diff options
Diffstat (limited to 'servers')
| -rw-r--r-- | servers/visual/rasterizer.h | 21 | ||||
| -rw-r--r-- | servers/visual/visual_server_raster.h | 12 | ||||
| -rw-r--r-- | servers/visual/visual_server_scene.cpp | 48 | ||||
| -rw-r--r-- | servers/visual/visual_server_scene.h | 19 | ||||
| -rw-r--r-- | servers/visual_server.h | 16 |
5 files changed, 43 insertions, 73 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index d3f27687c..81cdcf6a2 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -39,6 +39,26 @@ class RasterizerScene { public: + /* ENVIRONMENT API */ + + virtual RID environment_create()=0; + + virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0; + virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size,int p_irradiance_size)=0; + virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0; + virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0; + virtual void environment_set_bg_energy(RID p_env,float p_energy)=0; + virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0; + virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_energy=0.0)=0; + + virtual void environment_set_glow(RID p_env,bool p_enable,int p_radius,float p_intensity,float p_strength,float p_bloom_treshold,VS::EnvironmentGlowBlendMode p_blend_mode)=0; + virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture)=0; + + virtual void environment_set_tonemap(RID p_env,bool p_enable,float p_exposure,float p_white,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,VS::EnvironmentToneMapper p_tone_mapper)=0; + virtual void environment_set_brightness(RID p_env,bool p_enable,float p_brightness)=0; + virtual void environment_set_contrast(RID p_env,bool p_enable,float p_contrast)=0; + virtual void environment_set_saturation(RID p_env,bool p_enable,float p_saturation)=0; + virtual void environment_set_color_correction(RID p_env,bool p_enable,RID p_ramp)=0; struct InstanceBase : RID_Data { @@ -126,6 +146,7 @@ public: virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0; + virtual RID texture_create_pbr_cubemap(RID p_source,VS::PBRCubeMapMode p_mode,int p_resolution=-1) const=0; /* SHADER API */ diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 62d45f820..a2502e89f 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -620,6 +620,7 @@ public: BIND1RC(uint32_t,texture_get_width,RID) BIND1RC(uint32_t,texture_get_height,RID) BIND3(texture_set_size_override,RID,int,int) + BIND3RC(RID,texture_create_pbr_cubemap,RID,PBRCubeMapMode,int) @@ -848,15 +849,17 @@ public: #undef BINDBASE //from now on, calls forwarded to this singleton -#define BINDBASE VSG::scene +#define BINDBASE VSG::scene_render BIND0R(RID,environment_create) BIND2(environment_set_background,RID ,EnvironmentBG ) - BIND3(environment_set_skybox,RID,RID ,float ) + BIND4(environment_set_skybox,RID,RID ,int,int ) + BIND2(environment_set_skybox_scale,RID,float) BIND2(environment_set_bg_color,RID,const Color& ) + BIND2(environment_set_bg_energy,RID,float ) BIND2(environment_set_canvas_max_layer,RID,int ) - BIND3(environment_set_ambient_light,RID,const Color& ,float ) + BIND4(environment_set_ambient_light,RID,const Color& ,float,float ) BIND7(environment_set_glow,RID,bool ,int ,float ,float ,float ,EnvironmentGlowBlendMode ) BIND5(environment_set_fog,RID,bool ,float ,float ,RID ) @@ -871,6 +874,9 @@ public: /* SCENARIO API */ +#undef BINDBASE +#define BINDBASE VSG::scene + BIND0R(RID,scenario_create) BIND2(scenario_set_debug,RID,ScenarioDebugMode ) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index a3b1d76fb..8fdf3d160 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -69,54 +69,6 @@ void VisualServerScene::camera_set_use_vertical_aspect(RID p_camera,bool p_enabl } - -/* ENVIRONMENT API */ - -RID VisualServerScene::environment_create(){ - - return RID(); -} - -void VisualServerScene::environment_set_background(RID p_env,VS::EnvironmentBG p_bg){ - -} -void VisualServerScene::environment_set_skybox(RID p_env,RID p_skybox,float p_energy){ - -} -void VisualServerScene::environment_set_bg_color(RID p_env,const Color& p_color){ - -} -void VisualServerScene::environment_set_canvas_max_layer(RID p_env,int p_max_layer){ - -} -void VisualServerScene::environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy){ - -} - -void VisualServerScene::environment_set_glow(RID p_env,bool p_enable,int p_radius,float p_intensity,float p_strength,float p_bloom_treshold,VS::EnvironmentGlowBlendMode p_blend_mode){ - -} -void VisualServerScene::environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture){ - -} - -void VisualServerScene::environment_set_tonemap(RID p_env,bool p_enable,float p_exposure,float p_white,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,VS::EnvironmentToneMapper p_tone_mapper){ - -} -void VisualServerScene::environment_set_brightness(RID p_env,bool p_enable,float p_brightness){ - -} -void VisualServerScene::environment_set_contrast(RID p_env,bool p_enable,float p_contrast){ - -} -void VisualServerScene::environment_set_saturation(RID p_env,bool p_enable,float p_saturation){ - -} -void VisualServerScene::environment_set_color_correction(RID p_env,bool p_enable,RID p_ramp){ - -} - - /* SCENARIO API */ diff --git a/servers/visual/visual_server_scene.h b/servers/visual/visual_server_scene.h index ceec4af59..515d52db7 100644 --- a/servers/visual/visual_server_scene.h +++ b/servers/visual/visual_server_scene.h @@ -139,25 +139,6 @@ public: }; */ - /* ENVIRONMENT API */ - - virtual RID environment_create(); - - virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg); - virtual void environment_set_skybox(RID p_env,RID p_skybox,float p_energy=1.0); - virtual void environment_set_bg_color(RID p_env,const Color& p_color); - virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer); - virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0); - - virtual void environment_set_glow(RID p_env,bool p_enable,int p_radius,float p_intensity,float p_strength,float p_bloom_treshold,VS::EnvironmentGlowBlendMode p_blend_mode); - virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture); - - virtual void environment_set_tonemap(RID p_env,bool p_enable,float p_exposure,float p_white,float p_min_luminance,float p_max_luminance,float p_auto_exp_speed,VS::EnvironmentToneMapper p_tone_mapper); - virtual void environment_set_brightness(RID p_env,bool p_enable,float p_brightness); - virtual void environment_set_contrast(RID p_env,bool p_enable,float p_contrast); - virtual void environment_set_saturation(RID p_env,bool p_enable,float p_saturation); - virtual void environment_set_color_correction(RID p_env,bool p_enable,RID p_ramp); - /* SCENARIO API */ diff --git a/servers/visual_server.h b/servers/visual_server.h index eb20355ef..11828c7d2 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -125,6 +125,13 @@ public: virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0; + enum PBRCubeMapMode { + PBR_CUBEMAP_RADIANCE, + PBR_CUBEMAP_IRRADIANCE, + }; + + virtual RID texture_create_pbr_cubemap(RID p_source,PBRCubeMapMode p_mode,int p_resolution=-1) const=0; + struct TextureInfo { RID texture; Size2 size; @@ -478,18 +485,21 @@ public: enum EnvironmentBG { - ENV_BG_KEEP, + ENV_BG_CLEAR_COLOR, ENV_BG_COLOR, ENV_BG_SKYBOX, ENV_BG_CANVAS, + ENV_BG_KEEP, ENV_BG_MAX }; virtual void environment_set_background(RID p_env,EnvironmentBG p_bg)=0; - virtual void environment_set_skybox(RID p_env,RID p_skybox,float p_energy=1.0)=0; + virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size,int p_irradiance_size)=0; + virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0; virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0; + virtual void environment_set_bg_energy(RID p_env,float p_energy)=0; virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0; - virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0)=0; + virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_energy=0.0)=0; //set default SSAO options //set default SSR options |
