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path: root/tools/editor/plugins/animation_player_editor_plugin.cpp
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-rw-r--r--tools/editor/plugins/animation_player_editor_plugin.cpp1157
1 files changed, 1157 insertions, 0 deletions
diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp
new file mode 100644
index 000000000..0d709b9a7
--- /dev/null
+++ b/tools/editor/plugins/animation_player_editor_plugin.cpp
@@ -0,0 +1,1157 @@
+/*************************************************************************/
+/* animation_player_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "animation_player_editor_plugin.h"
+#include "io/resource_loader.h"
+
+
+void AnimationPlayerEditor::_node_removed(Node *p_node) {
+
+ if (player && player == p_node) {
+ player=NULL;
+ hide();
+ set_process(false);
+ if (edit_anim->is_pressed()) {
+
+ editor->get_animation_editor()->set_animation(Ref<Animation>());
+ editor->get_animation_editor()->set_root(NULL);
+ editor->animation_editor_make_visible(false);
+ edit_anim->set_pressed(false);
+ }
+ }
+}
+
+void AnimationPlayerEditor::_input_event(InputEvent p_event) {
+
+
+}
+
+void AnimationPlayerEditor::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_PROCESS) {
+
+ if (!player)
+ return;
+
+ updating = true;
+
+ if (player->is_playing()) {
+
+ {
+ String animname=player->get_current_animation();
+
+ if (player->has_animation(animname)) {
+ Ref<Animation> anim = player->get_animation(animname);
+ if (!anim.is_null()) {
+
+ seek->set_max(anim->get_length());
+ }
+ }
+ }
+ seek->set_val(player->get_current_animation_pos());
+ if (edit_anim->is_pressed())
+ editor->get_animation_editor()->set_anim_pos(player->get_current_animation_pos());
+ } else if (last_active) {
+ //need the last frame after it stopped
+
+ seek->set_val(player->get_current_animation_pos());
+ }
+
+ last_active=player->is_playing();
+ //seek->set_val(player->get_pos());
+ updating = false;
+ }
+
+ if (p_what==NOTIFICATION_ENTER_SCENE) {
+
+ editor->connect("hide_animation_player_editors",this,"_hide_anim_editors");
+ add_anim->set_icon( get_icon("New","EditorIcons") );
+ rename_anim->set_icon( get_icon("Rename","EditorIcons") );
+ duplicate_anim->set_icon( get_icon("Duplicate","EditorIcons") );
+ autoplay->set_icon( get_icon("AutoPlay","EditorIcons") );
+ load_anim->set_icon( get_icon("Folder","EditorIcons") );
+ remove_anim->set_icon( get_icon("Del","EditorIcons") );
+ edit_anim->set_icon( get_icon("Edit","EditorIcons") );
+ blend_anim->set_icon( get_icon("Blend","EditorIcons") );
+ play->set_icon( get_icon("Play","EditorIcons") );
+ autoplay_icon=get_icon("AutoPlay","EditorIcons");
+ stop->set_icon( get_icon("Stop","EditorIcons") );
+ resource_edit_anim->set_icon( get_icon("EditResource","EditorIcons") );
+ pin->set_normal_texture(get_icon("Pin","EditorIcons") );
+ pin->set_pressed_texture( get_icon("PinPressed","EditorIcons") );
+
+ blend_editor.next->connect("text_changed",this,"_blend_editor_next_changed");
+
+/*
+ anim_editor_load->set_normal_texture( get_icon("AnimGet","EditorIcons"));
+ anim_editor_store->set_normal_texture( get_icon("AnimSet","EditorIcons"));
+ anim_editor_load->set_pressed_texture( get_icon("AnimGet","EditorIcons"));
+ anim_editor_store->set_pressed_texture( get_icon("AnimSet","EditorIcons"));
+ anim_editor_load->set_hover_texture( get_icon("AnimGetHl","EditorIcons"));
+ anim_editor_store->set_hover_texture( get_icon("AnimSetHl","EditorIcons"));
+*/
+ }
+
+ if (p_what==NOTIFICATION_READY) {
+
+ get_scene()->connect("node_removed",this,"_node_removed");
+ }
+
+ if (p_what==NOTIFICATION_DRAW) {
+
+ }
+}
+
+void AnimationPlayerEditor::_autoplay_pressed() {
+
+ if (updating)
+ return;
+ if (animation->get_item_count()==0) {
+ return;
+ }
+
+ String current = animation->get_item_text( animation->get_selected() );
+ if (player->get_autoplay()==current) {
+ //unset
+ undo_redo->create_action("Toggle Autoplay");
+ undo_redo->add_do_method(player,"set_autoplay","");
+ undo_redo->add_undo_method(player,"set_autoplay",player->get_autoplay());
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+
+ } else {
+ //set
+ undo_redo->create_action("Toggle Autoplay");
+ undo_redo->add_do_method(player,"set_autoplay",current);
+ undo_redo->add_undo_method(player,"set_autoplay",player->get_autoplay());
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+ }
+
+}
+
+void AnimationPlayerEditor::_play_pressed() {
+
+ String current;
+ if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
+
+ current = animation->get_item_text( animation->get_selected() );
+ }
+
+ if (current!="") {
+
+ if (current==player->get_current_animation())
+ player->stop(); //so it wont blend with itself
+ player->play(current );
+ }
+
+ //unstop
+ stop->set_pressed(false);
+ //unpause
+ //pause->set_pressed(false);
+}
+void AnimationPlayerEditor::_stop_pressed() {
+
+ player->stop();
+ play->set_pressed(false);
+ stop->set_pressed(true);
+ //pause->set_pressed(false);
+ //player->set_pause(false);
+}
+
+void AnimationPlayerEditor::_pause_pressed() {
+
+ //player->set_pause( pause->is_pressed() );
+}
+void AnimationPlayerEditor::_animation_selected(int p_which) {
+
+ if (updating)
+ return;
+ // when selecting an animation, the idea is that the only interesting behavior
+ // ui-wise is that it should play/blend the next one if currently playing
+ String current;
+ if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
+
+ current = animation->get_item_text( animation->get_selected() );
+ }
+
+ if (current!="") {
+
+
+ player->set_current_animation( current );
+
+ Ref<Animation> anim = player->get_animation(current);
+ if (edit_anim->is_pressed()) {
+ Ref<Animation> anim = player->get_animation(current);
+ editor->get_animation_editor()->set_animation(anim);
+ Node *root = player->get_node(player->get_root());
+ if (root) {
+ editor->get_animation_editor()->set_root(root);
+ }
+ }
+ seek->set_max(anim->get_length());
+
+
+ } else {
+ if (edit_anim->is_pressed()) {
+ editor->get_animation_editor()->set_animation(Ref<Animation>());
+ editor->get_animation_editor()->set_root(NULL);
+ }
+
+ }
+
+
+ autoplay->set_pressed(current==player->get_autoplay());
+}
+
+void AnimationPlayerEditor::_animation_new() {
+
+ renaming=false;
+ name_title->set_text("New Animation Name:");
+
+ int count=1;
+ String base="New Anim";
+ while(true) {
+ String attempt = base;
+ if (count>1)
+ attempt+=" ("+itos(count)+")";
+ if (player->has_animation(attempt)) {
+ count++;
+ continue;
+ }
+ base=attempt;
+ break;
+ }
+
+ name->set_text(base);
+ name_dialog->popup_centered(Size2(300,90));
+ name->select_all();
+ name->grab_focus();
+}
+void AnimationPlayerEditor::_animation_rename() {
+
+ if (animation->get_item_count()==0)
+ return;
+ int selected = animation->get_selected();
+ String selected_name = animation->get_item_text(selected);
+
+ name_title->set_text("Change Animation Name:");
+ name->set_text(selected_name);
+ renaming=true;
+ name_dialog->popup_centered(Size2(300,90));
+ name->select_all();
+ name->grab_focus();
+
+}
+void AnimationPlayerEditor::_animation_load() {
+ ERR_FAIL_COND(!player);
+ file->set_mode( FileDialog::MODE_OPEN_FILE );
+ file->clear_filters();
+ List<String> extensions;
+
+ ResourceLoader::get_recognized_extensions_for_type("Animation",&extensions);
+ for (List<String>::Element *E=extensions.front();E;E=E->next()) {
+
+ file->add_filter("*."+E->get()+" ; "+E->get().to_upper() );
+
+ }
+
+ file->popup_centered_ratio();
+
+
+}
+void AnimationPlayerEditor::_animation_remove() {
+
+ if (animation->get_item_count()==0)
+ return;
+
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+
+
+ undo_redo->create_action("Remove Animation");
+ undo_redo->add_do_method(player,"remove_animation",current);
+ undo_redo->add_undo_method(player,"add_animation",current,anim);
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+}
+
+void AnimationPlayerEditor::_select_anim_by_name(const String& p_anim) {
+
+ int idx=-1;
+ for(int i=0;i<animation->get_item_count();i++) {
+
+ if (animation->get_item_text(i)==p_anim) {
+
+ idx=i;
+ break;
+ }
+ }
+
+ ERR_FAIL_COND(idx==-1);
+
+
+ animation->select(idx);
+
+ _animation_selected(idx);
+
+}
+
+void AnimationPlayerEditor::_animation_name_edited() {
+
+ player->stop();
+
+ String new_name = name->get_text();
+ if (new_name=="" || new_name.find(":")!=-1 || new_name.find("/")!=-1) {
+ error_dialog->set_text("ERROR: Invalid animation name!");
+ error_dialog->popup_centered(Size2(300,70));
+ return;
+ }
+
+ if (renaming && animation->get_item_count()>0 && animation->get_item_text(animation->get_selected())==new_name) {
+ name_dialog->hide();
+ return;
+ }
+
+ if (player->has_animation(new_name)) {
+ error_dialog->set_text("ERROR: Animation Name Already Exists!");
+ error_dialog->popup_centered(Size2(300,70));
+ return;
+ }
+
+ if (renaming) {
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+
+ undo_redo->create_action("Rename Animation");
+ undo_redo->add_do_method(player,"rename_animation",current,new_name);
+ undo_redo->add_do_method(anim.ptr(),"set_name",new_name);
+ undo_redo->add_undo_method(player,"rename_animation",new_name,current);
+ undo_redo->add_undo_method(anim.ptr(),"set_name",current);
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+ _select_anim_by_name(new_name);
+
+ } else {
+
+ Ref<Animation> new_anim = Ref<Animation>(memnew( Animation ));
+ new_anim->set_name(new_name);
+
+ undo_redo->create_action("Add Animation");
+ undo_redo->add_do_method(player,"add_animation",new_name,new_anim);
+ undo_redo->add_undo_method(player,"remove_animation",new_name);
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+ _select_anim_by_name(new_name);
+
+ }
+
+ name_dialog->hide();
+}
+
+
+void AnimationPlayerEditor::_blend_editor_next_changed(const String& p_string) {
+
+ if (animation->get_item_count()==0)
+ return;
+
+ String current = animation->get_item_text(animation->get_selected());
+ player->animation_set_next(current,p_string);
+
+}
+
+void AnimationPlayerEditor::_animation_blend() {
+
+ if (updating_blends)
+ return;
+
+ blend_editor.tree->clear();
+
+ if (animation->get_item_count()==0)
+ return;
+
+ String current = animation->get_item_text(animation->get_selected());
+
+ blend_editor.dialog->popup_centered(Size2(400,400));
+
+ blend_editor.tree->set_hide_root(true);
+ blend_editor.tree->set_column_min_width(0,10);
+ blend_editor.tree->set_column_min_width(1,3);
+
+ List<StringName> anims;
+ player->get_animation_list(&anims);
+ TreeItem *root = blend_editor.tree->create_item();
+ updating_blends=true;
+
+ for(List<StringName>::Element *E=anims.front();E;E=E->next()) {
+
+ String to=E->get();
+ TreeItem *blend=blend_editor.tree->create_item(root);
+ blend->set_editable(0,false);
+ blend->set_editable(1,true);
+ blend->set_text(0,to);
+ blend->set_cell_mode(1,TreeItem::CELL_MODE_RANGE);
+ blend->set_range_config(1,0,3600,0.001);
+ blend->set_range(1,player->get_blend_time(current,to));
+ }
+
+ blend_editor.next->set_text( player->animation_get_next(current) );
+
+ updating_blends=false;
+}
+
+void AnimationPlayerEditor::_blend_edited() {
+
+ if (updating_blends)
+ return;
+
+ if (animation->get_item_count()==0)
+ return;
+
+ String current = animation->get_item_text(animation->get_selected());
+
+ TreeItem *selected = blend_editor.tree->get_edited();
+ if (!selected)
+ return;
+
+ updating_blends=true;
+ String to=selected->get_text(0);
+ float blend_time = selected->get_range(1);
+ float prev_blend_time = player->get_blend_time(current,to);
+
+ undo_redo->create_action("Change Blend Time");
+ undo_redo->add_do_method(player,"set_blend_time",current,to,blend_time);
+ undo_redo->add_undo_method(player,"set_blend_time",current,to,prev_blend_time);
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+ updating_blends=false;
+}
+
+void AnimationPlayerEditor::ensure_visibility() {
+
+ _animation_edit();
+}
+
+void AnimationPlayerEditor::_animation_resource_edit() {
+
+ if (animation->get_item_count()) {
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+ editor->edit_resource(anim);
+ }
+
+}
+
+void AnimationPlayerEditor::_animation_edit() {
+
+// if (animation->get_item_count()==0)
+// return;
+
+ if (edit_anim->is_pressed()) {
+ editor->animation_editor_make_visible(true);
+
+ //editor->get_animation_editor()->set_root(player->get_roo); - get root pending
+ if (animation->get_item_count()) {
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+ editor->get_animation_editor()->set_animation(anim);
+ Node *root = player->get_node(player->get_root());
+ if (root) {
+ editor->get_animation_editor()->set_root(root);
+ }
+
+ } else {
+
+ editor->get_animation_editor()->set_animation(Ref<Animation>());
+ editor->get_animation_editor()->set_root(NULL);
+
+ }
+ } else {
+ editor->animation_editor_make_visible(false);
+ editor->get_animation_editor()->set_animation(Ref<Animation>());
+ editor->get_animation_editor()->set_root(NULL);
+ }
+
+ //get_scene()->get_root_node()->call("_resource_selected",anim,"");
+
+}
+void AnimationPlayerEditor::_file_selected(String p_file) {
+
+ ERR_FAIL_COND(!player);
+
+ Ref<Resource> res = ResourceLoader::load(p_file,"Animation");
+ ERR_FAIL_COND(res.is_null());
+ ERR_FAIL_COND( !res->is_type("Animation") );
+ if (p_file.find_last("/")!=-1) {
+
+ p_file=p_file.substr( p_file.find_last("/")+1, p_file.length() );
+
+ }
+ if (p_file.find_last("\\")!=-1) {
+
+ p_file=p_file.substr( p_file.find_last("\\")+1, p_file.length() );
+
+ }
+
+ if (p_file.find(".")!=-1)
+ p_file=p_file.substr(0,p_file.find("."));
+
+ undo_redo->create_action("Load Animation");
+ undo_redo->add_do_method(player,"add_animation",p_file,res);
+ undo_redo->add_undo_method(player,"remove_animation",p_file);
+ if (player->has_animation(p_file)) {
+ undo_redo->add_undo_method(player,"add_animation",p_file,player->get_animation(p_file));
+
+ }
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+}
+
+void AnimationPlayerEditor::_scale_changed(const String& p_scale) {
+
+ player->set_speed(p_scale.to_double());
+}
+
+void AnimationPlayerEditor::_update_animation() {
+
+ // the purpose of _update_animation is to reflect the current state
+ // of the animation player in the current editor..
+
+ updating=true;
+
+
+ if (player->is_playing()) {
+
+ play->set_pressed(true);
+ stop->set_pressed(false);
+
+ } else {
+
+ play->set_pressed(false);
+ stop->set_pressed(true);
+ }
+
+ scale->set_text( String::num(player->get_speed(),2) );
+ String current=player->get_current_animation();
+
+ for (int i=0;i<animation->get_item_count();i++) {
+
+ if (animation->get_item_text(i)==current) {
+ animation->select(i);
+ break;
+ }
+ }
+
+ updating=false;
+}
+
+void AnimationPlayerEditor::_update_player() {
+
+ if (!player)
+ return;
+
+ updating=true;
+ List<StringName> animlist;
+ player->get_animation_list(&animlist);
+
+ animation->clear();
+ nodename->set_text(player->get_name());
+
+ stop->set_disabled(animlist.size()==0);
+ play->set_disabled(animlist.size()==0);
+ autoplay->set_disabled(animlist.size()==0);
+ duplicate_anim->set_disabled(animlist.size()==0);
+ rename_anim->set_disabled(animlist.size()==0);
+ blend_anim->set_disabled(animlist.size()==0);
+ remove_anim->set_disabled(animlist.size()==0);
+ resource_edit_anim->set_disabled(animlist.size()==0);
+
+ int active_idx=-1;
+ for (List<StringName>::Element *E=animlist.front();E;E=E->next()) {
+
+ if (player->get_autoplay()==E->get())
+ animation->add_icon_item(autoplay_icon,E->get());
+ else
+ animation->add_item(E->get());
+
+ if (player->get_current_animation()==E->get())
+ active_idx=animation->get_item_count()-1;
+
+ }
+
+ updating=false;
+ if (active_idx!=-1) {
+ animation->select(active_idx);
+ autoplay->set_pressed(animation->get_item_text(active_idx)==player->get_autoplay());
+ _animation_selected(active_idx);
+
+ } else if (animation->get_item_count()>0){
+
+ animation->select(0);
+ autoplay->set_pressed(animation->get_item_text(0)==player->get_autoplay());
+ _animation_selected(0);
+ }
+
+ //pause->set_pressed(player->is_paused());
+
+ if (edit_anim->is_pressed()) {
+
+ if (animation->get_item_count()) {
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+ editor->get_animation_editor()->set_animation(anim);
+ Node *root = player->get_node(player->get_root());
+ if (root) {
+ editor->get_animation_editor()->set_root(root);
+ }
+
+ }
+
+ }
+
+ _update_animation();
+}
+
+
+
+void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
+
+
+ if (player && pin->is_pressed())
+ return; //ignore, pinned
+ player=p_player;
+
+ if (player)
+ _update_player();
+ else {
+
+// hide();
+
+ }
+
+}
+
+
+void AnimationPlayerEditor::_animation_duplicate() {
+
+
+ if (!animation->get_item_count())
+ return;
+
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+ if (!anim.is_valid())
+ return;
+
+ Ref<Animation> new_anim = memnew( Animation );
+ List<PropertyInfo> plist;
+ anim->get_property_list(&plist);
+ for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
+
+ if (E->get().usage&PROPERTY_USAGE_STORAGE) {
+
+ new_anim->set(E->get().name, anim->get(E->get().name));
+ }
+ }
+ new_anim->set_path("");
+
+ String new_name = current;
+ while(player->has_animation(new_name)) {
+
+ new_name=new_name+" (copy)";
+ }
+
+
+ undo_redo->create_action("Duplicate Animation");
+ undo_redo->add_do_method(player,"add_animation",new_name,new_anim);
+ undo_redo->add_undo_method(player,"remove_animation",new_name);
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+
+ for(int i=0;i<animation->get_item_count();i++) {
+
+ if (animation->get_item_text(i)==new_name) {
+
+ animation->select(i);
+ _animation_selected(i);
+ return;
+ }
+ }
+
+}
+
+void AnimationPlayerEditor::_seek_value_changed(float p_value) {
+
+ if (updating || !player || player->is_playing()) {
+ return;
+ };
+
+
+ updating=true;
+ String current=player->get_current_animation(); //animation->get_item_text( animation->get_selected() );
+ if (current == "" || !player->has_animation(current)) {
+ updating=false;
+ current="";
+ return;
+ };
+
+ Ref<Animation> anim;
+ anim=player->get_animation(current);
+
+ float pos = anim->get_length() * (p_value / seek->get_max());
+
+ if (player->is_valid()) {
+ float cpos = player->get_current_animation_pos();
+
+ player->seek_delta(pos,pos-cpos);
+ } else {
+ player->seek(pos,true);
+ }
+
+ if (edit_anim->is_pressed())
+ editor->get_animation_editor()->set_anim_pos(pos);
+
+ updating=true;
+};
+
+void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
+
+ if (player==p_pl && is_visible()) {
+
+ _update_player();
+ if (blend_editor.dialog->is_visible())
+ _animation_blend(); //update
+ }
+}
+
+
+
+void AnimationPlayerEditor::_list_changed() {
+
+ if(is_visible())
+ _update_player();
+}
+#if 0
+void AnimationPlayerEditor::_editor_store() {
+
+ if (animation->get_item_count()==0)
+ return;
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+
+ if (editor->get_animation_editor()->get_current_animation()==anim)
+ return; //already there
+
+
+ undo_redo->create_action("Store anim in editor");
+ undo_redo->add_do_method(editor->get_animation_editor(),"set_animation",anim);
+ undo_redo->add_undo_method(editor->get_animation_editor(),"remove_animation",anim);
+ undo_redo->commit_action();
+}
+
+void AnimationPlayerEditor::_editor_load(){
+
+ Ref<Animation> anim = editor->get_animation_editor()->get_current_animation();
+ if (anim.is_null())
+ return;
+
+ String existing = player->find_animation(anim);
+ if (existing!="") {
+ _select_anim_by_name(existing);
+ return; //already has
+ }
+
+ int count=1;
+ String base=anim->get_name();
+ bool noname=false;
+ if (base=="") {
+ base="New Anim";
+ noname=true;
+ }
+
+ while(true) {
+ String attempt = base;
+ if (count>1)
+ attempt+=" ("+itos(count)+")";
+ if (player->has_animation(attempt)) {
+ count++;
+ continue;
+ }
+ base=attempt;
+ break;
+ }
+
+ if (noname)
+ anim->set_name(base);
+
+ undo_redo->create_action("Add Animation From Editor");
+ undo_redo->add_do_method(player,"add_animation",base,anim);
+ undo_redo->add_undo_method(player,"remove_animation",base);
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+ _select_anim_by_name(base);
+
+
+}
+#endif
+
+void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
+
+ seek->set_max(p_len);
+
+}
+
+
+void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos) {
+
+ if (!is_visible())
+ return;
+ if (!player)
+ return;
+
+ if (player->is_playing() )
+ return;
+
+ seek->set_val(p_pos);
+
+
+ //seekit
+}
+
+void AnimationPlayerEditor::_hide_anim_editors() {
+
+ player=NULL;
+ hide();
+ set_process(false);
+ if (edit_anim->is_pressed()) {
+
+ editor->get_animation_editor()->set_animation(Ref<Animation>());
+ editor->get_animation_editor()->set_root(NULL);
+ editor->animation_editor_make_visible(false);
+ edit_anim->set_pressed(false);
+ }
+}
+
+void AnimationPlayerEditor::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_input_event"),&AnimationPlayerEditor::_input_event);
+ ObjectTypeDB::bind_method(_MD("_node_removed"),&AnimationPlayerEditor::_node_removed);
+ ObjectTypeDB::bind_method(_MD("_play_pressed"),&AnimationPlayerEditor::_play_pressed);
+ ObjectTypeDB::bind_method(_MD("_stop_pressed"),&AnimationPlayerEditor::_stop_pressed);
+ ObjectTypeDB::bind_method(_MD("_autoplay_pressed"),&AnimationPlayerEditor::_autoplay_pressed);
+ ObjectTypeDB::bind_method(_MD("_pause_pressed"),&AnimationPlayerEditor::_pause_pressed);
+ ObjectTypeDB::bind_method(_MD("_animation_selected"),&AnimationPlayerEditor::_animation_selected);
+ ObjectTypeDB::bind_method(_MD("_animation_name_edited"),&AnimationPlayerEditor::_animation_name_edited);
+ ObjectTypeDB::bind_method(_MD("_animation_new"),&AnimationPlayerEditor::_animation_new);
+ ObjectTypeDB::bind_method(_MD("_animation_rename"),&AnimationPlayerEditor::_animation_rename);
+ ObjectTypeDB::bind_method(_MD("_animation_load"),&AnimationPlayerEditor::_animation_load);
+ ObjectTypeDB::bind_method(_MD("_animation_remove"),&AnimationPlayerEditor::_animation_remove);
+ ObjectTypeDB::bind_method(_MD("_animation_blend"),&AnimationPlayerEditor::_animation_blend);
+ ObjectTypeDB::bind_method(_MD("_animation_edit"),&AnimationPlayerEditor::_animation_edit);
+ ObjectTypeDB::bind_method(_MD("_animation_resource_edit"),&AnimationPlayerEditor::_animation_resource_edit);
+ ObjectTypeDB::bind_method(_MD("_file_selected"),&AnimationPlayerEditor::_file_selected);
+ ObjectTypeDB::bind_method(_MD("_seek_value_changed"),&AnimationPlayerEditor::_seek_value_changed);
+ ObjectTypeDB::bind_method(_MD("_animation_player_changed"),&AnimationPlayerEditor::_animation_player_changed);
+ ObjectTypeDB::bind_method(_MD("_blend_edited"),&AnimationPlayerEditor::_blend_edited);
+// ObjectTypeDB::bind_method(_MD("_seek_frame_changed"),&AnimationPlayerEditor::_seek_frame_changed);
+ ObjectTypeDB::bind_method(_MD("_scale_changed"),&AnimationPlayerEditor::_scale_changed);
+ //ObjectTypeDB::bind_method(_MD("_editor_store_all"),&AnimationPlayerEditor::_editor_store_all);
+ ///jectTypeDB::bind_method(_MD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all);
+ ObjectTypeDB::bind_method(_MD("_list_changed"),&AnimationPlayerEditor::_list_changed);
+ ObjectTypeDB::bind_method(_MD("_animation_key_editor_seek"),&AnimationPlayerEditor::_animation_key_editor_seek);
+ ObjectTypeDB::bind_method(_MD("_animation_key_editor_anim_len_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
+ ObjectTypeDB::bind_method(_MD("_hide_anim_editors"),&AnimationPlayerEditor::_hide_anim_editors);
+ ObjectTypeDB::bind_method(_MD("_animation_duplicate"),&AnimationPlayerEditor::_animation_duplicate);
+ ObjectTypeDB::bind_method(_MD("_blend_editor_next_changed"),&AnimationPlayerEditor::_blend_editor_next_changed);
+
+
+
+
+}
+
+AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
+ editor=p_editor;
+
+ updating=false;
+
+ set_focus_mode(FOCUS_ALL);
+
+ player=NULL;
+ add_style_override("panel", get_stylebox("panel","Panel"));
+
+
+ Label * l;
+
+ /*l= memnew( Label );
+ l->set_text("Animation Player:");
+ add_child(l);*/
+
+ HBoxContainer *hb = memnew( HBoxContainer );
+ add_child(hb);
+
+
+ add_anim = memnew( Button );
+ add_anim->set_tooltip("Create new animation in player.");
+
+ hb->add_child(add_anim);
+
+
+
+ load_anim = memnew( Button );
+ load_anim->set_tooltip("Load an animation from disk.");
+ hb->add_child(load_anim);
+
+ duplicate_anim = memnew( Button );
+ hb->add_child(duplicate_anim);
+ duplicate_anim->set_tooltip("Duplicate Animation");
+
+ animation = memnew( OptionButton );
+ hb->add_child(animation);
+ animation->set_h_size_flags(SIZE_EXPAND_FILL);
+ animation->set_tooltip("Display list of animations in player.");
+
+ autoplay = memnew( Button );
+ hb->add_child(autoplay);
+ autoplay->set_tooltip("Autoplay On Load");
+
+
+ rename_anim = memnew( Button );
+ hb->add_child(rename_anim);
+ rename_anim->set_tooltip("Rename Animation");
+
+ remove_anim = memnew( Button );
+
+ hb->add_child(remove_anim);
+ remove_anim->set_tooltip("Remove Animation");
+
+ blend_anim = memnew( Button );
+ hb->add_child(blend_anim);
+ blend_anim->set_tooltip("Edit Target Blend Times");
+
+
+
+ edit_anim = memnew( Button );
+ edit_anim->set_toggle_mode(true);
+ hb->add_child(edit_anim);
+ edit_anim->set_tooltip("Open animation editor.\nProperty editor will displays all editable keys too.");
+
+
+ hb = memnew (HBoxContainer);
+ add_child(hb);
+
+ play = memnew( Button );
+ play->set_tooltip("Play selected animation.");
+
+ hb->add_child(play);
+
+ stop = memnew( Button );
+ stop->set_toggle_mode(true);
+ hb->add_child(stop);
+ play->set_tooltip("Stop animation playback.");
+
+ //pause = memnew( Button );
+ //pause->set_toggle_mode(true);
+ //hb->add_child(pause);
+
+ seek = memnew( HSlider );
+ seek->set_val(0);
+ seek->set_step(0.01);
+ hb->add_child(seek);
+ seek->set_h_size_flags(SIZE_EXPAND_FILL);
+ seek->set_stretch_ratio(8);
+ seek->set_tooltip("Seek animation (when stopped).");
+
+ frame = memnew( SpinBox );
+ hb->add_child(frame);
+ frame->set_h_size_flags(SIZE_EXPAND_FILL);
+ frame->set_stretch_ratio(2);
+ frame->set_tooltip("Animation position (in seconds).");
+ seek->share(frame);
+
+
+
+ scale = memnew( LineEdit );
+ hb->add_child(scale);
+ scale->set_h_size_flags(SIZE_EXPAND_FILL);
+ scale->set_stretch_ratio(1);
+ scale->set_tooltip("Scale animation playback globally for the node.");
+ scale->hide();
+
+ resource_edit_anim= memnew( Button );
+ hb->add_child(resource_edit_anim);
+
+
+ file = memnew(FileDialog);
+ add_child(file);
+
+ name_dialog = memnew( ConfirmationDialog );
+ name_dialog->set_hide_on_ok(false);
+ add_child(name_dialog);
+ name = memnew( LineEdit );
+ name_dialog->add_child(name);
+ name->set_pos(Point2(18,30));
+ name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,10);
+ name_dialog->register_text_enter(name);
+
+
+ l = memnew( Label );
+ l->set_text("Animation Name:");
+ l->set_pos( Point2(10,10) );
+
+ name_dialog->add_child(l);
+ name_title=l;
+
+ error_dialog = memnew( ConfirmationDialog );
+ error_dialog->get_ok()->set_text("Close");
+ //error_dialog->get_cancel()->set_text("Close");
+ error_dialog->set_text("Error!");
+ add_child(error_dialog);
+
+ name_dialog->connect("confirmed", this,"_animation_name_edited");
+
+ blend_editor.dialog = memnew( AcceptDialog );
+ add_child(blend_editor.dialog);
+ blend_editor.dialog->get_ok()->set_text("Close");
+ blend_editor.dialog->set_hide_on_ok(true);
+ VBoxContainer *blend_vb = memnew( VBoxContainer);
+ blend_editor.dialog->add_child(blend_vb);
+ blend_editor.dialog->set_child_rect(blend_vb);
+ blend_editor.tree = memnew( Tree );
+ blend_editor.tree->set_columns(2);
+ blend_vb->add_margin_child("Blend Times: ",blend_editor.tree,true);
+ blend_editor.next = memnew( LineEdit );
+ blend_vb->add_margin_child("Next (Auto Queue):",blend_editor.next);
+ blend_editor.dialog->set_title("Cross-Animation Blend Times");
+ updating_blends=false;
+
+ blend_editor.tree->connect("item_edited",this,"_blend_edited");
+
+
+ autoplay->connect("pressed", this,"_autoplay_pressed");
+ autoplay->set_toggle_mode(true);
+ play->connect("pressed", this,"_play_pressed");
+ stop->connect("pressed", this,"_stop_pressed");
+ //pause->connect("pressed", this,"_pause_pressed");
+ add_anim->connect("pressed", this,"_animation_new");
+ rename_anim->connect("pressed", this,"_animation_rename");
+ load_anim->connect("pressed", this,"_animation_load");
+ duplicate_anim->connect("pressed", this,"_animation_duplicate");
+ //frame->connect("text_entered", this,"_seek_frame_changed");
+ edit_anim->connect("pressed", this,"_animation_edit");
+ blend_anim->connect("pressed", this,"_animation_blend");
+ remove_anim->connect("pressed", this,"_animation_remove");
+ animation->connect("item_selected", this,"_animation_selected",Vector<Variant>(),true);
+ resource_edit_anim->connect("pressed", this,"_animation_resource_edit");
+ file->connect("file_selected", this,"_file_selected");
+ seek->connect("value_changed", this, "_seek_value_changed",Vector<Variant>(),true);
+ scale->connect("text_entered", this, "_scale_changed",Vector<Variant>(),true);
+ editor->get_animation_editor()->connect("timeline_changed",this,"_animation_key_editor_seek");
+ editor->get_animation_editor()->connect("animation_len_changed",this,"_animation_key_editor_anim_len_changed");
+
+ HBoxContainer *ahb = editor->get_animation_panel_hb();
+ nodename = memnew( Label );
+ ahb->add_child(nodename);
+ nodename->set_h_size_flags(SIZE_EXPAND_FILL);
+ nodename->set_opacity(0.5);
+ pin = memnew( TextureButton );
+ pin->set_toggle_mode(true);
+ ahb->add_child(pin);
+
+ renaming=false;
+ last_active=false;
+}
+
+
+void AnimationPlayerEditorPlugin::edit(Object *p_object) {
+
+ anim_editor->set_undo_redo(&get_undo_redo());
+ if (!p_object)
+ return;
+ anim_editor->edit(p_object->cast_to<AnimationPlayer>());
+}
+
+bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_type("AnimationPlayer");
+}
+
+void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ anim_editor->show();
+ anim_editor->set_process(true);
+ anim_editor->ensure_visibility();
+ editor->animation_panel_make_visible(true);
+ } else {
+
+// anim_editor->hide();
+// anim_editor->set_idle_process(false);
+ }
+
+}
+
+AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {
+
+ editor=p_node;
+ anim_editor = memnew( AnimationPlayerEditor(editor) );
+ editor->get_animation_panel()->add_child(anim_editor);
+ /*
+ editor->get_viewport()->add_child(anim_editor);
+ anim_editor->set_area_as_parent_rect();
+ anim_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
+ anim_editor->set_margin( MARGIN_TOP, 75 );
+ anim_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END);
+ anim_editor->set_margin( MARGIN_RIGHT, 0 );*/
+ anim_editor->hide();
+
+
+
+}
+
+
+AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin()
+{
+}
+
+