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-rw-r--r--servers/physics_2d/collision_solver_2d_sat.cpp1167
1 files changed, 540 insertions, 627 deletions
diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp
index 4c116cee3..f72a7ef0e 100644
--- a/servers/physics_2d/collision_solver_2d_sat.cpp
+++ b/servers/physics_2d/collision_solver_2d_sat.cpp
@@ -38,61 +38,57 @@ struct _CollectorCallback2D {
Vector2 normal;
Vector2 *sep_axis;
- _FORCE_INLINE_ void call(const Vector2& p_point_A, const Vector2& p_point_B) {
+ _FORCE_INLINE_ void call(const Vector2 &p_point_A, const Vector2 &p_point_B) {
/*
if (normal.dot(p_point_A) >= normal.dot(p_point_B))
return;
*/
if (swap)
- callback(p_point_B,p_point_A,userdata);
+ callback(p_point_B, p_point_A, userdata);
else
- callback(p_point_A,p_point_B,userdata);
+ callback(p_point_A, p_point_B, userdata);
}
-
};
-typedef void (*GenerateContactsFunc)(const Vector2 *,int, const Vector2 *,int ,_CollectorCallback2D *);
-
+typedef void (*GenerateContactsFunc)(const Vector2 *, int, const Vector2 *, int, _CollectorCallback2D *);
-_FORCE_INLINE_ static void _generate_contacts_point_point(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
+_FORCE_INLINE_ static void _generate_contacts_point_point(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 1 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 1);
#endif
- p_collector->call(*p_points_A,*p_points_B);
+ p_collector->call(*p_points_A, *p_points_B);
}
-_FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
+_FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 2 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 2);
#endif
- Vector2 closest_B = Geometry::get_closest_point_to_segment_uncapped_2d(*p_points_A, p_points_B );
- p_collector->call(*p_points_A,closest_B);
-
+ Vector2 closest_B = Geometry::get_closest_point_to_segment_uncapped_2d(*p_points_A, p_points_B);
+ p_collector->call(*p_points_A, closest_B);
}
-
struct _generate_contacts_Pair {
bool a;
int idx;
real_t d;
- _FORCE_INLINE_ bool operator <(const _generate_contacts_Pair& l) const { return d< l.d; }
+ _FORCE_INLINE_ bool operator<(const _generate_contacts_Pair &l) const { return d < l.d; }
};
-_FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
+_FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 2 );
- ERR_FAIL_COND( p_point_count_B != 2 ); // circle is actually a 4x3 matrix
+ ERR_FAIL_COND(p_point_count_A != 2);
+ ERR_FAIL_COND(p_point_count_B != 2); // circle is actually a 4x3 matrix
#endif
-# if 0
+#if 0
Vector2 rel_A=p_points_A[1]-p_points_A[0];
Vector2 rel_B=p_points_B[1]-p_points_B[0];
@@ -210,9 +206,6 @@ _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 * p_points
#if 1
-
-
-
Vector2 n = p_collector->normal;
Vector2 t = n.tangent();
real_t dA = n.dot(p_points_A[0]);
@@ -220,90 +213,87 @@ _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 * p_points
_generate_contacts_Pair dvec[4];
- dvec[0].d=t.dot(p_points_A[0]);
- dvec[0].a=true;
- dvec[0].idx=0;
- dvec[1].d=t.dot(p_points_A[1]);
- dvec[1].a=true;
- dvec[1].idx=1;
- dvec[2].d=t.dot(p_points_B[0]);
- dvec[2].a=false;
- dvec[2].idx=0;
- dvec[3].d=t.dot(p_points_B[1]);
- dvec[3].a=false;
- dvec[3].idx=1;
+ dvec[0].d = t.dot(p_points_A[0]);
+ dvec[0].a = true;
+ dvec[0].idx = 0;
+ dvec[1].d = t.dot(p_points_A[1]);
+ dvec[1].a = true;
+ dvec[1].idx = 1;
+ dvec[2].d = t.dot(p_points_B[0]);
+ dvec[2].a = false;
+ dvec[2].idx = 0;
+ dvec[3].d = t.dot(p_points_B[1]);
+ dvec[3].a = false;
+ dvec[3].idx = 1;
SortArray<_generate_contacts_Pair> sa;
- sa.sort(dvec,4);
+ sa.sort(dvec, 4);
- for(int i=1;i<=2;i++) {
+ for (int i = 1; i <= 2; i++) {
if (dvec[i].a) {
Vector2 a = p_points_A[dvec[i].idx];
- Vector2 b = n.plane_project(dB,a);
- if (n.dot(a) > n.dot(b)-CMP_EPSILON)
+ Vector2 b = n.plane_project(dB, a);
+ if (n.dot(a) > n.dot(b) - CMP_EPSILON)
continue;
- p_collector->call(a,b);
+ p_collector->call(a, b);
} else {
Vector2 b = p_points_B[dvec[i].idx];
- Vector2 a = n.plane_project(dA,b);
- if (n.dot(a) > n.dot(b)-CMP_EPSILON)
+ Vector2 a = n.plane_project(dA, b);
+ if (n.dot(a) > n.dot(b) - CMP_EPSILON)
continue;
- p_collector->call(a,b);
+ p_collector->call(a, b);
}
}
-
-
#elif 0
Vector2 axis = rel_A.normalized(); //make an axis
Vector2 axis_B = rel_B.normalized();
- if (axis.dot(axis_B)<0)
- axis_B=-axis_B;
- axis=(axis+axis_B)*0.5;
+ if (axis.dot(axis_B) < 0)
+ axis_B = -axis_B;
+ axis = (axis + axis_B) * 0.5;
Vector2 base_A = p_points_A[0] - axis * axis.dot(p_points_A[0]);
Vector2 base_B = p_points_B[0] - axis * axis.dot(p_points_B[0]);
//sort all 4 points in axis
- real_t dvec[4]={ axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
+ real_t dvec[4] = { axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
//todo , find max/min and then use 2 central points
SortArray<real_t> sa;
- sa.sort(dvec,4);
+ sa.sort(dvec, 4);
//use the middle ones as contacts
- for (int i=1;i<=2;i++) {
+ for (int i = 1; i <= 2; i++) {
- Vector2 a = base_A+axis*dvec[i];
- Vector2 b = base_B+axis*dvec[i];
- if (p_collector->normal.dot(a) > p_collector->normal.dot(b)-0.01) {
- print_line("fail a: "+a);
- print_line("fail b: "+b);
+ Vector2 a = base_A + axis * dvec[i];
+ Vector2 b = base_B + axis * dvec[i];
+ if (p_collector->normal.dot(a) > p_collector->normal.dot(b) - 0.01) {
+ print_line("fail a: " + a);
+ print_line("fail b: " + b);
continue;
}
- print_line("res a: "+a);
- print_line("res b: "+b);
- p_collector->call(a,b);
+ print_line("res a: " + a);
+ print_line("res b: " + b);
+ p_collector->call(a, b);
}
#endif
}
-static void _generate_contacts_from_supports(const Vector2 * p_points_A,int p_point_count_A, const Vector2 * p_points_B,int p_point_count_B,_CollectorCallback2D *p_collector) {
-
+static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A <1 );
- ERR_FAIL_COND( p_point_count_B <1 );
+ ERR_FAIL_COND(p_point_count_A < 1);
+ ERR_FAIL_COND(p_point_count_B < 1);
#endif
-
- static const GenerateContactsFunc generate_contacts_func_table[2][2]={
+ static const GenerateContactsFunc generate_contacts_func_table[2][2] = {
+ {
+ _generate_contacts_point_point,
+ _generate_contacts_point_edge,
+ },
{
- _generate_contacts_point_point,
- _generate_contacts_point_edge,
- },{
- 0,
- _generate_contacts_edge_edge,
+ 0,
+ _generate_contacts_edge_edge,
}
};
@@ -319,28 +309,25 @@ static void _generate_contacts_from_supports(const Vector2 * p_points_A,int p_po
pointcount_B = p_point_count_A;
pointcount_A = p_point_count_B;
- points_A=p_points_B;
- points_B=p_points_A;
+ points_A = p_points_B;
+ points_B = p_points_A;
} else {
pointcount_B = p_point_count_B;
pointcount_A = p_point_count_A;
- points_A=p_points_A;
- points_B=p_points_B;
+ points_A = p_points_A;
+ points_B = p_points_B;
}
- int version_A = (pointcount_A > 3 ? 3 : pointcount_A) -1;
- int version_B = (pointcount_B > 3 ? 3 : pointcount_B) -1;
+ int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
+ int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func);
- contacts_func(points_A,pointcount_A,points_B,pointcount_B,p_collector);
-
+ contacts_func(points_A, pointcount_A, points_B, pointcount_B, p_collector);
}
-
-
-template<class ShapeA, class ShapeB,bool castA=false,bool castB=false, bool withMargin=false>
+template <class ShapeA, class ShapeB, bool castA = false, bool castB = false, bool withMargin = false>
class SeparatorAxisTest2D {
const ShapeA *shape_A;
@@ -358,16 +345,14 @@ class SeparatorAxisTest2D {
_CollectorCallback2D *callback;
public:
-
_FORCE_INLINE_ bool test_previous_axis() {
- if (callback && callback->sep_axis && *callback->sep_axis!=Vector2()) {
+ if (callback && callback->sep_axis && *callback->sep_axis != Vector2()) {
return test_axis(*callback->sep_axis);
} else {
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
-
}
return true;
}
@@ -395,45 +380,44 @@ public:
return true;
}
- _FORCE_INLINE_ bool test_axis(const Vector2& p_axis) {
-
- Vector2 axis=p_axis;
+ _FORCE_INLINE_ bool test_axis(const Vector2 &p_axis) {
+ Vector2 axis = p_axis;
- if ( Math::abs(axis.x)<CMP_EPSILON &&
- Math::abs(axis.y)<CMP_EPSILON) {
+ if (Math::abs(axis.x) < CMP_EPSILON &&
+ Math::abs(axis.y) < CMP_EPSILON) {
// strange case, try an upwards separator
- axis=Vector2(0.0,1.0);
+ axis = Vector2(0.0, 1.0);
}
- real_t min_A,max_A,min_B,max_B;
+ real_t min_A, max_A, min_B, max_B;
if (castA)
- shape_A->project_range_cast(motion_A,axis,*transform_A,min_A,max_A);
+ shape_A->project_range_cast(motion_A, axis, *transform_A, min_A, max_A);
else
- shape_A->project_range(axis,*transform_A,min_A,max_A);
+ shape_A->project_range(axis, *transform_A, min_A, max_A);
if (castB)
- shape_B->project_range_cast(motion_B,axis,*transform_B,min_B,max_B);
+ shape_B->project_range_cast(motion_B, axis, *transform_B, min_B, max_B);
else
- shape_B->project_range(axis,*transform_B,min_B,max_B);
+ shape_B->project_range(axis, *transform_B, min_B, max_B);
if (withMargin) {
- min_A-=margin_A;
- max_A+=margin_A;
- min_B-=margin_B;
- max_B+=margin_B;
+ min_A -= margin_A;
+ max_A += margin_A;
+ min_B -= margin_B;
+ max_B += margin_B;
}
- min_B -= ( max_A - min_A ) * 0.5;
- max_B += ( max_A - min_A ) * 0.5;
+ min_B -= (max_A - min_A) * 0.5;
+ max_B += (max_A - min_A) * 0.5;
- real_t dmin = min_B - ( min_A + max_A ) * 0.5;
- real_t dmax = max_B - ( min_A + max_A ) * 0.5;
+ real_t dmin = min_B - (min_A + max_A) * 0.5;
+ real_t dmax = max_B - (min_A + max_A) * 0.5;
if (dmin > 0.0 || dmax < 0.0) {
if (callback && callback->sep_axis)
- *callback->sep_axis=axis;
+ *callback->sep_axis = axis;
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
@@ -445,26 +429,25 @@ public:
dmin = Math::abs(dmin);
- if ( dmax < dmin ) {
- if ( dmax < best_depth ) {
- best_depth=dmax;
- best_axis=axis;
+ if (dmax < dmin) {
+ if (dmax < best_depth) {
+ best_depth = dmax;
+ best_axis = axis;
#ifdef DEBUG_ENABLED
- best_axis_index=best_axis_count;
+ best_axis_index = best_axis_count;
#endif
-
}
} else {
- if ( dmin < best_depth ) {
- best_depth=dmin;
- best_axis=-axis; // keep it as A axis
+ if (dmin < best_depth) {
+ best_depth = dmin;
+ best_axis = -axis; // keep it as A axis
#ifdef DEBUG_ENABLED
- best_axis_index=best_axis_count;
+ best_axis_index = best_axis_count;
#endif
}
}
- //print_line("test axis: "+p_axis+" depth: "+rtos(best_depth));
+//print_line("test axis: "+p_axis+" depth: "+rtos(best_depth));
#ifdef DEBUG_ENABLED
best_axis_count++;
#endif
@@ -472,60 +455,55 @@ public:
return true;
}
-
_FORCE_INLINE_ void generate_contacts() {
// nothing to do, don't generate
- if (best_axis==Vector2(0.0,0.0))
+ if (best_axis == Vector2(0.0, 0.0))
return;
- callback->collided=true;
+ callback->collided = true;
if (!callback->callback)
return; //only collide, no callback
- static const int max_supports=2;
+ static const int max_supports = 2;
Vector2 supports_A[max_supports];
int support_count_A;
if (castA) {
- shape_A->get_supports_transformed_cast(motion_A,-best_axis,*transform_A,supports_A,support_count_A);
+ shape_A->get_supports_transformed_cast(motion_A, -best_axis, *transform_A, supports_A, support_count_A);
} else {
- shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(),supports_A,support_count_A);
- for(int i=0;i<support_count_A;i++) {
+ shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(), supports_A, support_count_A);
+ for (int i = 0; i < support_count_A; i++) {
supports_A[i] = transform_A->xform(supports_A[i]);
}
}
if (withMargin) {
- for(int i=0;i<support_count_A;i++) {
- supports_A[i]+=-best_axis*margin_A;
+ for (int i = 0; i < support_count_A; i++) {
+ supports_A[i] += -best_axis * margin_A;
}
-
}
-
-
Vector2 supports_B[max_supports];
int support_count_B;
if (castB) {
- shape_B->get_supports_transformed_cast(motion_B,best_axis,*transform_B,supports_B,support_count_B);
+ shape_B->get_supports_transformed_cast(motion_B, best_axis, *transform_B, supports_B, support_count_B);
} else {
- shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(),supports_B,support_count_B);
- for(int i=0;i<support_count_B;i++) {
+ shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(), supports_B, support_count_B);
+ for (int i = 0; i < support_count_B; i++) {
supports_B[i] = transform_B->xform(supports_B[i]);
}
}
if (withMargin) {
- for(int i=0;i<support_count_B;i++) {
- supports_B[i]+=best_axis*margin_B;
+ for (int i = 0; i < support_count_B; i++) {
+ supports_B[i] += best_axis * margin_B;
}
-
}
-/*
+ /*
print_line("**************************");
@@ -549,38 +527,33 @@ public:
}
//*/
+ callback->normal = best_axis;
+ _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback);
-
-
- callback->normal=best_axis;
- _generate_contacts_from_supports(supports_A,support_count_A,supports_B,support_count_B,callback);
-
- if (callback && callback->sep_axis && *callback->sep_axis!=Vector2())
- *callback->sep_axis=Vector2(); //invalidate previous axis (no test)
+ if (callback && callback->sep_axis && *callback->sep_axis != Vector2())
+ *callback->sep_axis = Vector2(); //invalidate previous axis (no test)
//CollisionSolver2DSW::CallbackResult cbk=NULL;
//cbk(Vector2(),Vector2(),NULL);
-
}
- _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A,const Transform2D& p_transform_a, const ShapeB *p_shape_B,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_A=Vector2(), const Vector2& p_motion_B=Vector2(),real_t p_margin_A=0,real_t p_margin_B=0) {
+ _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A, const Transform2D &p_transform_a, const ShapeB *p_shape_B, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_A = Vector2(), const Vector2 &p_motion_B = Vector2(), real_t p_margin_A = 0, real_t p_margin_B = 0) {
- margin_A=p_margin_A;
- margin_B=p_margin_B;
- best_depth=1e15;
- shape_A=p_shape_A;
- shape_B=p_shape_B;
- transform_A=&p_transform_a;
- transform_B=&p_transform_b;
- motion_A=p_motion_A;
- motion_B=p_motion_B;
+ margin_A = p_margin_A;
+ margin_B = p_margin_B;
+ best_depth = 1e15;
+ shape_A = p_shape_A;
+ shape_B = p_shape_B;
+ transform_A = &p_transform_a;
+ transform_B = &p_transform_b;
+ motion_A = p_motion_A;
+ motion_B = p_motion_B;
- callback=p_collector;
+ callback = p_collector;
#ifdef DEBUG_ENABLED
- best_axis_count=0;
- best_axis_index=-1;
+ best_axis_count = 0;
+ best_axis_index = -1;
#endif
}
-
};
/****** SAT TESTS *******/
@@ -588,30 +561,26 @@ public:
/****** SAT TESTS *******/
/****** SAT TESTS *******/
+#define TEST_POINT(m_a, m_b) \
+ ((!separator.test_axis(((m_a) - (m_b)).normalized())) || \
+ (castA && !separator.test_axis(((m_a) + p_motion_a - (m_b)).normalized())) || \
+ (castB && !separator.test_axis(((m_a) - ((m_b) + p_motion_b)).normalized())) || \
+ (castA && castB && !separator.test_axis(((m_a) + p_motion_a - ((m_b) + p_motion_b)).normalized())))
-#define TEST_POINT(m_a,m_b) \
- ( (!separator.test_axis(((m_a)-(m_b)).normalized())) ||\
- (castA && !separator.test_axis(((m_a)+p_motion_a-(m_b)).normalized())) ||\
- (castB && !separator.test_axis(((m_a)-((m_b)+p_motion_b)).normalized())) ||\
- (castA && castB && !separator.test_axis(((m_a)+p_motion_a-((m_b)+p_motion_b)).normalized())) )
-
-
-typedef void (*CollisionFunc)(const Shape2DSW*,const Transform2D&,const Shape2DSW*,const Transform2D&,_CollectorCallback2D *p_collector,const Vector2&,const Vector2&,real_t,real_t);
+typedef void (*CollisionFunc)(const Shape2DSW *, const Transform2D &, const Shape2DSW *, const Transform2D &, _CollectorCallback2D *p_collector, const Vector2 &, const Vector2 &, real_t, real_t);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_segment(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW *>(p_b);
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const SegmentShape2DSW *segment_B = static_cast<const SegmentShape2DSW*>(p_b);
-
- SeparatorAxisTest2D<SegmentShape2DSW,SegmentShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,segment_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, SegmentShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, segment_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
//this collision is kind of pointless
-
/*
if (!separator.test_previous_axis())
return;
@@ -620,7 +589,6 @@ static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p
if (!separator.test_cast())
return;
-
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
if (!separator.test_axis(segment_B->get_xformed_normal(p_transform_b)))
@@ -629,30 +597,26 @@ static void _collision_segment_segment(const Shape2DSW* p_a,const Transform2D& p
if (withMargin) {
//points grow to circles
-
- if (TEST_POINT( p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(segment_B->get_a())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(segment_B->get_a())))
return;
- if (TEST_POINT( p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(segment_B->get_b())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(segment_B->get_b())))
return;
- if (TEST_POINT( p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(segment_B->get_a())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(segment_B->get_a())))
return;
- if (TEST_POINT( p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(segment_B->get_b())) )
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(segment_B->get_b())))
return;
}
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_circle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_circle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW *>(p_b);
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
-
-
- SeparatorAxisTest2D<SegmentShape2DSW,CircleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, CircleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, circle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -662,28 +626,26 @@ static void _collision_segment_circle(const Shape2DSW* p_a,const Transform2D& p_
//segment normal
if (!separator.test_axis(
- (p_transform_a.xform(segment_A->get_b())-p_transform_a.xform(segment_A->get_a())).normalized().tangent()
- ))
+ (p_transform_a.xform(segment_A->get_b()) - p_transform_a.xform(segment_A->get_a())).normalized().tangent()))
return;
//endpoint a vs circle
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),p_transform_b.get_origin()))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.get_origin()))
return;
//endpoint b vs circle
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),p_transform_b.get_origin()))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.get_origin()))
return;
-
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -707,48 +669,46 @@ static void _collision_segment_rectangle(const Shape2DSW* p_a,const Transform2D&
Vector2 a = p_transform_a.xform(segment_A->get_a());
Vector2 b = p_transform_a.xform(segment_A->get_b());
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b)))
return;
if (castA) {
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a + p_motion_a)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b + p_motion_a)))
return;
}
if (castB) {
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a-p_motion_b)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b-p_motion_b)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b - p_motion_b)))
return;
}
if (castA && castB) {
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,a-p_motion_b+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b + p_motion_a)))
return;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,inv,b-p_motion_b+p_motion_a)))
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b - p_motion_b + p_motion_a)))
return;
}
-
}
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -762,25 +722,25 @@ static void _collision_segment_capsule(const Shape2DSW* p_a,const Transform2D& p
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
return;
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_segment_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+ const SegmentShape2DSW *segment_A = static_cast<const SegmentShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
- SeparatorAxisTest2D<SegmentShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(segment_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<SegmentShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(segment_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -791,37 +751,32 @@ static void _collision_segment_convex_polygon(const Shape2DSW* p_a,const Transfo
if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a)))
return;
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
if (withMargin) {
- if (TEST_POINT(p_transform_a.xform(segment_A->get_a()),p_transform_b.xform(convex_B->get_point(i) )))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(convex_B->get_point(i))))
return;
- if (TEST_POINT(p_transform_a.xform(segment_A->get_b()),p_transform_b.xform(convex_B->get_point(i) )))
+ if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(convex_B->get_point(i))))
return;
-
}
-
}
separator.generate_contacts();
-
}
-
/////////
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_circle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_circle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const CircleShape2DSW *circle_B = static_cast<const CircleShape2DSW *>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,CircleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,circle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, CircleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, circle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -829,22 +784,19 @@ static void _collision_circle_circle(const Shape2DSW* p_a,const Transform2D& p_t
if (!separator.test_cast())
return;
- if (TEST_POINT(p_transform_a.get_origin(),p_transform_b.get_origin()))
+ if (TEST_POINT(p_transform_a.get_origin(), p_transform_b.get_origin()))
return;
-
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -852,8 +804,8 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D&
if (!separator.test_cast())
return;
- const Vector2 &sphere=p_transform_a.elements[2];
- const Vector2 *axis=&p_transform_b.elements[0];
+ const Vector2 &sphere = p_transform_a.elements[2];
+ const Vector2 *axis = &p_transform_b.elements[0];
//const Vector2& half_extents = rectangle_B->get_half_extents();
if (!separator.test_axis(axis[0].normalized()))
@@ -865,42 +817,41 @@ static void _collision_circle_rectangle(const Shape2DSW* p_a,const Transform2D&
Transform2D binv = p_transform_b.affine_inverse();
{
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv,sphere ) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphere)))
return;
}
if (castA) {
Vector2 sphereofs = sphere + p_motion_a;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
return;
}
if (castB) {
Vector2 sphereofs = sphere - p_motion_b;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
return;
}
if (castA && castB) {
Vector2 sphereofs = sphere - p_motion_b + p_motion_a;
- if (!separator.test_axis( rectangle_B->get_circle_axis(p_transform_b,binv, sphereofs) ) )
+ if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs)))
return;
}
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -913,24 +864,21 @@ static void _collision_circle_capsule(const Shape2DSW* p_a,const Transform2D& p_
return;
//capsule endpoints
- if (TEST_POINT(p_transform_a.get_origin(),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*0.5)))
+ if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * 0.5)))
return;
- if (TEST_POINT(p_transform_a.get_origin(),(p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*-0.5)))
+ if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * -0.5)))
return;
separator.generate_contacts();
-
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_circle_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const CircleShape2DSW *circle_A = static_cast<const CircleShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
- SeparatorAxisTest2D<CircleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(circle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CircleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(circle_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -938,31 +886,28 @@ static void _collision_circle_convex_polygon(const Shape2DSW* p_a,const Transfor
if (!separator.test_cast())
return;
-
//poly faces and poly points vs circle
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (TEST_POINT( p_transform_a.get_origin(),p_transform_b.xform(convex_B->get_point(i)) ))
+ if (TEST_POINT(p_transform_a.get_origin(), p_transform_b.xform(convex_B->get_point(i))))
return;
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
}
separator.generate_contacts();
}
-
/////////
-template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_rectangle_rectangle(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
- const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW*>(p_b);
+ const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
+ const RectangleShape2DSW *rectangle_B = static_cast<const RectangleShape2DSW *>(p_b);
-
- SeparatorAxisTest2D<RectangleShape2DSW,RectangleShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,rectangle_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<RectangleShape2DSW, RectangleShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -986,38 +931,38 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2
if (withMargin) {
- Transform2D invA=p_transform_a.affine_inverse();
- Transform2D invB=p_transform_b.affine_inverse();
+ Transform2D invA = p_transform_a.affine_inverse();
+ Transform2D invB = p_transform_b.affine_inverse();
- if (!separator.test_axis( rectangle_A->get_box_axis(p_transform_a,invA,rectangle_B,p_transform_b,invB) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, p_transform_b, invB)))
return;
if (castA || castB) {
Transform2D aofs = p_transform_a;
- aofs.elements[2]+=p_motion_a;
+ aofs.elements[2] += p_motion_a;
Transform2D bofs = p_transform_b;
- bofs.elements[2]+=p_motion_b;
+ bofs.elements[2] += p_motion_b;
Transform2D aofsinv = aofs.affine_inverse();
Transform2D bofsinv = bofs.affine_inverse();
if (castA) {
- if (!separator.test_axis( rectangle_A->get_box_axis(aofs,aofsinv,rectangle_B,p_transform_b,invB) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, p_transform_b, invB)))
return;
}
if (castB) {
- if (!separator.test_axis( rectangle_A->get_box_axis(p_transform_a,invA,rectangle_B,bofs,bofsinv) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, bofs, bofsinv)))
return;
}
if (castA && castB) {
- if (!separator.test_axis( rectangle_A->get_box_axis(aofs,aofsinv,rectangle_B,bofs,bofsinv) ) )
+ if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, bofs, bofsinv)))
return;
}
}
@@ -1026,14 +971,13 @@ static void _collision_rectangle_rectangle(const Shape2DSW* p_a,const Transform2
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_rectangle_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
+ const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
- SeparatorAxisTest2D<RectangleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<RectangleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1052,61 +996,55 @@ static void _collision_rectangle_capsule(const Shape2DSW* p_a,const Transform2D&
if (!separator.test_axis(p_transform_b.elements[0].normalized()))
return;
-
//box endpoints to capsule circles
Transform2D boxinv = p_transform_a.affine_inverse();
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
{
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
-
if (castA) {
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- capsule_endpoint-=p_motion_a;
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ capsule_endpoint -= p_motion_a;
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
if (castB) {
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- capsule_endpoint+=p_motion_b;
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ capsule_endpoint += p_motion_b;
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
if (castA && castB) {
- Vector2 capsule_endpoint = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(i==0?0.5:-0.5);
- capsule_endpoint-=p_motion_a;
- capsule_endpoint+=p_motion_b;
-
+ Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (i == 0 ? 0.5 : -0.5);
+ capsule_endpoint -= p_motion_a;
+ capsule_endpoint += p_motion_b;
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,capsule_endpoint)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint)))
return;
}
-
}
-
separator.generate_contacts();
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
- const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+template <bool castA, bool castB, bool withMargin>
+static void _collision_rectangle_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- SeparatorAxisTest2D<RectangleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(rectangle_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ const RectangleShape2DSW *rectangle_A = static_cast<const RectangleShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
+ SeparatorAxisTest2D<RectangleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(rectangle_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1124,51 +1062,47 @@ static void _collision_rectangle_convex_polygon(const Shape2DSW* p_a,const Trans
//convex faces
Transform2D boxinv;
if (withMargin) {
- boxinv=p_transform_a.affine_inverse();
+ boxinv = p_transform_a.affine_inverse();
}
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
if (withMargin) {
//all points vs all points need to be tested if margin exist
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i)))))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)))))
return;
if (castA) {
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))-p_motion_a)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) - p_motion_a)))
return;
}
if (castB) {
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))+p_motion_b)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b)))
return;
}
if (castA && castB) {
- if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a,boxinv,p_transform_b.xform(convex_B->get_point(i))+p_motion_b-p_motion_a)))
+ if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b - p_motion_a)))
return;
}
-
}
}
separator.generate_contacts();
-
}
-
/////////
-template<bool castA, bool castB,bool withMargin>
-static void _collision_capsule_capsule(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_capsule_capsule(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
- const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW*>(p_b);
+ const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW *>(p_a);
+ const CapsuleShape2DSW *capsule_B = static_cast<const CapsuleShape2DSW *>(p_b);
-
- SeparatorAxisTest2D<CapsuleShape2DSW,CapsuleShape2DSW,castA,castB,withMargin> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CapsuleShape2DSW, CapsuleShape2DSW, castA, castB, withMargin> separator(capsule_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1186,32 +1120,29 @@ static void _collision_capsule_capsule(const Shape2DSW* p_a,const Transform2D& p
//capsule endpoints
- for(int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
- Vector2 capsule_endpoint_A = p_transform_a.get_origin()+p_transform_a.elements[1]*capsule_A->get_height()*(i==0?0.5:-0.5);
+ Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_A->get_height() * (i == 0 ? 0.5 : -0.5);
- for(int j=0;j<2;j++) {
+ for (int j = 0; j < 2; j++) {
- Vector2 capsule_endpoint_B = p_transform_b.get_origin()+p_transform_b.elements[1]*capsule_B->get_height()*(j==0?0.5:-0.5);
+ Vector2 capsule_endpoint_B = p_transform_b.get_origin() + p_transform_b.elements[1] * capsule_B->get_height() * (j == 0 ? 0.5 : -0.5);
- if (TEST_POINT(capsule_endpoint_A,capsule_endpoint_B) )
+ if (TEST_POINT(capsule_endpoint_A, capsule_endpoint_B))
return;
-
}
}
separator.generate_contacts();
-
}
-template<bool castA, bool castB,bool withMargin>
-static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
+template <bool castA, bool castB, bool withMargin>
+static void _collision_capsule_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
- const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+ const CapsuleShape2DSW *capsule_A = static_cast<const CapsuleShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
-
- SeparatorAxisTest2D<CapsuleShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(capsule_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<CapsuleShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(capsule_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1224,40 +1155,35 @@ static void _collision_capsule_convex_polygon(const Shape2DSW* p_a,const Transfo
if (!separator.test_axis(p_transform_a.elements[0].normalized()))
return;
-
//poly vs capsule
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
Vector2 cpoint = p_transform_b.xform(convex_B->get_point(i));
- for(int j=0;j<2;j++) {
+ for (int j = 0; j < 2; j++) {
- Vector2 capsule_endpoint_A = p_transform_a.get_origin()+p_transform_a.elements[1]*capsule_A->get_height()*(j==0?0.5:-0.5);
+ Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.elements[1] * capsule_A->get_height() * (j == 0 ? 0.5 : -0.5);
- if (TEST_POINT(capsule_endpoint_A,cpoint ))
+ if (TEST_POINT(capsule_endpoint_A, cpoint))
return;
-
}
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
}
separator.generate_contacts();
}
-
/////////
+template <bool castA, bool castB, bool withMargin>
+static void _collision_convex_polygon_convex_polygon(const Shape2DSW *p_a, const Transform2D &p_transform_a, const Shape2DSW *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) {
-template<bool castA, bool castB,bool withMargin>
-static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const Transform2D& p_transform_a,const Shape2DSW* p_b,const Transform2D& p_transform_b,_CollectorCallback2D *p_collector,const Vector2& p_motion_a,const Vector2& p_motion_b,real_t p_margin_A,real_t p_margin_B) {
-
-
- const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW*>(p_a);
- const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW*>(p_b);
+ const ConvexPolygonShape2DSW *convex_A = static_cast<const ConvexPolygonShape2DSW *>(p_a);
+ const ConvexPolygonShape2DSW *convex_B = static_cast<const ConvexPolygonShape2DSW *>(p_b);
- SeparatorAxisTest2D<ConvexPolygonShape2DSW,ConvexPolygonShape2DSW,castA,castB,withMargin> separator(convex_A,p_transform_a,convex_B,p_transform_b,p_collector,p_motion_a,p_motion_b,p_margin_A,p_margin_B);
+ SeparatorAxisTest2D<ConvexPolygonShape2DSW, ConvexPolygonShape2DSW, castA, castB, withMargin> separator(convex_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B);
if (!separator.test_previous_axis())
return;
@@ -1265,345 +1191,332 @@ static void _collision_convex_polygon_convex_polygon(const Shape2DSW* p_a,const
if (!separator.test_cast())
return;
+ for (int i = 0; i < convex_A->get_point_count(); i++) {
- for(int i=0;i<convex_A->get_point_count();i++) {
-
- if (!separator.test_axis( convex_A->get_xformed_segment_normal(p_transform_a,i)))
+ if (!separator.test_axis(convex_A->get_xformed_segment_normal(p_transform_a, i)))
return;
}
- for(int i=0;i<convex_B->get_point_count();i++) {
+ for (int i = 0; i < convex_B->get_point_count(); i++) {
- if (!separator.test_axis( convex_B->get_xformed_segment_normal(p_transform_b,i)))
+ if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i)))
return;
-
}
if (withMargin) {
- for(int i=0;i<convex_A->get_point_count();i++) {
- for(int j=0;j<convex_B->get_point_count();j++) {
+ for (int i = 0; i < convex_A->get_point_count(); i++) {
+ for (int j = 0; j < convex_B->get_point_count(); j++) {
- if (TEST_POINT(p_transform_a.xform(convex_A->get_point(i)) , p_transform_b.xform(convex_B->get_point(j))))
+ if (TEST_POINT(p_transform_a.xform(convex_A->get_point(i)), p_transform_b.xform(convex_B->get_point(j))))
return;
}
}
-
}
separator.generate_contacts();
-
}
-
////////
-bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D& p_transform_A, const Vector2& p_motion_A, const Shape2DSW *p_shape_B, const Transform2D& p_transform_B,const Vector2& p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback,void *p_userdata, bool p_swap,Vector2 *sep_axis,real_t p_margin_A,real_t p_margin_B) {
+bool sat_2d_calculate_penetration(const Shape2DSW *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const Shape2DSW *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, CollisionSolver2DSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) {
- Physics2DServer::ShapeType type_A=p_shape_A->get_type();
+ Physics2DServer::ShapeType type_A = p_shape_A->get_type();
- ERR_FAIL_COND_V(type_A==Physics2DServer::SHAPE_LINE,false);
+ ERR_FAIL_COND_V(type_A == Physics2DServer::SHAPE_LINE, false);
//ERR_FAIL_COND_V(type_A==Physics2DServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_A->is_concave(),false);
+ ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
- Physics2DServer::ShapeType type_B=p_shape_B->get_type();
+ Physics2DServer::ShapeType type_B = p_shape_B->get_type();
- ERR_FAIL_COND_V(type_B==Physics2DServer::SHAPE_LINE,false);
+ ERR_FAIL_COND_V(type_B == Physics2DServer::SHAPE_LINE, false);
//ERR_FAIL_COND_V(type_B==Physics2DServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_B->is_concave(),false);
+ ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
-
- static const CollisionFunc collision_table[5][5]={
- {_collision_segment_segment<false,false,false>,
- _collision_segment_circle<false,false,false>,
- _collision_segment_rectangle<false,false,false>,
- _collision_segment_capsule<false,false,false>,
- _collision_segment_convex_polygon<false,false,false>},
- {0,
- _collision_circle_circle<false,false,false>,
- _collision_circle_rectangle<false,false,false>,
- _collision_circle_capsule<false,false,false>,
- _collision_circle_convex_polygon<false,false,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,false,false>,
- _collision_rectangle_capsule<false,false,false>,
- _collision_rectangle_convex_polygon<false,false,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,false,false>,
- _collision_capsule_convex_polygon<false,false,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,false,false>}
+ static const CollisionFunc collision_table[5][5] = {
+ { _collision_segment_segment<false, false, false>,
+ _collision_segment_circle<false, false, false>,
+ _collision_segment_rectangle<false, false, false>,
+ _collision_segment_capsule<false, false, false>,
+ _collision_segment_convex_polygon<false, false, false> },
+ { 0,
+ _collision_circle_circle<false, false, false>,
+ _collision_circle_rectangle<false, false, false>,
+ _collision_circle_capsule<false, false, false>,
+ _collision_circle_convex_polygon<false, false, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, false, false>,
+ _collision_rectangle_capsule<false, false, false>,
+ _collision_rectangle_convex_polygon<false, false, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, false, false>,
+ _collision_capsule_convex_polygon<false, false, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, false, false> }
};
- static const CollisionFunc collision_table_castA[5][5]={
- {_collision_segment_segment<true,false,false>,
- _collision_segment_circle<true,false,false>,
- _collision_segment_rectangle<true,false,false>,
- _collision_segment_capsule<true,false,false>,
- _collision_segment_convex_polygon<true,false,false>},
- {0,
- _collision_circle_circle<true,false,false>,
- _collision_circle_rectangle<true,false,false>,
- _collision_circle_capsule<true,false,false>,
- _collision_circle_convex_polygon<true,false,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,false,false>,
- _collision_rectangle_capsule<true,false,false>,
- _collision_rectangle_convex_polygon<true,false,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,false,false>,
- _collision_capsule_convex_polygon<true,false,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,false,false>}
+ static const CollisionFunc collision_table_castA[5][5] = {
+ { _collision_segment_segment<true, false, false>,
+ _collision_segment_circle<true, false, false>,
+ _collision_segment_rectangle<true, false, false>,
+ _collision_segment_capsule<true, false, false>,
+ _collision_segment_convex_polygon<true, false, false> },
+ { 0,
+ _collision_circle_circle<true, false, false>,
+ _collision_circle_rectangle<true, false, false>,
+ _collision_circle_capsule<true, false, false>,
+ _collision_circle_convex_polygon<true, false, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, false, false>,
+ _collision_rectangle_capsule<true, false, false>,
+ _collision_rectangle_convex_polygon<true, false, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, false, false>,
+ _collision_capsule_convex_polygon<true, false, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, false, false> }
};
- static const CollisionFunc collision_table_castB[5][5]={
- {_collision_segment_segment<false,true,false>,
- _collision_segment_circle<false,true,false>,
- _collision_segment_rectangle<false,true,false>,
- _collision_segment_capsule<false,true,false>,
- _collision_segment_convex_polygon<false,true,false>},
- {0,
- _collision_circle_circle<false,true,false>,
- _collision_circle_rectangle<false,true,false>,
- _collision_circle_capsule<false,true,false>,
- _collision_circle_convex_polygon<false,true,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,true,false>,
- _collision_rectangle_capsule<false,true,false>,
- _collision_rectangle_convex_polygon<false,true,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,true,false>,
- _collision_capsule_convex_polygon<false,true,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,true,false>}
+ static const CollisionFunc collision_table_castB[5][5] = {
+ { _collision_segment_segment<false, true, false>,
+ _collision_segment_circle<false, true, false>,
+ _collision_segment_rectangle<false, true, false>,
+ _collision_segment_capsule<false, true, false>,
+ _collision_segment_convex_polygon<false, true, false> },
+ { 0,
+ _collision_circle_circle<false, true, false>,
+ _collision_circle_rectangle<false, true, false>,
+ _collision_circle_capsule<false, true, false>,
+ _collision_circle_convex_polygon<false, true, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, true, false>,
+ _collision_rectangle_capsule<false, true, false>,
+ _collision_rectangle_convex_polygon<false, true, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, true, false>,
+ _collision_capsule_convex_polygon<false, true, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, true, false> }
};
- static const CollisionFunc collision_table_castA_castB[5][5]={
- {_collision_segment_segment<true,true,false>,
- _collision_segment_circle<true,true,false>,
- _collision_segment_rectangle<true,true,false>,
- _collision_segment_capsule<true,true,false>,
- _collision_segment_convex_polygon<true,true,false>},
- {0,
- _collision_circle_circle<true,true,false>,
- _collision_circle_rectangle<true,true,false>,
- _collision_circle_capsule<true,true,false>,
- _collision_circle_convex_polygon<true,true,false>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,true,false>,
- _collision_rectangle_capsule<true,true,false>,
- _collision_rectangle_convex_polygon<true,true,false>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,true,false>,
- _collision_capsule_convex_polygon<true,true,false>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,true,false>}
+ static const CollisionFunc collision_table_castA_castB[5][5] = {
+ { _collision_segment_segment<true, true, false>,
+ _collision_segment_circle<true, true, false>,
+ _collision_segment_rectangle<true, true, false>,
+ _collision_segment_capsule<true, true, false>,
+ _collision_segment_convex_polygon<true, true, false> },
+ { 0,
+ _collision_circle_circle<true, true, false>,
+ _collision_circle_rectangle<true, true, false>,
+ _collision_circle_capsule<true, true, false>,
+ _collision_circle_convex_polygon<true, true, false> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, true, false>,
+ _collision_rectangle_capsule<true, true, false>,
+ _collision_rectangle_convex_polygon<true, true, false> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, true, false>,
+ _collision_capsule_convex_polygon<true, true, false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, true, false> }
};
- static const CollisionFunc collision_table_margin[5][5]={
- {_collision_segment_segment<false,false,true>,
- _collision_segment_circle<false,false,true>,
- _collision_segment_rectangle<false,false,true>,
- _collision_segment_capsule<false,false,true>,
- _collision_segment_convex_polygon<false,false,true>},
- {0,
- _collision_circle_circle<false,false,true>,
- _collision_circle_rectangle<false,false,true>,
- _collision_circle_capsule<false,false,true>,
- _collision_circle_convex_polygon<false,false,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,false,true>,
- _collision_rectangle_capsule<false,false,true>,
- _collision_rectangle_convex_polygon<false,false,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,false,true>,
- _collision_capsule_convex_polygon<false,false,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,false,true>}
+ static const CollisionFunc collision_table_margin[5][5] = {
+ { _collision_segment_segment<false, false, true>,
+ _collision_segment_circle<false, false, true>,
+ _collision_segment_rectangle<false, false, true>,
+ _collision_segment_capsule<false, false, true>,
+ _collision_segment_convex_polygon<false, false, true> },
+ { 0,
+ _collision_circle_circle<false, false, true>,
+ _collision_circle_rectangle<false, false, true>,
+ _collision_circle_capsule<false, false, true>,
+ _collision_circle_convex_polygon<false, false, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, false, true>,
+ _collision_rectangle_capsule<false, false, true>,
+ _collision_rectangle_convex_polygon<false, false, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, false, true>,
+ _collision_capsule_convex_polygon<false, false, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, false, true> }
};
- static const CollisionFunc collision_table_castA_margin[5][5]={
- {_collision_segment_segment<true,false,true>,
- _collision_segment_circle<true,false,true>,
- _collision_segment_rectangle<true,false,true>,
- _collision_segment_capsule<true,false,true>,
- _collision_segment_convex_polygon<true,false,true>},
- {0,
- _collision_circle_circle<true,false,true>,
- _collision_circle_rectangle<true,false,true>,
- _collision_circle_capsule<true,false,true>,
- _collision_circle_convex_polygon<true,false,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,false,true>,
- _collision_rectangle_capsule<true,false,true>,
- _collision_rectangle_convex_polygon<true,false,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,false,true>,
- _collision_capsule_convex_polygon<true,false,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,false,true>}
+ static const CollisionFunc collision_table_castA_margin[5][5] = {
+ { _collision_segment_segment<true, false, true>,
+ _collision_segment_circle<true, false, true>,
+ _collision_segment_rectangle<true, false, true>,
+ _collision_segment_capsule<true, false, true>,
+ _collision_segment_convex_polygon<true, false, true> },
+ { 0,
+ _collision_circle_circle<true, false, true>,
+ _collision_circle_rectangle<true, false, true>,
+ _collision_circle_capsule<true, false, true>,
+ _collision_circle_convex_polygon<true, false, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, false, true>,
+ _collision_rectangle_capsule<true, false, true>,
+ _collision_rectangle_convex_polygon<true, false, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, false, true>,
+ _collision_capsule_convex_polygon<true, false, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, false, true> }
};
- static const CollisionFunc collision_table_castB_margin[5][5]={
- {_collision_segment_segment<false,true,true>,
- _collision_segment_circle<false,true,true>,
- _collision_segment_rectangle<false,true,true>,
- _collision_segment_capsule<false,true,true>,
- _collision_segment_convex_polygon<false,true,true>},
- {0,
- _collision_circle_circle<false,true,true>,
- _collision_circle_rectangle<false,true,true>,
- _collision_circle_capsule<false,true,true>,
- _collision_circle_convex_polygon<false,true,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<false,true,true>,
- _collision_rectangle_capsule<false,true,true>,
- _collision_rectangle_convex_polygon<false,true,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<false,true,true>,
- _collision_capsule_convex_polygon<false,true,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false,true,true>}
+ static const CollisionFunc collision_table_castB_margin[5][5] = {
+ { _collision_segment_segment<false, true, true>,
+ _collision_segment_circle<false, true, true>,
+ _collision_segment_rectangle<false, true, true>,
+ _collision_segment_capsule<false, true, true>,
+ _collision_segment_convex_polygon<false, true, true> },
+ { 0,
+ _collision_circle_circle<false, true, true>,
+ _collision_circle_rectangle<false, true, true>,
+ _collision_circle_capsule<false, true, true>,
+ _collision_circle_convex_polygon<false, true, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<false, true, true>,
+ _collision_rectangle_capsule<false, true, true>,
+ _collision_rectangle_convex_polygon<false, true, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<false, true, true>,
+ _collision_capsule_convex_polygon<false, true, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false, true, true> }
};
- static const CollisionFunc collision_table_castA_castB_margin[5][5]={
- {_collision_segment_segment<true,true,true>,
- _collision_segment_circle<true,true,true>,
- _collision_segment_rectangle<true,true,true>,
- _collision_segment_capsule<true,true,true>,
- _collision_segment_convex_polygon<true,true,true>},
- {0,
- _collision_circle_circle<true,true,true>,
- _collision_circle_rectangle<true,true,true>,
- _collision_circle_capsule<true,true,true>,
- _collision_circle_convex_polygon<true,true,true>},
- {0,
- 0,
- _collision_rectangle_rectangle<true,true,true>,
- _collision_rectangle_capsule<true,true,true>,
- _collision_rectangle_convex_polygon<true,true,true>},
- {0,
- 0,
- 0,
- _collision_capsule_capsule<true,true,true>,
- _collision_capsule_convex_polygon<true,true,true>},
- {0,
- 0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true,true,true>}
+ static const CollisionFunc collision_table_castA_castB_margin[5][5] = {
+ { _collision_segment_segment<true, true, true>,
+ _collision_segment_circle<true, true, true>,
+ _collision_segment_rectangle<true, true, true>,
+ _collision_segment_capsule<true, true, true>,
+ _collision_segment_convex_polygon<true, true, true> },
+ { 0,
+ _collision_circle_circle<true, true, true>,
+ _collision_circle_rectangle<true, true, true>,
+ _collision_circle_capsule<true, true, true>,
+ _collision_circle_convex_polygon<true, true, true> },
+ { 0,
+ 0,
+ _collision_rectangle_rectangle<true, true, true>,
+ _collision_rectangle_capsule<true, true, true>,
+ _collision_rectangle_convex_polygon<true, true, true> },
+ { 0,
+ 0,
+ 0,
+ _collision_capsule_capsule<true, true, true>,
+ _collision_capsule_convex_polygon<true, true, true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true, true, true> }
};
-
_CollectorCallback2D callback;
- callback.callback=p_result_callback;
- callback.swap=p_swap;
- callback.userdata=p_userdata;
- callback.collided=false;
- callback.sep_axis=sep_axis;
+ callback.callback = p_result_callback;
+ callback.swap = p_swap;
+ callback.userdata = p_userdata;
+ callback.collided = false;
+ callback.sep_axis = sep_axis;
- const Shape2DSW *A=p_shape_A;
- const Shape2DSW *B=p_shape_B;
- const Transform2D *transform_A=&p_transform_A;
- const Transform2D *transform_B=&p_transform_B;
- const Vector2 *motion_A=&p_motion_A;
- const Vector2 *motion_B=&p_motion_B;
- real_t margin_A=p_margin_A,margin_B=p_margin_B;
+ const Shape2DSW *A = p_shape_A;
+ const Shape2DSW *B = p_shape_B;
+ const Transform2D *transform_A = &p_transform_A;
+ const Transform2D *transform_B = &p_transform_B;
+ const Vector2 *motion_A = &p_motion_A;
+ const Vector2 *motion_B = &p_motion_B;
+ real_t margin_A = p_margin_A, margin_B = p_margin_B;
if (type_A > type_B) {
- SWAP(A,B);
- SWAP(transform_A,transform_B);
- SWAP(type_A,type_B);
- SWAP(motion_A,motion_B);
- SWAP(margin_A,margin_B);
+ SWAP(A, B);
+ SWAP(transform_A, transform_B);
+ SWAP(type_A, type_B);
+ SWAP(motion_A, motion_B);
+ SWAP(margin_A, margin_B);
callback.swap = !callback.swap;
}
-
CollisionFunc collision_func;
if (p_margin_A || p_margin_B) {
- if (*motion_A==Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_margin[type_A-2][type_B-2];
- } else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_castA_margin[type_A-2][type_B-2];
- } else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
- collision_func = collision_table_castB_margin[type_A-2][type_B-2];
+ if (*motion_A == Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table_margin[type_A - 2][type_B - 2];
+ } else if (*motion_A != Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table_castA_margin[type_A - 2][type_B - 2];
+ } else if (*motion_A == Vector2() && *motion_B != Vector2()) {
+ collision_func = collision_table_castB_margin[type_A - 2][type_B - 2];
} else {
- collision_func = collision_table_castA_castB_margin[type_A-2][type_B-2];
+ collision_func = collision_table_castA_castB_margin[type_A - 2][type_B - 2];
}
} else {
- if (*motion_A==Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table[type_A-2][type_B-2];
- } else if (*motion_A!=Vector2() && *motion_B==Vector2()) {
- collision_func = collision_table_castA[type_A-2][type_B-2];
- } else if (*motion_A==Vector2() && *motion_B!=Vector2()) {
- collision_func = collision_table_castB[type_A-2][type_B-2];
+ if (*motion_A == Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table[type_A - 2][type_B - 2];
+ } else if (*motion_A != Vector2() && *motion_B == Vector2()) {
+ collision_func = collision_table_castA[type_A - 2][type_B - 2];
+ } else if (*motion_A == Vector2() && *motion_B != Vector2()) {
+ collision_func = collision_table_castB[type_A - 2][type_B - 2];
} else {
- collision_func = collision_table_castA_castB[type_A-2][type_B-2];
+ collision_func = collision_table_castA_castB[type_A - 2][type_B - 2];
}
-
}
+ ERR_FAIL_COND_V(!collision_func, false);
-
- ERR_FAIL_COND_V(!collision_func,false);
-
- collision_func(A,*transform_A,B,*transform_B,&callback,*motion_A,*motion_B,margin_A,margin_B);
+ collision_func(A, *transform_A, B, *transform_B, &callback, *motion_A, *motion_B, margin_A, margin_B);
return callback.collided;
-
-
}