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Diffstat (limited to 'servers/register_server_types.cpp')
-rw-r--r--servers/register_server_types.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp
index c5029d1e1..092f445c1 100644
--- a/servers/register_server_types.cpp
+++ b/servers/register_server_types.cpp
@@ -30,6 +30,10 @@
#include "register_server_types.h"
#include "project_settings.h"
+#include "arvr/arvr_interface.h"
+#include "arvr/arvr_positional_tracker.h"
+#include "arvr/arvr_script_interface.h"
+#include "arvr_server.h"
#include "audio/audio_effect.h"
#include "audio/audio_stream.h"
#include "audio/effects/audio_effect_amplify.h"
@@ -70,16 +74,23 @@ static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsag
}
ShaderTypes *shader_types = NULL;
+ARVRServer *arvr_server = NULL;
void register_server_types() {
+ arvr_server = memnew(ARVRServer);
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("VisualServer", VisualServer::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("AudioServer", AudioServer::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
+ ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("ARVRServer", ARVRServer::get_singleton()));
shader_types = memnew(ShaderTypes);
+ ClassDB::register_virtual_class<ARVRInterface>();
+ ClassDB::register_class<ARVRPositionalTracker>();
+ ClassDB::register_class<ARVRScriptInterface>();
+
ClassDB::register_virtual_class<AudioStream>();
ClassDB::register_virtual_class<AudioStreamPlayback>();
ClassDB::register_class<AudioStreamRandomPitch>();
@@ -133,5 +144,9 @@ void register_server_types() {
void unregister_server_types() {
+ //@TODO move this into iPhone/Android implementation? just have this here for testing...
+ // mobile_interface = NULL;
+
memdelete(shader_types);
+ memdelete(arvr_server);
}