stop(); + + String new_name = name->get_text(); + if (new_name=="" || new_name.find(":")!=-1 || new_name.find("/")!=-1) { + error_dialog->set_text("ERROR: Invalid animation name!"); + error_dialog->popup_centered(Size2(300,70)); + return; + } + + if (renaming && animation->get_item_count()>0 && animation->get_item_text(animation->get_selected())==new_name) { + name_dialog->hide(); + return; + } + + if (player->has_animation(new_name)) { + error_dialog->set_text("ERROR: Animation Name Already Exists!"); + error_dialog->popup_centered(Size2(300,70)); + return; + } + + if (renaming) { + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + + undo_redo->create_action("Rename Animation"); + undo_redo->add_do_method(player,"rename_animation",current,new_name); + undo_redo->add_do_method(anim.ptr(),"set_name",new_name); + undo_redo->add_undo_method(player,"rename_animation",new_name,current); + undo_redo->add_undo_method(anim.ptr(),"set_name",current); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + + _select_anim_by_name(new_name); + + } else { + + Ref<Animation> new_anim = Ref<Animation>(memnew( Animation )); + new_anim->set_name(new_name); + + undo_redo->create_action("Add Animation"); + undo_redo->add_do_method(player,"add_animation",new_name,new_anim); + undo_redo->add_undo_method(player,"remove_animation",new_name); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + + _select_anim_by_name(new_name); + + } + + name_dialog->hide(); +} + + +void AnimationPlayerEditor::_blend_editor_next_changed(const String& p_string) { + + if (animation->get_item_count()==0) + return; + + String current = animation->get_item_text(animation->get_selected()); + player->animation_set_next(current,p_string); + +} + +void AnimationPlayerEditor::_animation_blend() { + + if (updating_blends) + return; + + blend_editor.tree->clear(); + + if (animation->get_item_count()==0) + return; + + String current = animation->get_item_text(animation->get_selected()); + + blend_editor.dialog->popup_centered(Size2(400,400)); + + blend_editor.tree->set_hide_root(true); + blend_editor.tree->set_column_min_width(0,10); + blend_editor.tree->set_column_min_width(1,3); + + List<StringName> anims; + player->get_animation_list(&anims); + TreeItem *root = blend_editor.tree->create_item(); + updating_blends=true; + + for(List<StringName>::Element *E=anims.front();E;E=E->next()) { + + String to=E->get(); + TreeItem *blend=blend_editor.tree->create_item(root); + blend->set_editable(0,false); + blend->set_editable(1,true); + blend->set_text(0,to); + blend->set_cell_mode(1,TreeItem::CELL_MODE_RANGE); + blend->set_range_config(1,0,3600,0.001); + blend->set_range(1,player->get_blend_time(current,to)); + } + + blend_editor.next->set_text( player->animation_get_next(current) ); + + updating_blends=false; +} + +void AnimationPlayerEditor::_blend_edited() { + + if (updating_blends) + return; + + if (animation->get_item_count()==0) + return; + + String current = animation->get_item_text(animation->get_selected()); + + TreeItem *selected = blend_editor.tree->get_edited(); + if (!selected) + return; + + updating_blends=true; + String to=selected->get_text(0); + float blend_time = selected->get_range(1); + float prev_blend_time = player->get_blend_time(current,to); + + undo_redo->create_action("Change Blend Time"); + undo_redo->add_do_method(player,"set_blend_time",current,to,blend_time); + undo_redo->add_undo_method(player,"set_blend_time",current,to,prev_blend_time); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + updating_blends=false; +} + +void AnimationPlayerEditor::ensure_visibility() { + + _animation_edit(); +} + +void AnimationPlayerEditor::_animation_resource_edit() { + + if (animation->get_item_count()) { + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + editor->edit_resource(anim); + } + +} + +void AnimationPlayerEditor::_animation_edit() { + +// if (animation->get_item_count()==0) +// return; + + if (edit_anim->is_pressed()) { + editor->animation_editor_make_visible(true); + + //editor->get_animation_editor()->set_root(player->get_roo); - get root pending + if (animation->get_item_count()) { + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + editor->get_animation_editor()->set_animation(anim); + Node *root = player->get_node(player->get_root()); + if (root) { + editor->get_animation_editor()->set_root(root); + } + + } else { + + editor->get_animation_editor()->set_animation(Ref<Animation>()); + editor->get_animation_editor()->set_root(NULL); + + } + } else { + editor->animation_editor_make_visible(false); + editor->get_animation_editor()->set_animation(Ref<Animation>()); + editor->get_animation_editor()->set_root(NULL); + } + + //get_scene()->get_root_node()->call("_resource_selected",anim,""); + +} +void AnimationPlayerEditor::_file_selected(String p_file) { + + ERR_FAIL_COND(!player); + + Ref<Resource> res = ResourceLoader::load(p_file,"Animation"); + ERR_FAIL_COND(res.is_null()); + ERR_FAIL_COND( !res->is_type("Animation") ); + if (p_file.find_last("/")!=-1) { + + p_file=p_file.substr( p_file.find_last("/")+1, p_file.length() ); + + } + if (p_file.find_last("\\")!=-1) { + + p_file=p_file.substr( p_file.find_last("\\")+1, p_file.length() ); + + } + + if (p_file.find(".")!=-1) + p_file=p_file.substr(0,p_file.find(".")); + + undo_redo->create_action("Load Animation"); + undo_redo->add_do_method(player,"add_animation",p_file,res); + undo_redo->add_undo_method(player,"remove_animation",p_file); + if (player->has_animation(p_file)) { + undo_redo->add_undo_method(player,"add_animation",p_file,player->get_animation(p_file)); + + } + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + +} + +void AnimationPlayerEditor::_scale_changed(const String& p_scale) { + + player->set_speed(p_scale.to_double()); +} + +void AnimationPlayerEditor::_update_animation() { + + // the purpose of _update_animation is to reflect the current state + // of the animation player in the current editor.. + + updating=true; + + + if (player->is_playing()) { + + play->set_pressed(true); + stop->set_pressed(false); + + } else { + + play->set_pressed(false); + stop->set_pressed(true); + } + + scale->set_text( String::num(player->get_speed(),2) ); + String current=player->get_current_animation(); + + for (int i=0;i<animation->get_item_count();i++) { + + if (animation->get_item_text(i)==current) { + animation->select(i); + break; + } + } + + updating=false; +} + +void AnimationPlayerEditor::_update_player() { + + if (!player) + return; + + updating=true; + List<StringName> animlist; + player->get_animation_list(&animlist); + + animation->clear(); + nodename->set_text(player->get_name()); + + stop->set_disabled(animlist.size()==0); + play->set_disabled(animlist.size()==0); + autoplay->set_disabled(animlist.size()==0); + duplicate_anim->set_disabled(animlist.size()==0); + rename_anim->set_disabled(animlist.size()==0); + blend_anim->set_disabled(animlist.size()==0); + remove_anim->set_disabled(animlist.size()==0); + resource_edit_anim->set_disabled(animlist.size()==0); + + int active_idx=-1; + for (List<StringName>::Element *E=animlist.front();E;E=E->next()) { + + if (player->get_autoplay()==E->get()) + animation->add_icon_item(autoplay_icon,E->get()); + else + animation->add_item(E->get()); + + if (player->get_current_animation()==E->get()) + active_idx=animation->get_item_count()-1; + + } + + updating=false; + if (active_idx!=-1) { + animation->select(active_idx); + autoplay->set_pressed(animation->get_item_text(active_idx)==player->get_autoplay()); + _animation_selected(active_idx); + + } else if (animation->get_item_count()>0){ + + animation->select(0); + autoplay->set_pressed(animation->get_item_text(0)==player->get_autoplay()); + _animation_selected(0); + } + + //pause->set_pressed(player->is_paused()); + + if (edit_anim->is_pressed()) { + + if (animation->get_item_count()) { + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + editor->get_animation_editor()->set_animation(anim); + Node *root = player->get_node(player->get_root()); + if (root) { + editor->get_animation_editor()->set_root(root); + } + + } + + } + + _update_animation(); +} + + + +void AnimationPlayerEditor::edit(AnimationPlayer *p_player) { + + + if (player && pin->is_pressed()) + return; //ignore, pinned + player=p_player; + + if (player) + _update_player(); + else { + +// hide(); + + } + +} + + +void AnimationPlayerEditor::_animation_duplicate() { + + + if (!animation->get_item_count()) + return; + + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + if (!anim.is_valid()) + return; + + Ref<Animation> new_anim = memnew( Animation ); + List<PropertyInfo> plist; + anim->get_property_list(&plist); + for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) { + + if (E->get().usage&PROPERTY_USAGE_STORAGE) { + + new_anim->set(E->get().name, anim->get(E->get().name)); + } + } + new_anim->set_path(""); + + String new_name = current; + while(player->has_animation(new_name)) { + + new_name=new_name+" (copy)"; + } + + + undo_redo->create_action("Duplicate Animation"); + undo_redo->add_do_method(player,"add_animation",new_name,new_anim); + undo_redo->add_undo_method(player,"remove_animation",new_name); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + + + for(int i=0;i<animation->get_item_count();i++) { + + if (animation->get_item_text(i)==new_name) { + + animation->select(i); + _animation_selected(i); + return; + } + } + +} + +void AnimationPlayerEditor::_seek_value_changed(float p_value) { + + if (updating || !player || player->is_playing()) { + return; + }; + + + updating=true; + String current=player->get_current_animation(); //animation->get_item_text( animation->get_selected() ); + if (current == "" || !player->has_animation(current)) { + updating=false; + current=""; + return; + }; + + Ref<Animation> anim; + anim=player->get_animation(current); + + float pos = anim->get_length() * (p_value / seek->get_max()); + + if (player->is_valid()) { + float cpos = player->get_current_animation_pos(); + + player->seek_delta(pos,pos-cpos); + } else { + player->seek(pos,true); + } + + if (edit_anim->is_pressed()) + editor->get_animation_editor()->set_anim_pos(pos); + + updating=true; +}; + +void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) { + + if (player==p_pl && is_visible()) { + + _update_player(); + if (blend_editor.dialog->is_visible()) + _animation_blend(); //update + } +} + + + +void AnimationPlayerEditor::_list_changed() { + + if(is_visible()) + _update_player(); +} +#if 0 +void AnimationPlayerEditor::_editor_store() { + + if (animation->get_item_count()==0) + return; + String current = animation->get_item_text(animation->get_selected()); + Ref<Animation> anim = player->get_animation(current); + + if (editor->get_animation_editor()->get_current_animation()==anim) + return; //already there + + + undo_redo->create_action("Store anim in editor"); + undo_redo->add_do_method(editor->get_animation_editor(),"set_animation",anim); + undo_redo->add_undo_method(editor->get_animation_editor(),"remove_animation",anim); + undo_redo->commit_action(); +} + +void AnimationPlayerEditor::_editor_load(){ + + Ref<Animation> anim = editor->get_animation_editor()->get_current_animation(); + if (anim.is_null()) + return; + + String existing = player->find_animation(anim); + if (existing!="") { + _select_anim_by_name(existing); + return; //already has + } + + int count=1; + String base=anim->get_name(); + bool noname=false; + if (base=="") { + base="New Anim"; + noname=true; + } + + while(true) { + String attempt = base; + if (count>1) + attempt+=" ("+itos(count)+")"; + if (player->has_animation(attempt)) { + count++; + continue; + } + base=attempt; + break; + } + + if (noname) + anim->set_name(base); + + undo_redo->create_action("Add Animation From Editor"); + undo_redo->add_do_method(player,"add_animation",base,anim); + undo_redo->add_undo_method(player,"remove_animation",base); + undo_redo->add_do_method(this,"_animation_player_changed",player); + undo_redo->add_undo_method(this,"_animation_player_changed",player); + undo_redo->commit_action(); + + _select_anim_by_name(base); + + +} +#endif + +void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) { + + seek->set_max(p_len); + +} + + +void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos) { + + if (!is_visible()) + return; + if (!player) + return; + + if (player->is_playing() ) + return; + + seek->set_val(p_pos); + + + //seekit +} + +void AnimationPlayerEditor::_hide_anim_editors() { + + player=NULL; + hide(); + set_process(false); + if (edit_anim->is_pressed()) { + + editor->get_animation_editor()->set_animation(Ref<Animation>()); + editor->get_animation_editor()->set_root(NULL); + editor->animation_editor_make_visible(false); + edit_anim->set_pressed(false); + } +} + +void AnimationPlayerEditor::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("_input_event"),&AnimationPlayerEditor::_input_event); + ObjectTypeDB::bind_method(_MD("_node_removed"),&AnimationPlayerEditor::_node_removed); + ObjectTypeDB::bind_method(_MD("_play_pressed"),&AnimationPlayerEditor::_play_pressed); + ObjectTypeDB::bind_method(_MD("_stop_pressed"),&AnimationPlayerEditor::_stop_pressed); + ObjectTypeDB::bind_method(_MD("_autoplay_pressed"),&AnimationPlayerEditor::_autoplay_pressed); + ObjectTypeDB::bind_method(_MD("_pause_pressed"),&AnimationPlayerEditor::_pause_pressed); + ObjectTypeDB::bind_method(_MD("_animation_selected"),&AnimationPlayerEditor::_animation_selected); + ObjectTypeDB::bind_method(_MD("_animation_name_edited"),&AnimationPlayerEditor::_animation_name_edited); + ObjectTypeDB::bind_method(_MD("_animation_new"),&AnimationPlayerEditor::_animation_new); + ObjectTypeDB::bind_method(_MD("_animation_rename"),&AnimationPlayerEditor::_animation_rename); + ObjectTypeDB::bind_method(_MD("_animation_load"),&AnimationPlayerEditor::_animation_load); + ObjectTypeDB::bind_method(_MD("_animation_remove"),&AnimationPlayerEditor::_animation_remove); + ObjectTypeDB::bind_method(_MD("_animation_blend"),&AnimationPlayerEditor::_animation_blend); + ObjectTypeDB::bind_method(_MD("_animation_edit"),&AnimationPlayerEditor::_animation_edit); + ObjectTypeDB::bind_method(_MD("_animation_resource_edit"),&AnimationPlayerEditor::_animation_resource_edit); + ObjectTypeDB::bind_method(_MD("_file_selected"),&AnimationPlayerEditor::_file_selected); + ObjectTypeDB::bind_method(_MD("_seek_value_changed"),&AnimationPlayerEditor::_seek_value_changed); + ObjectTypeDB::bind_method(_MD("_animation_player_changed"),&AnimationPlayerEditor::_animation_player_changed); + ObjectTypeDB::bind_method(_MD("_blend_edited"),&AnimationPlayerEditor::_blend_edited); +// ObjectTypeDB::bind_method(_MD("_seek_frame_changed"),&AnimationPlayerEditor::_seek_frame_changed); + ObjectTypeDB::bind_method(_MD("_scale_changed"),&AnimationPlayerEditor::_scale_changed); + //ObjectTypeDB::bind_method(_MD("_editor_store_all"),&AnimationPlayerEditor::_editor_store_all); + ///jectTypeDB::bind_method(_MD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all); + ObjectTypeDB::bind_method(_MD("_list_changed"),&AnimationPlayerEditor::_list_changed); + ObjectTypeDB::bind_method(_MD("_animation_key_editor_seek"),&AnimationPlayerEditor::_animation_key_editor_seek); + ObjectTypeDB::bind_method(_MD("_animation_key_editor_anim_len_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_len_changed); + ObjectTypeDB::bind_method(_MD("_hide_anim_editors"),&AnimationPlayerEditor::_hide_anim_editors); + ObjectTypeDB::bind_method(_MD("_animation_duplicate"),&AnimationPlayerEditor::_animation_duplicate); + ObjectTypeDB::bind_method(_MD("_blend_editor_next_changed"),&AnimationPlayerEditor::_blend_editor_next_changed); + + + + +} + +AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) { + editor=p_editor; + + updating=false; + + set_focus_mode(FOCUS_ALL); + + player=NULL; + add_style_override("panel", get_stylebox("panel","Panel")); + + + Label * l; + + /*l= memnew( Label ); + l->set_text("Animation Player:"); + add_child(l);*/ + + HBoxContainer *hb = memnew( HBoxContainer ); + add_child(hb); + + + add_anim = memnew( Button ); + add_anim->set_tooltip("Create new animation in player."); + + hb->add_child(add_anim); + + + + load_anim = memnew( Button ); + load_anim->set_tooltip("Load an animation from disk."); + hb->add_child(load_anim); + + duplicate_anim = memnew( Button ); + hb->add_child(duplicate_anim); + duplicate_anim->set_tooltip("Duplicate Animation"); + + animation = memnew( OptionButton ); + hb->add_child(animation); + animation->set_h_size_flags(SIZE_EXPAND_FILL); + animation->set_tooltip("Display list of animations in player."); + + autoplay = memnew( Button ); + hb->add_child(autoplay); + autoplay->set_tooltip("Autoplay On Load"); + + + rename_anim = memnew( Button ); + hb->add_child(rename_anim); + rename_anim->set_tooltip("Rename Animation"); + + remove_anim = memnew( Button ); + + hb->add_child(remove_anim); + remove_anim->set_tooltip("Remove Animation"); + + blend_anim = memnew( Button ); + hb->add_child(blend_anim); + blend_anim->set_tooltip("Edit Target Blend Times"); + + + + edit_anim = memnew( Button ); + edit_anim->set_toggle_mode(true); + hb->add_child(edit_anim); + edit_anim->set_tooltip("Open animation editor.\nProperty editor will displays all editable keys too."); + + + hb = memnew (HBoxContainer); + add_child(hb); + + play = memnew( Button ); + play->set_tooltip("Play selected animation."); + + hb->add_child(play); + + stop = memnew( Button ); + stop->set_toggle_mode(true); + hb->add_child(stop); + play->set_tooltip("Stop animation playback."); + + //pause = memnew( Button ); + //pause->set_toggle_mode(true); + //hb->add_child(pause); + + seek = memnew( HSlider ); + seek->set_val(0); + seek->set_step(0.01); + hb->add_child(seek); + seek->set_h_size_flags(SIZE_EXPAND_FILL); + seek->set_stretch_ratio(8); + seek->set_tooltip("Seek animation (when stopped)."); + + frame = memnew( SpinBox ); + hb->add_child(frame); + frame->set_h_size_flags(SIZE_EXPAND_FILL); + frame->set_stretch_ratio(2); + frame->set_tooltip("Animation position (in seconds)."); + seek->share(frame); + + + + scale = memnew( LineEdit ); + hb->add_child(scale); + scale->set_h_size_flags(SIZE_EXPAND_FILL); + scale->set_stretch_ratio(1); + scale->set_tooltip("Scale animation playback globally for the node."); + scale->hide(); + + resource_edit_anim= memnew( Button ); + hb->add_child(resource_edit_anim); + + + file = memnew(FileDialog); + add_child(file); + + name_dialog = memnew( ConfirmationDialog ); + name_dialog->set_hide_on_ok(false); + add_child(name_dialog); + name = memnew( LineEdit ); + name_dialog->add_child(name); + name->set_pos(Point2(18,30)); + name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,10); + name_dialog->register_text_enter(name); + + + l = memnew( Label ); + l->set_text("Animation Name:"); + l->set_pos( Point2(10,10) ); + + name_dialog->add_child(l); + name_title=l; + + error_dialog = memnew( ConfirmationDialog ); + error_dialog->get_ok()->set_text("Close"); + //error_dialog->get_cancel()->set_text("Close"); + error_dialog->set_text("Error!"); + add_child(error_dialog); + + name_dialog->connect("confirmed", this,"_animation_name_edited"); + + blend_editor.dialog = memnew( AcceptDialog ); + add_child(blend_editor.dialog); + blend_editor.dialog->get_ok()->set_text("Close"); + blend_editor.dialog->set_hide_on_ok(true); + VBoxContainer *blend_vb = memnew( VBoxContainer); + blend_editor.dialog->add_child(blend_vb); + blend_editor.dialog->set_child_rect(blend_vb); + blend_editor.tree = memnew( Tree ); + blend_editor.tree->set_columns(2); + blend_vb->add_margin_child("Blend Times: ",blend_editor.tree,true); + blend_editor.next = memnew( LineEdit ); + blend_vb->add_margin_child("Next (Auto Queue):",blend_editor.next); + blend_editor.dialog->set_title("Cross-Animation Blend Times"); + updating_blends=false; + + blend_editor.tree->connect("item_edited",this,"_blend_edited"); + + + autoplay->connect("pressed", this,"_autoplay_pressed"); + autoplay->set_toggle_mode(true); + play->connect("pressed", this,"_play_pressed"); + stop->connect("pressed", this,"_stop_pressed"); + //pause->connect("pressed", this,"_pause_pressed"); + add_anim->connect("pressed", this,"_animation_new"); + rename_anim->connect("pressed", this,"_animation_rename"); + load_anim->connect("pressed", this,"_animation_load"); + duplicate_anim->connect("pressed", this,"_animation_duplicate"); + //frame->connect("text_entered", this,"_seek_frame_changed"); + edit_anim->connect("pressed", this,"_animation_edit"); + blend_anim->connect("pressed", this,"_animation_blend"); + remove_anim->connect("pressed", this,"_animation_remove"); + animation->connect("item_selected", this,"_animation_selected",Vector<Variant>(),true); + resource_edit_anim->connect("pressed", this,"_animation_resource_edit"); + file->connect("file_selected", this,"_file_selected"); + seek->connect("value_changed", this, "_seek_value_changed",Vector<Variant>(),true); + scale->connect("text_entered", this, "_scale_changed",Vector<Variant>(),true); + editor->get_animation_editor()->connect("timeline_changed",this,"_animation_key_editor_seek"); + editor->get_animation_editor()->connect("animation_len_changed",this,"_animation_key_editor_anim_len_changed"); + + HBoxContainer *ahb = editor->get_animation_panel_hb(); + nodename = memnew( Label ); + ahb->add_child(nodename); + nodename->set_h_size_flags(SIZE_EXPAND_FILL); + nodename->set_opacity(0.5); + pin = memnew( TextureButton ); + pin->set_toggle_mode(true); + ahb->add_child(pin); + + renaming=false; + last_active=false; +} + + +void AnimationPlayerEditorPlugin::edit(Object *p_object) { + + anim_editor->set_undo_redo(&get_undo_redo()); + if (!p_object) + return; + anim_editor->edit(p_object->cast_to<AnimationPlayer>()); +} + +bool AnimationPlayerEditorPlugin::handles(Object *p_object) const { + + return p_object->is_type("AnimationPlayer"); +} + +void AnimationPlayerEditorPlugin::make_visible(bool p_visible) { + + if (p_visible) { + anim_editor->show(); + anim_editor->set_process(true); + anim_editor->ensure_visibility(); + editor->animation_panel_make_visible(true); + } else { + +// anim_editor->hide(); +// anim_editor->set_idle_process(false); + } + +} + +AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) { + + editor=p_node; + anim_editor = memnew( AnimationPlayerEditor(editor) ); + editor->get_animation_panel()->add_child(anim_editor); + /* + editor->get_viewport()->add_child(anim_editor); + anim_editor->set_area_as_parent_rect(); + anim_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END); + anim_editor->set_margin( MARGIN_TOP, 75 ); + anim_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END); + anim_editor->set_margin( MARGIN_RIGHT, 0 );*/ + anim_editor->hide(); + + + +} + + +AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() +{ +} + + |
